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  • svgJan 11, 2020Feature

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    When J.K. Rowling published Harry Potter and the Philosopher’s Stone back in 1997, she had no idea how popular the book would become. The book was so popular in fact, that Rowling went on to write another six books, all of which were turned into great films.

    With J.K. Rowling being an undeniably great writer, in combination with the attractive magic (but still refreshingly relatable) premise of the franchise, it’s no wonder the series has a cult following. And so for all you Potterheads out there, here are six games picked especially for you. ?

    Games already released

    Harry Potter: Hogwarts Mystery

    Set in Hogwarts and the Harry Potter universe, this game was bound to make the list. Developed and published by Jam City under license from Portkey Games, This RPG game was released for Android and iOS devices on the 25th April 2018.

    The game is set between Harry Potter’s birth and his enrollment at Hogwarts. Upon beginning the game, players can create and customise their character, who is about to begin their studies at Hogwarts. Your player can attend various different magic classes, learn spells, duel rivals, and undertake quests.

    The game is free to download, but there is the option to make in-app purchases for additional perks.

    Magician’s Quest: Mysterious Times

    Described as a cross between Harry Potter and Animal Crossing, Magicians Quest: Mysterious Times was published by Konami for Nintendo DS in Japan on the 12th November 2008. The game hit the shelves in the US on the 11th May 2009.

    Magician’s Quest: Mysterious Times is a fantasy life simulation game for the Nintendo DS. After customising the appearance, name and gender of their character, players are able to attend classes at the game’s magic academy. During classes, players will learn spells and incantations, the mysteries of magic, and interact with fellow students.

    Despite criticism for its striking resemblance to Animal Crossing games, Magician’s Quest offers plenty of unique features for players to enjoy. Examples include: monthly quests during ‘Mystery Time’, dates with other students, the ability to form a band, getting to prank others (and be pranked), plus many more amusing quirks.

    The game is quite rare, and therefore rather pricey, but pre-owned copies of it often pop up on sites like eBay and Amazon.

    Guildlings

    Guildlings is a JRPG single player episodic adventure for mobile. The game is a fantasy adventure game ‘set in a world of wizards and Wi-Fi’.

    Playing as a homeschooled teenager, you unfortunately manage to activate a cursed smartphone. Recruiting your friends as Guildlings, you must utilise their incredible powers to rid yourself of the curse, and more importantly, save the world.

    Game developers Sirvo Studios released Guildlings for iOS on the 8th November 2019. It was also a featured release on the Apple Arcade.

    You can read more about the game by clicking here. Additionally, you can obtain a free mobile wallpaper by visiting the game’s official website.

    Little Witch Academia: Chamber of Time

    Little Witch Academia: Chamber of Time is an action adventure RPG game. The game was initially released in Japan for PS4 on the 30th of November 2017. It was released worldwide on the 15th of May 2018. The game was developed by A+ Games and published by Bandai Namco Entertainment. It is currently playable on PlayStation 4 and Microsoft Windows.

    For those unfamiliar with Little Witch Academia, it is an anime series that takes place at Luna Nova Academy, a school for witches in training, The protagonist of the series is a Japanese girl named Akko who is from a non-magical background.

    In the game, you must uncover the mysteries at Luna Nova Academy with Akko and her friends. Players get to explore dungeons, cast spells, and use witchcraft, in order to discover the seven wonders, and solve the peculiar shift in time.

    Upcoming games

    Witchbrook

    Witchbrook (which initially had the working title of Spellbound), is an up and coming RPG simulation game with turn-based strategy elements. Currently in development by Chucklefish, the pixel-art-stylised game is described as ‘Stardew Valley meets Harry Potter’.

    The game is set in a magic school, where the player is enrolled as a student, Whilst completing their studies, players will go on a journey to discover who they really are. The game offers a variety of side activities that include social events, potion making, fishing, gardening, artefact hunting and more!

    You can find out more about this highly anticipated game by clicking here.

