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  • svgOct 31, 2019News

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    Today is your last chance for some spooktacular deals! From October 28th, 2019 until November 1st, 2019, Steam is having quite a large sale which you can find here. I’ve written up a list below of my ‘potato-approved’ games which also happen to have Halloween-themed events going on right now! You can even check out my previous articles of Graveyard Keeper and Two Point Hospital which are also getting the Steam Halloween Sale Plus Events treatment.

    Astroneer

    There are reports coming in from the Sol system that strange new flora are appearing on Atrox and Vesania! This is a limited time event that runs until 11:59 PST on November 14th! Granted on login: 1 Visor and 1 Suit Palette. Unlockable: Visor Reward. The game is available now for a limited time on Steam at 25% off.

    Don’t Starved Together

    Hallowed Nights has returned as of October 24th, 2019! For the most part, Hallowed Nights will remain the same as last year but with a couple new tricks and treats. A brand new character DLC has been added as well. “Wurt is a curious young Merm trying to expand her horizons… as long as those horizons don’t extend into Pig territory.” Some new skins have been added to the Hallowed Nights collection and the drop rarity for those skins has been increased during this limited time. The base game of Don’t Starve Together is 60% off as well as quite a few bundles here on Steam.

    Farm Together

    Plant tons of Cursed Pumpkins to unlock new themed items that will send chills down your spine! Grow Cursed Pumpkins to unlock exclusive customization and decoration items! This event ends on November 6th, 2019. Farm Together is on sale on Steam for 25% off now and for a limited time.

    Jenney LeClue

    The costume sets below sets the groundwork for future cosmetic costume customization and themed sets! To try out Jenny’s Spooktacular outfits, update the game, and then simply go into the in-game options menu to change costumes. You can do this from the pause menu as well, in case you change your mind mid-game. Jenney LeClue is also on sale on Steam for 20% off!

    Monster Prom

    With this new Ghost Story update, there will be a band new plotline. This Halloween, explore a tragic tale of romance and dread, played between Winston Montgomery and the mysterious Esmeralda. There are 3 whole new events to look forward to, each leading to what is the longest plotline to date! Also added to this update will be some eerie outfits and a modding tool. For Halloween only, enjoy a 50% discount on the base game and a 25% discount on the Second Term DLC right here on Steam.

    Extra Steam Sales

    Here’s a list of some other games (links provided) that are currently on sale on Steam until tomorrow, but minus the festive events. You’ll also want to check out their bundle deals!

    Take a look around Steam for that game you’ve been thinking of buying but haven’t made the plunge yet! And from one Tater to another, Happy Halloween!

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  • svgOct 27, 2019Interviews

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    Hokko life is an adorable town-building simulation game heavily inspired by Animal Crossing and created solely by developer Robert Tatnell. We previously posted about the most recent updates and changes made to the game which you can read about here. Robert Tatnell was kind enough to take some time out of his busy schedule to do an interview with myPotatoGames! We are truly excited to have sat down with yet another indie developer to talk about what matters most to us – adorable, fun, cute and exciting games!

    We just can’t wait to dig into the game and start gardening, fishing, decorating our homes with crafted furnitures and more. Furthermore, much like Animal Crossing, you can befriend all of the fluffy villagers and have them move into your town. Who wouldn’t want to live in a town filled with cutsie animals?

    Robert has recently put together a little Hokko life hub where you can check out some new screenshots and more to be added in the future (so we hope). Make sure to check back weekly, daily or (like us) hourly, in hopes to get some more news about the game. You can also follow him on Twitter to share your excitement and send some support his way!

    While Robert was kind enough to share some exclusive early look at Hokko Life we know that the game is still in early development, and as excited as we are about this indie title, features, visuals, gameplay and everything else is not final and subject to change during the development cycle.

