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  • svgOct 9, 2019Indie Highlight

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    Explore enchanting storybook worlds and collect magical ingredients to craft costumes in Unfamiliar, a beautiful fantasy game coming to Steam on December 13th, 2019! Oh, and did I mention that you get to play as a magical cat!? Unfamilair is developed by Mana Tea Games, an indie game studio based in Melborne, Australia. Furthermore, you may still have a chance to snag some tickets to PAX AUS for this weekend (October 11th-13th, 2019) as the developers will be there with some goodies at their booth!

    About Unfamiliar

    Unfamiliar is a relaxing fantasy adventure game where you take the form of a cat-witch who sets out to acquire magic ingredients from storybook worlds to craft items and create enchanting costumes.

    Key Features

    • PLAY AS AN ELEGANT, MAGICAL CAT: Get fur-miliar with Yew, the cat-witch
    • NO TIMERS, PENALTIES OR ENEMIES: Don’t worry, take your time
    • EASY YET COMPREHENSIVE CRAFTING: The power is all in your hands! I mean… paws!
    • IDYLLIC STORYBOOK WORLDS: Where will your whiskers take you this time?
    • RENOVATE AND EXPAND YOUR HOME: Complete quests and unlock hidden rooms
    • PLANT, GROW, AND HARVEST INGREDIENTS: Collect exotic ingredients to conjure wonder!
    • CUSTOMISABLE BODY AND OUTFITS: All the glamorous paw-sibilities!
    • GATHER USEFUL, MYSTERIOUS ITEMS: Who knows what’s needed next…

    If you love magic and cats, then check out our article here: Calico Successful with Kickstarter Campaign + New Updates. You’ll also want to check out Potion Paws, a spooky but adorable potion-making game coming October 24th, 2019, right on time for Halloween!

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  • svgSep 6, 2019News

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    A Short Hike is a little peaceful exploration game about hiking up a mountain. As of July 30th, 2019, sole indie developer adamgryu (adam robinson-yu) released his adorable relaxing adventure game for PC, Mac, and Linux on Steam here and Itch.io here. The game is only $7.99 US and is already receiving a large amount of very positive reviews.

    About A Short Hike

    Hike, climb, and soar through the peaceful mountainside landscapes of Hawk Peak Provincial Park. Follow the marked trails or explore the back-country as you make your way to the summit. Along the way, meet other hikers, discover hidden treasures, and take in the world around you. (Description from Steam bio)

    Key Features

    • Explore the island any way you like. Choose your own path to follow and see where it leads you. You never know what you might stumble into!
    • Hike at your own pace — there’s no need to rush to the summit! Take your time fishing along the river banks or swimming by the lakeshore.
    • Collect hidden treasures to reach new heights. Try taking a dive off the mountain peaks to soar above the forests.
    • Chat with the other hikers you meet along your route. You might be able to help each other out!
    • Listen to a lush original soundtrack by Mark Sparling that progresses dynamically as you explore the wilderness.

    For more information about A Short Hike, you can go to the official website here. Furthermore, if you enjoy playing short and calming games, check out our review here: Solo Islands of the Heart Review – An Introspective Journey About Love.

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  • svgAug 12, 2019Reviews

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    Littlewood is an adorable pixel simulation game is created by solo indie developer Sean Young. Customize everything from your avatar, to the town, to inside the homes! We previously had a chance to sit down with Sean Young and ask him some questions. If you’re interested in that interview, you can check it out right here. We’d also like to thank him for providing us with a Steam code to beta test his game before his Early Access launch June 18th, 2019! See below for our review and gameplay footage!

    You’re Already a Savior!

    When you first meet the only two characters in your village, they already know who you are. They call you the Hero of Solemn that saved them all from the Dark Wizard. However, you do not remember who you are so we assume that the Dark Wizard has wiped your memory. I find this to be quite a nice and refreshing change to the farming simulation genre to have such an interesting story to uncover other than the typical one of you moving in and restoring the farmland to its forming glory. It also sparks some great conversations with the villagers.