    Witchbrook

    Ikenfell

    Ikenfell is a pixel-art-stylised turn-based RPG game that features a group of troublesome magic students. The game utilises timing-based battle mechanics to allow players to power spells and block attacks. Ikenfell is set in a vast and mysterious magic school. Inside the school, players will encounter numerous monsters and bosses to fight, discover hoards of hidden treasure, and uncover dark secrets never meant to be discovered.

    Ikenfell is currently still in development by Happy Ray Games. It will be published by Humble Bundle. Upon its release, the game will initially be available for Windows and Mac. However, the Ikenfell website says that ‘other platforms and consoles will be announced as they are confirmed.’

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  • svgOct 27, 2019Interviews

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    Hokko life is an adorable town-building simulation game heavily inspired by Animal Crossing and created solely by developer Robert Tatnell. We previously posted about the most recent updates and changes made to the game which you can read about here. Robert Tatnell was kind enough to take some time out of his busy schedule to do an interview with myPotatoGames! We are truly excited to have sat down with yet another indie developer to talk about what matters most to us – adorable, fun, cute and exciting games!

    We just can’t wait to dig into the game and start gardening, fishing, decorating our homes with crafted furnitures and more. Furthermore, much like Animal Crossing, you can befriend all of the fluffy villagers and have them move into your town. Who wouldn’t want to live in a town filled with cutsie animals?

    Robert has recently put together a little Hokko life hub where you can check out some new screenshots and more to be added in the future (so we hope). Make sure to check back weekly, daily or (like us) hourly, in hopes to get some more news about the game. You can also follow him on Twitter to share your excitement and send some support his way!

    While Robert was kind enough to share some exclusive early look at Hokko Life we know that the game is still in early development, and as excited as we are about this indie title, features, visuals, gameplay and everything else is not final and subject to change during the development cycle.

    Q&A with Robert Tatnell – Creator of Hokko Life

    [su_service title=”What made you decide to create a simulation game? What are some of the games you love to play or took inspiration from?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    The decision I suppose wasn’t really a decision in itself, I kind of naturally gravitated to this type of game. Hokko Life started very much as a hobby project in my spare time while I was working at Arrowhead; one that I continued after leaving the studio. I really enjoy more creative, relaxed simulation games. Personally, I sunk who knows how many hours into Rollercoaster Tycoon and The Sims and loved being able to create the park I wanted to in RCT, often planning layouts and ideas on paper before taking them into the game.

    I suppose it goes without saying that Animal Crossing has been a big inspiration for Hokko Life; the cozy, “escaping to another home” feeling one gets with that game is something I think is very special, and something only games can deliver. I often play games as a means of escaping to another world and I wanted to bring that feeling into Hokko Life too. I have a whole bunch of other inspirations, it’s a long list, but those are the stand-outs.

    [su_service title=”Can you talk about the process of getting new villagers to come to the town and move in?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Villagers in Hokko Life start out as visitors, there may be one or two already living there when you move in, but the majority of the characters will start off coming to town on a day-trip. There’s a train station in town and at various times during the day characters will hop off the train. My intention is to have your town, and your achievements affect the animals that come by. After you’ve met a visitor a few times, helped them out with tasks they have, and become friends with them, you’ll open up the option to ask them to move to town. You’ll need to build somewhere for them to live, and once they’ve moved into their new home, it’s up to you to decorate it in a way they’d love.

    [su_service title=”You had mentioned some characters will offer quests to accomplish. Will there also be an overall reaching storyline to complete or goals to progress the game?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I wanted to keep Hokko Life pretty open and not really define a set storyline for the game. I want to let players be free, pretty much from the beginning, to decide what they want to do with their time. There’ll be a loose story tying things together, but don’t expect an epic story-driven “main quest” or anything like that! As you play you’ll be unlocking more features and upgrades based on what you’ve been doing, and these will often be book-ended with a small quest and story.