    Q&A with Robert Tatnell – Creator of Hokko Life

    [su_service title=”What made you decide to create a simulation game? What are some of the games you love to play or took inspiration from?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    The decision I suppose wasn’t really a decision in itself, I kind of naturally gravitated to this type of game. Hokko Life started very much as a hobby project in my spare time while I was working at Arrowhead; one that I continued after leaving the studio. I really enjoy more creative, relaxed simulation games. Personally, I sunk who knows how many hours into Rollercoaster Tycoon and The Sims and loved being able to create the park I wanted to in RCT, often planning layouts and ideas on paper before taking them into the game.

    I suppose it goes without saying that Animal Crossing has been a big inspiration for Hokko Life; the cozy, “escaping to another home” feeling one gets with that game is something I think is very special, and something only games can deliver. I often play games as a means of escaping to another world and I wanted to bring that feeling into Hokko Life too. I have a whole bunch of other inspirations, it’s a long list, but those are the stand-outs.

    [su_service title=”Can you talk about the process of getting new villagers to come to the town and move in?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Villagers in Hokko Life start out as visitors, there may be one or two already living there when you move in, but the majority of the characters will start off coming to town on a day-trip. There’s a train station in town and at various times during the day characters will hop off the train. My intention is to have your town, and your achievements affect the animals that come by. After you’ve met a visitor a few times, helped them out with tasks they have, and become friends with them, you’ll open up the option to ask them to move to town. You’ll need to build somewhere for them to live, and once they’ve moved into their new home, it’s up to you to decorate it in a way they’d love.

    [su_service title=”You had mentioned some characters will offer quests to accomplish. Will there also be an overall reaching storyline to complete or goals to progress the game?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I wanted to keep Hokko Life pretty open and not really define a set storyline for the game. I want to let players be free, pretty much from the beginning, to decide what they want to do with their time. There’ll be a loose story tying things together, but don’t expect an epic story-driven “main quest” or anything like that! As you play you’ll be unlocking more features and upgrades based on what you’ve been doing, and these will often be book-ended with a small quest and story.

    [su_service title=”Is there a backstory to our main character? How much character customization is there for the player?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Similar to not locking the player to a set main story, I wanted to keep the player character pretty anonymous. Your avatar in game should be a representation of you the player, or a character you want to role play as. In this way your character is pretty much a blank slate for you to customize how you wish. Customization wise the obvious basics are available: hair style and color, skin color, clothing, shoes, hats, accessories etc. Clothing is non-gender-specific, so you’re free to wear whatever you want too. If I have time I’d really like to explore adding more options for body types.

    [su_service title=”Since there will be a day-and-night cycle, weather, and seasons, will the calendar be in real-time or will the game have its own internal clock?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I’ve toyed quite a bit with whether the game should be in real-time or not; it’s a tricky decision I think, as both options feel quite different and give different types of play. As I’m currently targeting PC & Mac I feel a real-time clock doesn’t quite fit with those players’ play styles. I think if you’re sitting at a computer or laptop you’re often playing for a reasonable amount of time, and you want to feel like things have progressed and that you’ve achieved a lot during your time there.

    In my opinion a real-time clock lends itself better to more portable platforms, where you can come back several times during a day easily, and play as little or as much as you’d like; for me, if you’re sitting down on the PC, it’s a bit more of a dedicated session. To be honest though I’ve not settled 100% on my decision; I think it’ll be something that will remain quite up in the air until early testers get their hands on it and I can see how players approach it.

    [su_service title=”Will you be creating special events for holidays? Will the town continue to change?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I would absolutely love to do special events for holidays; they’re a lot of bespoke work, with each event needing its own unique content, which means unfortunately they might slip from first release and have to be added as an update later. We’ll see though; it might be a case that simpler events that happen more often are included initially with special events coming after; right now I can’t promise though! As for the town changing, that really centers on the player. Meaning, you’ll be the one placing buildings and other items to decorate your town how you want, so hopefully over time you’ll end up with a town that really represents you and your creativity.