    Dalton talking about the Dark Wizard

    Building & Maintaining Your Town

    Every once in a while when you speak to your friends, they’ll tell you that the next day they will have something for you. These great ideas are blueprints for buildings or decorative items to help make the town a better and visually-pleasing place. Travelers will start to appear and ask if they can move into the town but you must first build them a home to interact with them more. This reminds me of Staxel although there’s no need to physically build the homes piece by piece but rather you must gather materials. You can decorate your home of course, as well as the homes of the villagers! Some villagers need to be found by exploring different areas and pushing the story along.

    My house

    As for the other buildings, every one of them adds to the things you can do in your town. For example, build a Tavern and you can cook with your crops and make dishes for the villagers. This will reward you some money (dewdrops) if they buy the dishes. Most importantly, you need to build a Marketplace to sell your foraged items, fish, or bugs. You can even sell those nasty weeds that will occassionally pop up all around town! Every time you build something or “clean up”, you can go to your Office, once built, and get the town appraised. You can even do your mayoral duties by adding some decrees/town wishes ‘a la Animal Crossing: New Leaf’.

    Tavern and cooking

    Events, Activities, Quests

    The Town Square (which includes a glorious statue of the Hero) is where you’ll go to take part in events and some mini-games on specific days that you can view in the calendar. There’s a fun little chicken-catching game you can play in the Spring but other activities are still a work-in-progress. Next time I will be better at winning some items now that I’ve remembered you can and should run. Adding a Quest Board to your town gives you even more tasks to complete by fulfilling the wants/needs of your villagers and getting extra rewards. Another way to please your villagers, make a desk for their home and read their requests for their living arrangements.

    Chicken Madness event

    Every single action you take, including chatting to the villagers, will take up some “stamina”. At first I thought my day was just progressing on its own, but as it turns out, it will become nighttime when you reach your max amount of energy. This is a new way of doing things that I find a lot more relaxing because you aren’t as pressed for time. You can take your time building and walking around without worrying that the clock is ticking. You can do quite a bit in a day and also not have to worry about needing certain things in specific seasons to progress the game.

    Nighttime

    Getting to Know Your Villagers

    At the start of every new day, you can check out your mailbox for rewards from the villagers based on your level gains with them and through leveling up via tasks such as mining, fishing, woodcutting, etc. Aside from those pretty handy rewards, I’m not sure what other advantages there are to gaining more experience but it may be too soon for that.

    Mailbox rewards

    You can talk to the villagers every day and sometimes even compliment them or “Hang Out”. By hanging out with them, they will follow you everywhere and occasionally award you with extra items that you are currently working on gathering. The developer has confirmed that there will be a romancing option with all of the villagers so I can’t wait to start courting! I’m personally thinking Ash, the hard-working miner, is the one for me.

    Hanging-out with Ash

    There are so many interesting characters and I’m looking forward to having more conversations with them once they are more fleshed out. Without giving away too much, there’s a witch with magical powers and a half-orc character. Therefore, there are supernatural elements to this game. Look forward to upgrading your Air Balloon Platform so you can access new places and meet new people!

    Meeting Zana the half-orc

    Once you’ve unlocked the ability to travel to other areas via the Air Balloon Platform, you can immediately access a forest and a mine once a day which is filled with trees and rocks respectively. This saves you from having to keep a ton of trees in your village unless it’s for fruit. My favorite part, when you use your tools you can use them automatically! Meaning, no more scrolling through all your tools and having to equip the right one. For example, if you have an axe, just walk right up to the tree and go for it.

    Air Balloon Platform

    Traveling to Different Areas

    Every time you collect the ‘fruits of your labor’, you can always use those items to grow more of the same thing (if you have the required amount). Have a bunch of apples? Grow another apple tree. Have tons of the same crop such as carrots? Use them to plant another batch in your garden plots. Gardening is quick and easy and so far there’s no need to water your plants! Just harvest your goods whenever they are ready and keep repeating the process as the “seeds” will always remain there.

    Planting carrots

    Gardening, Farming, and Changing the Terrain

    I accessed a new town area, Port City Deluca, where there were merchants that sell different goods every week. There, I was able to purchase a sheep and a chicken. I’m sure I can fence them in at some point but it’s pretty cute to see them wonder my entire town. You can talk to them and occasionally grab their bi-products such as wool from the sheep. However, I’ve noticed that it doesn’t sell for very much so I’m hoping that will change.