    [su_service title=”Is there a backstory to our main character? How much character customization is there for the player?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Similar to not locking the player to a set main story, I wanted to keep the player character pretty anonymous. Your avatar in game should be a representation of you the player, or a character you want to role play as. In this way your character is pretty much a blank slate for you to customize how you wish. Customization wise the obvious basics are available: hair style and color, skin color, clothing, shoes, hats, accessories etc. Clothing is non-gender-specific, so you’re free to wear whatever you want too. If I have time I’d really like to explore adding more options for body types.

    [su_service title=”Since there will be a day-and-night cycle, weather, and seasons, will the calendar be in real-time or will the game have its own internal clock?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I’ve toyed quite a bit with whether the game should be in real-time or not; it’s a tricky decision I think, as both options feel quite different and give different types of play. As I’m currently targeting PC & Mac I feel a real-time clock doesn’t quite fit with those players’ play styles. I think if you’re sitting at a computer or laptop you’re often playing for a reasonable amount of time, and you want to feel like things have progressed and that you’ve achieved a lot during your time there.

    In my opinion a real-time clock lends itself better to more portable platforms, where you can come back several times during a day easily, and play as little or as much as you’d like; for me, if you’re sitting down on the PC, it’s a bit more of a dedicated session. To be honest though I’ve not settled 100% on my decision; I think it’ll be something that will remain quite up in the air until early testers get their hands on it and I can see how players approach it.

    [su_service title=”Will you be creating special events for holidays? Will the town continue to change?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I would absolutely love to do special events for holidays; they’re a lot of bespoke work, with each event needing its own unique content, which means unfortunately they might slip from first release and have to be added as an update later. We’ll see though; it might be a case that simpler events that happen more often are included initially with special events coming after; right now I can’t promise though! As for the town changing, that really centers on the player. Meaning, you’ll be the one placing buildings and other items to decorate your town how you want, so hopefully over time you’ll end up with a town that really represents you and your creativity.

    [su_service title=”You can build items for not only inside the homes, but for the town on the outside. Will players or characters be able to interact with those items?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Yep! When you start designing your own items, you’ll choose what base you’d like to start from; whether that is a chair, a table, etc, and it’s from this base that behaviors are applied to the furniture. This then defines what types of interactions are available to the player and to the villagers too.

    [su_service title=”What are some of the shops we can expect for the town? What items will be purchasable?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    There’ll be a handful of places you can purchase items from in town. These will include a general store, selling furniture items, as well as things like backpack upgrades, and some resources you’ll need when crafting. There will also be other stores selling clothing and customization options; as well home decoration items like roofing, wallpapers, flooring etc.

    [su_service title=”How can we make money in the game besides fishing and mining?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    There’ll be a few ways of making money in the game. As well as fishing and mining, villagers will often come to you with requests for items or custom furniture, and you’ll be rewarded when you help them out. Any materials you’ve crafted will also be able to sell. Over the coming weeks I’m going to be looking into what other activities to add to the game, a lot of these would provide other means of income too.

    [su_service title=”How much freedom do we get for creating and placing furniture, buildings, etc?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Creating furniture is really open for you to design whatever you want. It’s designed around a simple but flexible “piece” system, where you combine different shaped pieces in any configuration to make an item. These pieces vary in material, can be rotated, scaled, painted etc. It’s pretty exciting, and I’m really looking forward to seeing what players create! As for placing furniture and buildings, well, I’m trying to go with the mentality of “if there’s space, it can be placed there”. Generally, I think it should be up to the player to place things wherever they want.

    [su_service title=”We had previously mentioned that there will be an online aspect to the game. Will players be able to buy items from other players?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I want to let players upload and share their creations with one another online; as such a big part of the game is letting players create what they want I think it would be a terrible shame if creators weren’t able to share what they’ve made with others. At this stage nothing’s really fleshed out, I have a few prototypes up and running and some pretty grand plans for what I’d love to do, but nothing concrete right now. As for players buying items from others I’m not sure how well that would play out. I think the whole community atmosphere would shift, you’d end up with an online economy of sorts; I think things get messy when money gets involved, even if it’s virtual. I’d much rather build a friendly and open platform for creators.