    [su_service title=”You can build items for not only inside the homes, but for the town on the outside. Will players or characters be able to interact with those items?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Yep! When you start designing your own items, you’ll choose what base you’d like to start from; whether that is a chair, a table, etc, and it’s from this base that behaviors are applied to the furniture. This then defines what types of interactions are available to the player and to the villagers too.

    [su_service title=”What are some of the shops we can expect for the town? What items will be purchasable?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    There’ll be a handful of places you can purchase items from in town. These will include a general store, selling furniture items, as well as things like backpack upgrades, and some resources you’ll need when crafting. There will also be other stores selling clothing and customization options; as well home decoration items like roofing, wallpapers, flooring etc.

    [su_service title=”How can we make money in the game besides fishing and mining?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    There’ll be a few ways of making money in the game. As well as fishing and mining, villagers will often come to you with requests for items or custom furniture, and you’ll be rewarded when you help them out. Any materials you’ve crafted will also be able to sell. Over the coming weeks I’m going to be looking into what other activities to add to the game, a lot of these would provide other means of income too.

    [su_service title=”How much freedom do we get for creating and placing furniture, buildings, etc?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Creating furniture is really open for you to design whatever you want. It’s designed around a simple but flexible “piece” system, where you combine different shaped pieces in any configuration to make an item. These pieces vary in material, can be rotated, scaled, painted etc. It’s pretty exciting, and I’m really looking forward to seeing what players create! As for placing furniture and buildings, well, I’m trying to go with the mentality of “if there’s space, it can be placed there”. Generally, I think it should be up to the player to place things wherever they want.

    [su_service title=”We had previously mentioned that there will be an online aspect to the game. Will players be able to buy items from other players?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I want to let players upload and share their creations with one another online; as such a big part of the game is letting players create what they want I think it would be a terrible shame if creators weren’t able to share what they’ve made with others. At this stage nothing’s really fleshed out, I have a few prototypes up and running and some pretty grand plans for what I’d love to do, but nothing concrete right now. As for players buying items from others I’m not sure how well that would play out. I think the whole community atmosphere would shift, you’d end up with an online economy of sorts; I think things get messy when money gets involved, even if it’s virtual. I’d much rather build a friendly and open platform for creators.

    [su_service title=”What are the next aspects of the game that you will be working on?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Right now I’m in a bit of a direction phase, where I sit down and try and figure out the direction for certain parts of the game. There’s a whole bunch of design questions, as well as art direction that’s been a bit floaty up until now that I’m looking to dedicate some time to figuring out. I was recently away on vacation, and getting some distance from the project really helps you come back to it with fresh eyes. When I’m done with planning and direction stuff I’ll most likely be focused on getting some new activities in the game to give the player even more fun things to do in town.

    It seems we will have a great deal of freedom to create furniture and customize our own avatar and village! The art style is also shaping up and looking real crisp with beautiful colors. The game is still in development but we’ll be sure to let our fellow Potatoes know as soon as there is a firm release date for PC and Mac as the first platforms.

    Big thanks to Robert for sharing some exciting insights with myPotatoGames on Hokko Life – we can’t wait to get playing! We wish Robert all the best.

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  • svgOct 22, 2019News

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    Introducing a new Steam feature that lets you play your couch co-op games with friends over the internet, together.

    Since October 21st, 2019, you can join Steam’s Beta of their new feature Remote Play Together. This feature allows you to invite your Steam Friends to play local co-op, local multiplayer, and shared/split screen games online! This means two things: that you don’t need friends to be physically present in your home, and that every player will have access to their own computer screen and mouse/keyboard/controllers!

    This feature gets even better because only the host of Steam’s Remote Play Together needs a copy of the game! No more having to buy your friends the same Steam game just to be able to play together! Furthermore, don’t worry if you have a Mac, Linux or PC because this streaming service is cross-platform.

    The process for setting up this feature is very simple with the details laid out here. Moreover, Valve has specifically pointed out that players will have access to the host’s controller inputs, voice chat volume and game screen but not the host’s desktop. To join the Beta now you can go here.