    My first sheep

    Your overall town is pretty easy to navigate and with the overview angle, you will never get lost. I find it absolutely amazing that you can actually go into “Build Mode” and affect the terrain just like Zoo Tycoon! Elevate and lower the ground to your heart’s content, and create slopes and even fishing ponds/lakes wherever you please. This took me a while to get right and align my paths properly but you can always destroy everything and get your materials back for a redo. You need Dirt for your paths, Tilled Soil for your crops, and so on.

    Creating ponds and fishing

    I had a pleasant experience playing this game and want to keep meeting these strange and adorable characters and listen to their stories. All while learning about my own for that matter. You’ll also want to discover these amazing and magical areas and new buildings for yourself! Stay tuned with myPotatoGames for the release date of the Switch version of this game!

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  • svgJul 29, 2019Reviews

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    Solo Islands of the Heart is a narrative puzzle game developed by Team Gotham and published by Merge Games. This calming game will have you reflecting on your personal meaning of love and your current or past experiences. For the purpose of this review, I played on the Nintendo Switch which you will be available to the public on August 1st, 2019. As of July 31st, 2019 you’ll also be able to play the full release on Xbox One and the PS4. Below are some details about the game in general but due to its private nature, I encourage you to play for yourself and be honest with your answers on your romantic relationships which is the game’s intended purpose.

    Creating Your Relationship

    You start the game by first choosing your own gender from male, female, and non-binary, then choosing the gender of the one you are or want to be in a relationship with (including anything). I find it strange that you only have the choice of three avatars that you can’t even customize especially when this experience is meant to be specific to you. I would have loved it so much more if I could make my character look like me and my partner. You do at least get to insert the name of your loved one before proceeding which you get to see written out on the back of your boat.

    I selected the only female available to me and then the game chose the old man with the beard for my partner. At first I wasn’t sure if the character was just selected to be my guide but the more I played the more I realized that his spirit was following me and occasionally we got to interact. He was also referring to himself when he questions me after every choice. Sometimes it felt like there was something negative to be said about whatever answer I chose but it wouldn’t make much sense to have it any other way since everyone’s answers will be different and that’s O.K.

    What is in Your Heart

    Your boat will take you to several different archipelagos hovering above water that tie into each other. As you progress, more will appear containing their own set of puzzles to solve in order to awaken the Sleeping Totem that corresponds to that area. Once you’ve reached a Sleeping Totem, it will ask you questions regarding your past and current experiences with love. There is no right or wrong answer, the point is only to contemplate the answer you provided. I decided to play this game with my real-life partner and we found ourselves having philosophical discussions about the choices and perspectives regarding love and romance. The game will also continue to remind you that you may not like what you unearth but it is necessary to rid yourself of doubt.

    A Poetic and Casual Adventure

    The game wants you to think deeply and likens your journey to a discovery of what is truly inside your heart. Hopefully by answering these questions, you will have a better understanding of yourself and your true feelings. Solo Islands of the Heart gives you a moment to pause and even meditate by doing very simple and optional tasks along the way; playing music on your guitar and snapping photographs with your camera.

    The guitar actually plays really well and beautifully and when taking a photograph you can adjust the lighting, but unfortunately not distance. There are also a few different animals that don’t really serve a purpose. They’ll shy away from you until you have fed them their favorite food, then you can proceed on petting them and having them follow you around. You’ll also find scattered throughout the environments love letters that seem to be tied to the answers you have been giving the Totems. They’re also optional but they are enlightening if not a little cheesy.

    The content starts off rather innocent but then I got thrown with a question about the importance of sexual relations. Mind you, it was not in a crude or explicit way, but the game seemed more geared to a younger audience due to the graphics and the slew of adorable creatures you interact with along the way. This game however does require a lot of thinking and reading of text, which is written out in very complex way. Meaning, this is not a game for children.

    Graphics and Content

    For a contemplative and relaxing game, the music is perfect in its simplicity and serene quality. The nature isn’t very detailed with its polygonal shapes, but it is very peaceful with its warm colors and plant-life. Aside from the actual puzzles, you have the option with interacting with the previously mentioned creatures that are pretty odd, but unique and cute in their own right. There’s a black cylindrical cat, a tiny pink elephant, a pudgy bird, and some puffer fish. They’ll even leave behind rainbow poop after you’ve fed them. When you’ve reached the end of a segment, you place the items you received from the Totems inside of a large lighthouse. I do like seeing the view from up high overlooking the water.