    [su_service title=”What are the next aspects of the game that you will be working on?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Right now I’m in a bit of a direction phase, where I sit down and try and figure out the direction for certain parts of the game. There’s a whole bunch of design questions, as well as art direction that’s been a bit floaty up until now that I’m looking to dedicate some time to figuring out. I was recently away on vacation, and getting some distance from the project really helps you come back to it with fresh eyes. When I’m done with planning and direction stuff I’ll most likely be focused on getting some new activities in the game to give the player even more fun things to do in town.

    It seems we will have a great deal of freedom to create furniture and customize our own avatar and village! The art style is also shaping up and looking real crisp with beautiful colors. The game is still in development but we’ll be sure to let our fellow Potatoes know as soon as there is a firm release date for PC and Mac as the first platforms.

    Big thanks to Robert for sharing some exciting insights with myPotatoGames on Hokko Life – we can’t wait to get playing! We wish Robert all the best.

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  • svgSep 27, 2019News

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    Calico: Magical Girls Running Cat Café is a relaxing simulation game created by CatBean Games. It has a release date window of the year 2020 for Steam, PC and Mac, with the hopes that it will eventually be on consoles (PS4, Switch and Xbox One).

    About Calico

    This project started with a love for magical girls, cats, and a want to create a game that’s light, pink, cute, fluffy, and feminine. It also incorporates everything that’s enjoyable from a simulation game like Animal Crossing (furniture, decorations) but the animals will not leave/die, the shop will never close and the crops will not rot.

    The objective of the game is to make the town’s cat café active and full of cuddly creatures again such as cats, deer, raccoons, dogs, turtles, red pandas, foxes and more! All animals can be befriended, petted, and played with! You can customize your café as mentioned above and you can also add pastries in your displays to sell. There will also be a drinks menu. Did I mention you can also ride the cats? Giant cats!

    Two players to choose from; Heartgirl and Flowergirl

    Key Features

    • Explore the village to find cats and other animals, including raccoons, deer, dogs, turtles, red pandas, foxes, and many, many more cuties!
    • Interact with cats and other animals by petting and playing, all animals are interactive!
    • Run your café by filling it with animals, furniture and yummy café eats!
    • Use magic potions to change your animals and environment
    • Get involved in a town community of magical girls, witches and other townspeople who you can help and befriend!

    If you’re as excited as I am to play yet another magical cat game, go to their website here and help spread the news! For more cat games, go here for Cat Quest II and here for Snacko.

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  • svgSep 17, 2019News

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    As you all probably know by now, my favorite game is Animal Crossing. Through all of my adventures, I always really enjoyed bringing my fossils, insects, fish, and paintings to Blathers’ Museum and visit Celeste too! There’s just something about seeing my collections on display that make me a pretty proud potato. I’ve also been recently enjoying playing Two Point Hospital and arranging, designing, my rooms from the ground up! That’s why Mondo Museum, developed Viewport Games and published by Kitfox Games (Canadian studio), coming to Steam in 2020 has me tuber excited! In other words, Mondo Museum is a management sim that challenges you to construct, administer, and curate your own museum.

    About Mondo Museum

    Mondo Museum is a management sim that challenges you to construct, administer, and curate your own museum. Choose what items to showcase, draw in the crowds, and grow your collection of cultural, artistic, historical, and scientific displays to expand from a humble exhibit hall into a world-class institution! This isn’t your average museum. This is Mondo Museum.

    Key Features

    • Construct a Museum: Create your own unique layout by placing exhibit halls, gift shops, theatres, and more. Then customize the look of each room with different floors, wallpapers, windows, and decor. But plan carefully… wouldn’t want to get lost in your own museum.
    • Choose Your Exhibits: Mix-and-match 100+ items across multiple collections, from Dinosaurs to Space Exploration. As your museum gains prestige, you’ll unlock new artifacts from around the world to play with.
    • Put Your Creativity on Display: Dive into an accessible modding system to create your own exhibit items to share on the Steam Workshop. Or download collections made by other players to spice up your museum.
    • Keep Calm and Curate On: Stay on your toes because you never know situations you might encounter. Meet the demands of a visiting VIP and they might loan you a rare exhibit, but keep an eye on that shaky-looking dinosaur skeleton…
    • Manage Your People: Attract visitors, address their comfort, make sure they exit through the gift shop (cha-ching), and manage their experience for maximum prestige and profit! Hire staff like researchers, conservators, and docents; they’ll keep your displays informative and, more importantly, intact.