    Valve is currently working on improving network stability, compatibility across a variety of hardware, and adding more games to their growing list of supported titles. You can check out the thousands of games here. If you want to know if a specific game is supported, look for this new tag above!

    To help get you started, I recommend the following wholesome, potato-approved games:

    I’m now a Steam Curator so you can find all of my recommended Steam games here! Let’s be Steam Friends! Also, if you have any recommendations, I’d like to hear them!

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  • svgSep 23, 2019Reviews

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    We’ve been following Staxel for quite some time now, which you can see in our article about the demo here. Plukit, the developers, were kind enough to give myPotatoGames a copy of the full-release on Steam to review with the new updates you can read about here. If you’re looking for a great sandbox game to spend hours and hours building and farming, look no further! Feel free to relax and explore a plentiful island, and build a wonderful town that villagers will want to move into.

    Character Creation and Tutorial

    You start with naming your farm, creating your character, and going through your settings. I was really glad to find out that you can switch from first-person view to third-person. With third-person you can also choose to make your character more transparent if you find they are in the way. A great new addition is Selfie Mode where you can take a moment to view your character from the front. This is a most welcome change as I was a little bummed at first to create my character and dress them up, only to not be able to see what they look like ever again.

    Meeting Farm Fan and Azila

    Talking to Farm Fan is basically your tutorial as she will guide you by showing you around the town and around your farm. You get your choice between a cat and a dog as your first pet when asked by the tavern keeper Rowan. Farm Fan will show you how to place your new pet house and bowl for food. She will even show you how to plant your first crop. Afterward, you’re sent over to Azila to learn how to build your first barn. I would have appreciated a lot more hand-holding for this part because I had no idea what to do even with recipes.

    Building Your First Barn

    If you’ve played Minecraft before, then you should be pretty familiar with how to build stuff in this game. However, as a newcomer to voxels and using building blocks, there was a lot of trial and error for me. Thankfully, you can use your hammer to smash and restart without losing your materials. I decided to look at what the other pre-existing buildings looked like and got an idea of what type of blocks to use. I was able to smash them up a little to see what they’re called and what’s underneath. However, this gave me a little anxiety because I was unsure if I could replace everything correctly.

    Base Requirements

    All buildings have a signpost in front of them (or totems) that you can view and see what the base requirements are in order for that building to be considered complete and function properly. I’ll save you a significant amount of time and money right now by telling you that you don’t necessarily need to build on top of the display lines, just within them. Also, you can do the bare minimum to start out. Sure your barn needs a roof but as long as you have four corner posts it will hold up, rather than having it completely closed off. You can also save yourself a few blocks by making windows and leaving an entrance as farm animals cannot go through doors.

    I’m not sure whether this is intentional or not but your cows will wander as far as possible even with the small fences all around your farm. Thus, they will not know to eat out of their troughs and will become sad and not produce their regular resources. Therefore, you must either build a much taller fence around their barn or put blocks under the small fences for more height.

    Taking Care of Animals and Crops

    As far as I can tell, animals will not die if you forget to feed them. The only drawback is that they will not give you anything. For example, you cannot milk your cow if they are hungry. Your pet will also occasionally give you gifts such as furniture or clothes. In addition, your cows will poop and you can use that “splat” to make manure for your crops. You’re welcome. Manure will help speed up the growth period of your crops as the out-of-season ones will wither at the end of the month. Make sure to water them every day (you can buy sprinklers) unless it is raining out. It’s actually really adorable to watch it rain block-y raindrops. Eventually, I would like to be able to purchase pigs and chickens but I’m focusing on making money.

    Shopping and Foraging

    The most notable feature of this game, compared to other farming simulations, is that there is no stamina drain. Therefore, you can farm, build, forage, catch bugs, and fish to your hearts content! A few tools will be given to you by villagers. You only need to go buy a pickaxe, scythe, and a bug net from the General Store. Animal food, crop seeds, furniture, and more can be found at the General Store whereas blocks, recipes, stations, and building materials can be found at the Building Store.