    Gameplay and Puzzles

    The looks can be very deceiving with only a few boxes at your disposal however these puzzles become quite challenging later in the game. I’m glad my partner was there to figure them out with me because I think it would have taken me more than a few hours to complete the game. Occasionally you will receive new items or abilities you can use such as a parachute and a staff to move around the boxes. This insures you don’t get too used to how everything works and come up with different solutions.

    I haven’t tested this out but there should be different ways to accomplishing the same goals. There also seems to be some puzzles that you are able to skip. My favorite puzzles were the very few dungeon-like ones about creating shadows. There was no platforming involved and it was easier to mess around without having to restart a bunch of times.

    It can be a little frustrating to fall off the edges of the islands into the water because then you have to swim to the nearest ladder to get back to the surface. There is no way for you to jump in this game but that is a contributing factor in the puzzles. For the most part, you’ll find yourself trying to create bridges to get across and platforms to reach the heights. If you are impatient like me, this may ruin your ‘zen mood’, especially if you’re struggling. I don’t want to share too much more about the puzzles so as not to spoil the game. Nevertheless, I’m surprised that there were different ways to manipulate square boxes but I still found myself getting a little tired of the repetitiveness.

    Controls and Interactions

    One of my major complaints about the game would be the camera. There are some options to inverting the axis and sensitivity but for some reason I can’t place why it kept bothering me. The movements are a little jarring and you do need to constantly rotate your camera to see everything.

    Another complaint would be that some of the sentences in the questions didn’t make much sense and possibly got a little lost in translation. I mention this because the wording is very important in order for you to make the right decision for yourself and is the large focus of the game. I wish there were more than three options because sometimes I didn’t like any of the answers. Some questions should have even been more specific because the meaning could be interpreted in different ways. We even needed to restart some of these and some puzzles due to the game crashing a couple of times and there being very few autosave moments.

    More Information

    The game ends with you finally getting to physically connect with your partner. It’s almost as if you just went through those trials together and came out of it on the other side (get it?). Solo Islands of the Heart also gives you a little wrap-up of your answers and summarizes it in a nice way. If this sounds like the game for you, you can also check out the official website for Merge Games here.

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  • svgJul 26, 2019News

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    City builders are the go-to genre if you want to relax and lose yourself for hours. There’s something the MyPotatoGames fam loves about being able to build a town or world and watch it flourish. Add in some gorgeous graphics, and the ability to colonize space…Before We Leave, in development by Balancing Monkey Games, definitely has our attention.

    About Before We Leave:

    Your people emerge from underground to a world they’ve forgotten about. You have to rebuild civilization, which includes an assortment of fun tasks. There are resources to manage, huts to build, and potatoes to harvest. Once you’ve expanded your world, you can expand across the universe.

    By expanding through space, you’ll create a multi-planet system of colonies to care for. The needs of your civilization aren’t going to be your only concern. There’s a reason your people were forced underground – disasters. These disasters left their mark on your planets and with improper management, they can once more cause issues.

    On top of that, there are ancient guardians – remnants of your ancestors – that will challenge cities and demand attention. Oh, and the space whales. Yup, there are giant planet-munching space whales floating about.

    Watch the announcement trailer:

    There’s no set release date yet but the game will be coming to PC. You can wishlist it now on Steam. You can also follow development updates on Twitter and the dev blog.

    We love talking about city-builders of all shapes and sizes! For the city-builders with a love for animals, make sure you’re up-to-date with Planet Zoo. Love to micromanage? Two Point Hospital is coming to consoles!

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  • svgJun 28, 2019News

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    Creature Resort is an upcoming mobile game now in early development by BIGUMAKU. The developers say in their most recent blog that they “had some values and themes in mind from the get-go, including relaxation, cuteness, and a sense of ‘home’.” We here at myPotatoGames are big fans of Studio Ghibli and this game is reminiscent of Spirited Away in the best possible way! See below for what we know so far and a glimpse at the artwork!

    This armless fellow is nicknamed sunhog

    About Creature Resort

    Creature Resort is going to be a resort management game with a difference: your guests will be creatures from all over a mysterious and colourful fantasy world. You’ll meet tiny magical spirits and elegant A-listers – but your spa hotel will need to be the very best it can be (lest you receive a negative review)!