    Science and history are super cool so I wanted to know what are the items you are most looking forward to exhibiting in your museum. These items include: dinosaur skeletons, Ancient Egypt artifacts, space exploration equipment, and more!

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  • svgAug 16, 2019News

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    Don’t Starve is an adventure and simulation game about gathering resources and surviving in a strange land with many dangers. It’s developed by Klei Entertainment, an indie studio that continues to add content and regular updates to their standalone multiplayer expansion Don’t Starve Together. Return of Them is a free Don’t Starve Together expansion with the most recent update being Turn of Tides.

    Now you can play the expansion with the newest update since August 15th, 2019 on Steam here. Unfortunately the update will be delayed for another 3-4 weeks for console players. Furthermore, if you log into your PC game within the next 2 weeks, you’ll receive the “Roseate Sail” so you can deck out your new boat. Oh yes, there are boats now in Don’t Starve Together! Don’t worry, the item will also be offered to console gamers upon release. See below for information on Turn of Tides and the newest accompanying trailer.

    Roseate Sail

    About Turn of Tides Update

    Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face. Keep a wary eye out. They’re almost here.

    Key Features

    • New Boat Mechanics: Don’t sink together! Build and deck out a boat large enough to carry you and your fellow Survivors across the sea.
    • New Seafaring Crafting Menu: Craft everything you’ll need to hit the high seas.
    • The Lunar Island: Explore a strange lunar landscape filled with bizarre creatures.
    • New Lunar Island Biomes: Discover 3 new biomes loaded with valuable new resources, craftables, and fearsome enemies.
    • Enlightenment: See the world from a new perspective as your Sanity is replaced by an all-new Enlightenment meter.

    For more on the Turn of Tides patches, you can check out their Steam update here. If you like Klei Entertaiment’s style, check out our article on their newly released game here: Oxygen Not Included Now Available For Digging.

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  • svgAug 15, 2019News

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    Hundred Days is an upcoming simulation game with a page already on Steam. To us it seems like a cross between a farming game and a business-tycoon or money-management game, like Chocolatier. You arrange your field and grow crops of different types of grapes to harvest them in different seasons.

    But in addition to that, you also choose the recipe for your wines. It’s not all about the type of grape. The grape’s growing conditions affect its quality and attributes. Even the type of yeast you use to ferment the grapes will have an impact on the wine’s final quality. If you want to make the big bucks in Hundred Days, you’re going to have to grow the best grapes and make the best wine.

    You’re even going to have to manage the soil’s PH levels. PH levels are a measure of how acidic or alkaline your soil is, and would have an effect on your grapes’ final flavour. When you harvest will also affect their attributes. With such a level of realism, we think this indie developer, Broken Arms Games, must have a real passion for vineyards and winemaking! We look forward to becoming digital oenophiles, too, once Hundred Days releases.

    Key Features

    • Simulative and realistic approach suitable for both beginners and more experienced players
    • The ability to cultivate different types of vine
    • Analyze the soil and choose the grape variety that best suits those characteristics
    • Organize work in the vineyard such as pruning or chipping
    • Protect your vines through specific treatments depending on the type of disease
    • Check the state of ripeness of the grapes and decide when to harvest
    • Follow the winemaking processes and enhance the characteristics of your wine
    • Select the yeasts and bacteria used during fermentation
    • Decide how and which of your wines age with aging
    • Customize your bottles by choosing their shape, color and other aesthetic characteristics
    • Create your sales network and adapt the characteristics of your product to the type of customer
    • Manage marketing and social activities to increase the reputation of your company

    Broken Arms Games uses the tagline “A game of choice, nostalgia, and winemaking.” We’re intrigued by where ‘nostalgia’ comes into play! We also like that every choice you make in the game has an influence on its outcome. We’re looking forward to discovering and growing every type of grape and figuring out every last type of wine we can squeeze out of them!