    For a few specialty items that continue to rotate, go to the supermarket in town and find a few merchants there. This is where you can sell your items such as bugs and flowers to start earning Petals (currency).

    You’ll be spending an enormous amount of time chopping down trees, breaking stone, and digging up dirt. To save time with the trees, you can make sure to chop them at the bottom of their trunks so that the whole tree will fall apart. I also created myself a quarry with steps where I can easily access all the stone and dirt that I want that’s buried underground. I’m unsure if stone will respawn but trees need to be replanted. Furthermore, I noticed that when you are wacking some stone, that the further away it is, the quieter the sound effect. This is an impressive feature.

    Getting and Befriending New Villagers

    One of the things that frustrate me the most about Staxel is how expensive everything is versus the amount of money you can make. To have new villagers move into your town, you need to talk to the mayor to open a quest. Building my first home for Emilia was very expensive (about 20k) and very time-consuming. To be fair, I built her a very massive home. Several hours later after filling her home with the required furniture, I spoke to Emilia and got some rewards. She then gave me a signpost to start building her a Patisserie as she is a skilled baker.

    As far as other mini-quests go, you can pick up items that have been lost, such as socks, and return them to their rightful owner. If you don’t know who they belong to because you haven’t spoken to them first, go to Rowan and ask him about some rumors. The villager will reward you with items in return. Continue to build your relationship with these villagers by talking to them, completing quests, and giving gifts. Eventually, they will ask you to complete specific Friendship Quests. Become best friends and they can even move into your house! There is no marrying or romance in this game but all villagers are unique and interesting to speak to. Just don’t steal from their cash registers!

    Calendar Days and Festivals

    Pay attention to your clock and transport yourself home when needed. It’s always best to go to sleep when your display shows the moon which I’m assuming indicates that it is midnight. You can wake up tired and sluggish which only gets worse throughout the day. This is a status debuff which you can get from not only sleep deprivation but other things as well that I still need to discover. There are 30 days now in a month with added festivals and events.

    Seasonal Events

    During the latest Easter event you could find Easter Eggs around the island and receive chocolates or candies from them. Eating a green candy for example gave me a speed boost buff. Once I start cooking with stations I’m sure the prepared food will not only give you a better resale value and make for a great gift to a villager, but can also give different status buffs.

    Rare foraging items and building materials have been added to the game such as star bits that fall from the sky at night and that are used to upgrade your tools. Other examples are the blue crystals you can mine from a cavern. The cavern is one of many new islands called Portal Islands that will appear in the town during select days. You can check the calendar mounted on your wall at home to see which days you can access them. The calendar also displays when you can do the monthly festivals. There are three festivals to take part in: Fey Masquerade, Pumpkin Festival, and Snowdust Faire. I’m unsure why there isn’t a festival in the summer but these ones add a welcome change of pace.

    Fey Masquerade

    The first festival you can take part in is the Fey Masquerade in the Spring. A giant pink castle will appear and you will be able to talk to the Fey Queen to undertake a quest. You must run around the island looking for rare mischievous fairies (which will appear red instead of blue). They will be hovering above flowers and can be caught using a bug net. The queen will give you back the items the fairies stole from her such as building blocks for you to make repairs to the castle.

    Each room will also have requirements that need to be fulfilled such as needing certain furniture. It is not at all obvious that you need to read the signposts in front of each and every room and start rearranging furniture between them. I ran out of time to complete this festival but now I know what to look for it might go a little faster next time. I also don’t think anything is stopping you from keeping all of the furniture to yourself.

    Controls and Menus

    The journal in your menu is very useful in remembering which quests need to be completed if you forget. In your inventory you will find all of your recipes but I liked how you don’t necessarily need to have them to create things. You can experiment with different materials on the building stations and see what will come out of it before going through with it.