    The image above is the concept art the creators decided upon. According to their blog, they wanted something that “leans more towards low poly, but uses added texture and the odd extra visual interest to create a richer experience.” Furthermore, they continue to say that they wanted the world to feel magical and filled with secrets.

    Hilda Creatures

    Hilda Creatures is another mobile game developed by BIGUMAKU and was produced in association with Silvergate Media. The game is based on the Netflix Original Series of the same name (currently available since 2018) which itself is adapted from the Hilda comic series published by a sister company of BIGUMAKU, Nobrow. If this is an indication of what they can do, we are all the more excited for Creature Resort!

    Start your own adventure now alongside blue-haired heroine Hilda. Place items and wait to see who shows up: will it be a tiny Elf, a fluffy Woff or maybe an enormous Troll?! Watch the creatures play with the items, chat and picnic with them, then capture the moment with your camera! Meet them all, collect memories and new friends, and fill up your Friendship Book.

    More Information

    Follow indie developer BIGUMAKU on Twitter here or their Instagram here. Be on the lookout for adorable new creature guests such as this little guy below.

    Want to manage and befriend more spirits? Check out our article on Spiritfarer here. Give them a place to call home and prepare them for the afterlife in this touching management game.

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  • svgJun 18, 2019Interviews

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    Here Comes Niko is a light, breezy, and charming platforming and adventuring indie game currently in development. The studio behind this game is called Frog Vibes, which is made up of two team members. Stijn is the creator and music composer, and Lisa is the lead artist. Together they have come up with a bright and colorful world full of animal islanders that need your help to complete tasks. You can check out our previous article on Here Comes Niko here.

    Frog Vibes was kind enough to take the time to speak with us and answer all of our questions (because we couldn’t wait to find out like everyone else)! We had to know more about what they are currently working on and the story behind Niko’s adorable design and how we can interact with this beautiful island full of talking animals. See below for our exclusive interview with some new and exclusive screenshots!

    We’d like to thank Frog Vibes and let them know that we here at myPotatoGames are really excited about playing Here Comes Niko. The game that looks like we’d be taking a wonderful virtual vacation in the tropics.

    Q&A with Frog Vibes – Creators of Here Comes Niko

    [su_service title=”Can you tell us if there’s a story behind Here Comes Niko and a bit about the gameplay?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””]The main story behind Here Comes Niko is that Niko is a new resident in the area of the game and has started a new life and job there. Niko’s job is to make others feel happy or help them with their troubles in a way. Doing this job, you will hop around islands to find people in need and explore the surroundings of Niko’s new living environment.

    As for the gameplay it is very active and is based on running, jumping, climbing and other ‘active’ movements. Our goal is to make this a calm and fun game so the way of moving through the environments is smooth and fun, without many frustrations. This makes Niko accessible to both very skilled platform-gamers (who can do speedruns and other cool things if they like) and beginners or casual gamers![/su_service]

    [su_service title=”Are all the islanders talking animals? We saw the cat one in the fishing GIF on Twitter and found it very adorable. ” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””]All islanders are various animal, yes! The island that is featured on Twitter is called ‘Hairball City’ and has cat inhabitants. Other islands will have other species (some islands may have 1 species, others have different animals). Also note, all islands will have a handful of frogs on them too![/su_service]

    [su_service title=”Speaking of fishing, what are some of the other activities you can do in this game?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””]Activities we have now are fishing, volleyball, collecting/finding objects, and we have some more planned but will have to be a bit more into development before sharing or being set on those.[/su_service]

    [su_service title=”Can we have regular conversations with all of these animals? Does Niko have a house and furnishings that we can interact with?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””]All NPCs will have at least one small convo/text that is only for them. More important NPCs will have even longer text and varying text for their dialog. Niko does own a house with furnishings but we probably won’t have changeable furniture due to the game’s primary focus being platforming.[/su_service]

    [su_service title=”What was your inspiration for the art style and overall idea for the game?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””]The general thing is that Stijn and I both love Animal Crossing and Stijn is a fan of the Mario franchise (especially Mario Odyssey and other platformers). Where platformers often have frustrating parts or can be complicated, Animal Crossing lacks in active gameplay but has a super cozy and friendly feel. Niko hopefully fits in the gap between calming and active that doesn’t have the frustrations of being boring or too difficult.