    Watch the video here, or go directly to the official site for even more info. We hope Hundred Days will be releasing soon, because we’re ready to dive into those lovely vineyards!

    If you like money-management or tycoon-style games, check out Planet Zoo, due for release in early November. Or if it’s the farming aspect of Hundred Days that appeals to you, then have a look at our list of farming games on console.

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  • svgAug 14, 2019News

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    It’s medieval. It’s pretty. It has good music. It’s…gridless? Foundation is a city-building simulation game on PC. We’ve probably all played them, and they tend to be different variations of the same thing. But Foundation is a little different, right from the start. It operates on a grid-free system. And the monuments you place are not pre-designed…you make them yourself. So your town can look different from anyone else’s.

    Innovative…

    To allow them to create the game they wanted, Polymorph Games started by making their own game engine, which they call Hurricane. They also hired composers to give their game the beautiful soundtrack you can hear in the video below. It’s clear that Foundation is a labour of love, and that Polymorph Games is serious about seeing their vision come to life just as they envisioned it.

    So, what does the game being grid-less mean for you, the player? It means that the way you shape your city, and the way it grows, will be organic, not snapped-to-grid. Foundation appears to be a much more natural, personal experience, compared to the standard city-building sims. We love that you can even get up close to the people of your town, and they all look like real little individuals whom you can watch going about their daily lives.

    You can also take part in quests and events, which are often part of larger scenarios. Depending on how you manage your game, different scenarios, with different quests associated, can be triggered, giving your town a different story each time you play. (Unless you always play the same way!)

    …Yet familiar

    But Foundation isn’t so different that lovers of the city-building genre won’t have enough to love. The familiar exists here, too, with resource-managing and ensuring that your population grows while keeping the villagers happy and healthy.

    Foundation has been in Early Access on Steam since February 2019, and is still receiving regular updates and improvements. At this point the game appears to have less than about half of the content they mean for it to have upon completion. We do not yet know when the full release will be, or if Foundation will become available on any other platforms after launch. The estimate for now is to have the game in early access for about a year, so if you aren’t the type to want to help shape a developing game or squish bugs, keep your eye on Foundation in early 2020! Foundation is currently available in English, French, Italian, German and Spanish. The game is also available on GOG.

    If you like unusual takes on the city-building genre, then check out our coverage of Before We Leave, a city-building game that takes place across the universe.

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  • svgAug 8, 2019News

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    Pajama Llama Games, the developers behind Flotsam, along with the publishers Kongregate, have just announced that the game will be coming to Steam Early Access on September 26th, 2019! Wishlist this unique town-builder on Steam right here and be one of the first to attempt to survive on the ocean in a post-apocalyptic world! You can check out our previous article on Flotsam here in case you missed it.

    The old world has flooded and the driftwood, flotsam or garbage can be recycled by your drifters then turned into boats and buildings. Explore ruins, other small islands, and submerged cities to find items to salvage or people that may want to join your town. You can do this via boats, by swimming, or even by unfurling your sails and moving your entire town (which is usually anchored). Help your drifters to collect rainwater, fish for food, have storage for those resources, by building various workshops and tools. Watch as your drifters construct step-by-step in detail but make sure they’re all taken care of by keeping an eye on their meters, just like the Sims! Continue to build more efficient structures, homes, and other fun stuff as your floating town grows. You can even control the layout of your town and therefore make it your own!

    More Information

    Follow the developers on Twitter here so you can stay afloat be apprised on the latest features with concept art and videos. You may also want to download these awesome wallpapers from the official website here, as seen below. Enjoy their colorful and quirky art style, including the most dashing of seagulls, right on your desktops!

    New Release Date Trailer

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