    The Map

    If you get lost, you can open your map which gives you an overhead view of the entire island. You’ll see a face icon of all of the villagers and your animals with their current locations. You can also see if there are any star bits around. Moreover, you can speed things along by walking your character toward those icons without having to exit out of the map.

    Storage and Inventory

    The controls are fairly simple when you get used to them and you can easily cycle through your inventory with the items you have in-hand. You cannot expand your inventory but I later found out that you can place all items on bookshelves and inside of crates. You can even put these storage items outside for easy access to food and tools. Build yourself a tool shed even as there are no limits to your creativity! Putting items down improperly however will have those said items disappear after a while.

    Speaking of placing items on shelves, it looks adorable but it isn’t very functional in stores. Sometimes it can be hard to find what you are looking for as you have to hover over the items but I’m told you can later buy a catalog. What would have been helpful here is to be able to zoom-in to the shelves and not have to worry about other people walking in front if you. People can also be in the way when you are trying the build stuff on your stations.

    Staxel offers all the customization and exploration you could possibly want. A few extra festivals would have been better but there are so many things to do in this game that you can play forever. If you want to experience this game for yourself, head to Steam here.

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  • svgSep 9, 2019News

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    So many packs, so little time! EA has done it again. They’ve made a beautiful looking game pass for the Sims 4 that we really want. The most recent addition to the roster was Island Living, back in June. On September 10th PC and Mac players will be getting another new pack that is less tropical and more…magical. The Realm of Magic game pack will also be available on consoles starting October 15th! (PS4 and Xbox One)

    Sims 4 magic portal realm of magic expansion

    Once the update is applied, you’ll be able to find a portal in the woods in Glimmerbrook that will lead you to a new world. And there you will be able to learn magic! You can even get yourself a cauldron and start brewing potions. Including love potions! If you feel like it, you can test your new magical skills against fellow spellcasters, too. Magical duels, here we come!

    If you don’t feel very magical in your t-shirt and jeans, there are no worries there. The Realm of Magic pack will include lots of new clothing to suit your new abilities. Enchanting dresses, mystical robes, amulets…the works. We’ll be keeping an eye out to see if they’ll also have new furniture and decorating items to make our mini-mansion mystical. Meanwhile, you can view the full video here:

    You can view the Realm of Magic game pack on the official site. You can also see all of our coverage of Sims 4 right here.

    For more magic fun, make sure to check out Witchbrook by Chucklefish, the Stardew Valley of Magic!

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  • svgSep 4, 2019News

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    PAX West 2019 is over but we’re still following up on all the news! Epic Games Store announced some pretty colorful and whimsical games coming to their store that we wanted to share with you. These games are the following: Ooblets, No Straight Roads, Manifold Garden, Superliminal, Wattam, The Alto Collection, Airborne Kingdom, and The Eternal Cylinder. Of course, if you’ve been following us you’re already aware of Ooblets, so read on below for the other 7 games and to watch the epic trailer!

    No Straight Roads

    Take back Vinyl City – with rock! Embark on a music-based action-adventure as indie rock band members Mayday & Zuke and lead a musical revolution against EDM empire No Straight Roads. After being unfairly rejected in their audition to join No Straight Roads, Mayday & Zuke uncover the evil intentions behind the NSR empire. It’s now down to them to save their city from corruption.

    Enjoy fast & frenetic combat with a musical twist as these two aspiring rock artists fight back with the power of music! This action game is developed by Metronomik and will be available on Epic here sometime in 2020, and the PS4.

    Manifold Garden

    Manifold Garden is a game that reimagines physics and space. Explore a world of beautiful Escher-esque architecture where the laws of physics are different. Geometry repeats infinitely in every direction and falling down leads you back to where you started. Manipulate gravity to change your perspective and see the world in new ways. Master the rules of the universe and restore a barren world with vegetation and life. In November 2012, William Chyr began working on Manifold Garden. Initially called Relativity, the game was inspired by the M.C. Escher print which depicts a world with multiple gravities.