    Inspiration for the art style also comes from Animal Crossing and Mario but mostly from art movements that both Stijn and I adore. Also, cute influences from things we have seen on Twitter. As for the added 2D elements to a 3D world, we decided on that because 2D it reflects exactly what we want; 3D models can have some confusing angles, but the 2D does not![/su_service]

    [su_service title=”We at myPotatoGames love Animal Crossing and Mario games as well! Will there be any other items to collect in-game other than the previously mentioned coins?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””]You can collect cassettes, which will have music of the game and allows you to change the music and the in-game sound systems. We also have 2 other collectibles: one which will have an impact on game progression and one that has an impact on the storyline. But I cannot give more information about those at this point in development![/su_service]

    [su_service title=”That’s great! This next question is specifically for Stijn. We’ve listened to some of your pieces and they have a beautiful tropical feel. We’re you inspired by minimalist composers?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””]The soundtrack is mostly by recent post-modern music, as well as Latin American music with a ton of other genres. I can’t think of any minimalist composers who directly inspired the soundtrack, but it’s very possible some minimalist traces have crept their way in.[/su_service]

    [su_service title=”Finally, do you have a release date in mind for Here Comes Niko? What will be the platforms for the game?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””]As for a release date, we’re currently discussing things but we will release some information when we know more! As for platforms, we are planning PC and possibly the Switch if there is enough interest in our game.[/su_service]

    Be sure to follow them on Twitter by clicking here and on Discord by clicking here! Stay tuned with us at here at myPotatoGames as we give you the scoop on family-friendly and wholesome games!

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  • svgMay 31, 2019News

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    Equilinox is a relaxing nature simulation game which allows you to create and nurture your own living ecosystems. To create an ecosystem you place plants and animals into the world, each of which has its own life-cycle, behaviour, and requirements so you need to make sure each species has a decent habitat with sufficient resources. The game was created by Karl Wimble, the solo indie game developer of ThinMatrix. It was released back in 2018 but has had many bug fixes, tweaks, and new features added since, which you can see down below.

    Creative Mode Added

    Creative Mode, a sandbox mode, was just added to Equilinox today, May 31st, 2019. You now have the freedom to put whatever you want and however much of it you want in your landscape without any restrictions or points needed. You can put things such as 10,000 swarming bees, Super Mario pixel art with mushrooms, millions of multicolored sheep, or a bunch of angry spitting camels. However, all species have to have been previously unlocked in your Normal World. Although. Although, you will have complete control of the day/night cycle (forward, backward, pause) and will be able to get some really nice screenshots in-game. You can take a look at what to expect with Creative Mode in the creator’s YouTube video below as well as a summary.

    Key Features:

    • Unlimited placing of plants/animals.
    • Unlimited trait modification.
    • New color customization options.
    • The ability to “duplicate” an object, copying all its traits.
    • Hold M when placing to place multiple objects at once.
    • Hold N when placing animals to place a “swarm” of animals.
    • Day/Night cycle controls.

    New Species Added

    Flies and carnivorous plants have been added to the game. These plants are able to grab passing flies with their long “tongues” before consuming them.

    Meerkats are the first burrowing animals able to dig a network of holes and tunnels in their territory and use them for transport and to hide from predators. They can often be found standing on their back two legs to keep an eye out for danger. Two new plant species were also added for you to unlock. Desert grass provides a new food source for desert biome animals, and the marigolds are pretty flowers which can live in higher altitude woodland areas.

    Eagles are now available in Equilinox. These birds live in the mountains but can swoop down to nearby biomes to go hunting for smaller animals. When they catch their prey they carry it back to the nest to feed their young. Furthermore, jellyfish came with the same update as this one. These strange fish will sting any fish that comes too close and can be genetically modified to be harmless or very effective killers. Also, the jungle has one new bush species which blooms spectacularly only once a year.

    The most recent addition of species added to Equilinox are dolphins! These aquatic mammals dive in and out of the water when they’re happy.

    The developer had mentioned in his latest devlog video that he intends to add pandas to a later update but is already starting to think about moving on to another project entirely. You can catch up all the news you have missed or purchase this game now on Steam here. For other related news, check out our latest article on Planet Zoo and become the very best zookeeper!

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