    In early 2015, Manifold Garden was backed by Indie Fund. Over the course of its development, the game has been shown in over 20 game conventions and festivals, including E3, Tokyo Game Show, Gamercamp, and IndieCade East. This puzzle and exploration game is coming soon on Epic (exclusive for 12-months) and the PS Store.

    Superliminal

    A game inspired by forced perspective. In this mind-bending first-person puzzler, you explore a surreal dream world and solve impossible puzzles using the ambiguity of depth and perspective. Perception is reality. Superliminal is currently in development, by indie studio Pillow Castle, with a launch date to be announced soon. It debuted at Sense of Wonder Night at Tokyo Game Show in September, 2013.

    Some of the creators’ inspiration includes Paprika, Eternal Sunshine of the Spotless Mind, and Inception. The game was previously known as ‘Museum of Simulation Technology’. The game will be releasing on Epic in late 2019, with plans to release on Steam and consoles a year later.

    Wattam

    A combination of the Japanese word (wa) and the Tamil word (vattam) for circle. Mayor is alone in a dark world with no memories, too sad to realize his dear friends are still nearby. However, an unexpected reunion helps him remember the joy in simply grabbing a friend by the hand and running off to adventure together. Join Mayor as he reunites with new and old friends and discover the forgotten joy of their world. Take control of a cast of characters by yourself or with a friend, transform into fruits & poops, climb to new heights, laugh, cry, tumble, and soar beyond the differences of words and thoughts to bring everyone together. Learn to have fun again!

    Wattam is developed by Funomena, published by Annapurna Interactive, and created from the imagination of Keita Takahashi (creator of Katamari Damacy). Play solo or same-screen co-op to help Mayor rediscover the joys of friendship on December 2019 on Epic and PS4.

    The Alto Collection

    The magic of Alto’s Adventure and Alto’s Odyssey is now coming to PC with The Alto Collection! Snowboard across beautiful alpine hills, or soar above windswept dunes on your sandboard with fluid and exhilarating physics-based gameplay. The vivid minimalist environments, original music and handcrafted audio make for an ambient and immersive experience (headphones recommended!). The Alto games are easy to learn, difficult to master one-button trick system where you can chain together combos to maximize points and speed!

    Both of these stand-alone action games, developed by Noodlecake Studios, released last year on mobiles devices. You can check out Alto’s Odyssey on Google Play here and App Store here, and Alto’s Adventure on Google Play here and App Store here.

    Airborne Kingdom

    Build your unique sky city, and fly it around a diverse landscape! Airborne Kingdom uniquely blends city management and exploration. Build housing, satisfy needs, and grow your clan. Maintain lift, explore for resources, and discover lost technologies. With a variety of peoples to interact with and a sprawling world to explore, every playthrough changes, along with your city and its values. Will you create a balloon flotilla based on faith, or a winged metropolis focused on entertainment, or will steam-powered fans fly your kingdom as you search for answers in the stars? The city, your journey, their lives — all of it is up to you to decide.

    This strategy city-builder, developed by The Wandering Band, is one where you can change your play-style every game, with a sprawling, randomly-generated map to explore. Although, it is still in development and will be releasing on the Epic Games Store sometime in 2020.

    The Eternal Cylinder

    In The Eternal Cylinder, players control a herd of adorable creatures called Trebhums and must explore a strange alien world filled with exotic lifeforms, surreal environments, and the constant threat of the Cylinder, a gargantuan rolling structure of ancient origin which crushes everything in its path. This unique ecosystem is a massive, procedurally generated land with unique animal AI, real-time world destruction, and organic exploration and puzzle design to create emergent gameplay that ensures no two playthroughs are ever the same.

    This adorable survival game, developed by ACE Team and published by Good Shepherd Entertainment, will be releasing on the Epic Games Store and consoles sometime in 2020.

    Note that most of these games are also coming to consoles, however there will be a period of PC exclusivity on the Epic Games Store before or if they ever release on Steam. Let us know which one of these games you are most excited to play!

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  • svgAug 30, 2019News

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    Heave Ho, developed by Le Cartel Studio, is a silly multiplayer adventure about swinging and dangling with your friends to reach the other side of the level without falling! The game is available now on the Nintendo Switch eShop and Steam here. Furthermore, there’s even a special promotion on Steam for 10% off today until September 6th, 2019! You can also try it out right now if you’re at PAX West this weekend.

    We love when characters from other indie games cross-over into another, like in Riverbond, so we’ve listed all of the tweets the developers have posted below on other games by publisher Devolver Digital. These hilarious representations of some of our favorite characters come from the following games: My Friend Pedro, Enter the Gungeon, Gris, The Messenger, Katana ZERO, Gato Roboto, Absolver, Hotline Miami, and Pikuniku.

    Besides these unique characters, you can customize your own with a large variety of stylish accessories! Moreover, you can change the following features of your little weird blobs with arms: costume, skin color, hair, glasses, face, arms, and voice. For other party games you can play with your friends, check out our article here: Deliciously Sweet Party Games and Astro Bears Review – A Party Game with Bears in Space.

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  • svgAug 29, 2019Feature

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    With PAX West 2019 starting tomorrow, August 30th, 2019 in Seattle, we’ve been keeping an eye on the Indie MEGABOOTH. Maybe we were just hungry at the time but we happened to find a few indie games releasing sometime next year that look absolutely adorable and mouth-watering. If you’re attending this large gaming convention, you can find Cake Bash at booth 37 and Boomerang Fu will be featured among 9 other indie games at PAX 10 Showcase. Besides being able to see gameplay footage from these tasty games, you will have access to other treats such as pins. We’ve WHIPPED up a list of games you’ll certainly KNEAD to save your DOUGH for.

    Boomerang Fu

    Boomerang Fu is a frantic physics fighting game. Choose from an adorable cast of food characters and slice up your friends with boomerangs and a ridiculous range of stackable powerups. Each match of Boomerang Fu can be a finely-balanced ballet of blades or a comedy of errors. Simple controls let newcomers grill, chill and tenderise their opponents within seconds, while advanced players will uncover the hidden depths of this lost martial art by learning to deflect attacks and curve boomerangs around corners. And everyone can use the environment against their foes, setting off traps, hiding in bushes, or pushing one another into treacherous koi ponds. Boomerang Fu is created by indie studio Cranky Watermelon and is coming soon to PC/Mac. You can wishlist the game now on Steam here.

    Cake Bash

    Fight to be the tastiest cake! A party game for up to four players with very unique hazards – bash your friends, dash away from danger and have a delicious time! Cake Bash is a manic party game where the goal is to make yourself as irresistible as possible. Cover yourself in chocolate, jelly beans and all manner of sugar-studded goodies to become the tastiest cake, but watch out – your rivals will do anything to stop you, whether it’s by clouting you with a spork, knocking you into pigeon poop, or covering you in all manner of gunk! The game is developed by High Tea Frog and published by Coatsink, the publishers behind the adorable game PHOGS! Cake Bash is baking until early 2020 for consoles and PC. You can wishlist the game now on Steam here.

    Cranked Up

    In this platforming game, an evil Hawaiian pizza rules the world. He has kidnapped your favorite cup of coffee and threatens to cover all the food with pineapple. Your mission will be to save the cup (and the world at the same time). Discover a quirky universe, with colorful characters and a script written by a 6 year old child. A clever rocket system allows you to move, but despite its simplicity it remains challenging. You have to activate the right rocket at the right time, otherwise you risk going back in the wrong way. Once mastered you can then go from roof to roof, jump chasms and create your own way to the coveted coffee. Cranked Up is developed by BBlack Studio and is releasing sometime in 2020 on Steam Early Access here.

    We’ve contacted the developers of Cranked Up if they will be attending PAX West but we just couldn’t leave it out of this smorgasbord. If you’re interested in other games that are coming to the con, check out our article here: Developers of Moving Out are Teaming with Team17.

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