Aug 31, 2019News
It’s that time again; Robert Tatnell, the sole developer behind Hokko Life, has posted his Devlog for the month of July, 2019. Meaning, we have more information on how the progress of the game is going and what are some newly added features. For the last Devlog go here, to learn more about this adorable village life-sim go to our interview here. Besides changes to the UI, cleaner designs tools and menus, and online features, you’ll see below some exciting new details have been added that we find will make our experience of playing Hokko Life just that much better!
Now that Robert has started to implement a farming system into the game, we get a look at some new crops that have been added; cabbages and radishes! Since a weather mechanic was added last update, rain can now water these crops. May we also add that those new headphone accessories on the characters are looking mighty fine.
We agree that in any game where you have to pick up several items one by one, especially after tedious tasks like cutting down trees or mining for ores, it can be quite tiresome to stand still and press an action button every time. Therefore, when Robert mentions that he added an “auto-pickup” feature, it’s a bigger deal than it sounds. Now “players automatically collect anything they walk over, if they have backpack space.”
Finally, we specifically wanted to show just how adorable the new characters vs. characters and player vs. characters greetings are. When automatic messages pop up along with a little waving gesture, it just makes the game feel more alive and fun. Especially when those greetings will change depending on time of day and the weather. Furthermore, if you don’t like these characters, just give them the boot from their homes! We’re not saying we’d ever do that.
If you want t help support Robert and Hokko Life, you can go to his Patreon page here.
Aug 3, 2019News
In our last article here on this life simulation game about owning your own sushi restaurant and getting to know your customers, created by indie studio Catch & Release, we had mentioned that the crafting mechanics were getting an overhaul. Now when you make your sushi, the flavor, richness, and complexity will change when you switch ingredients. With the most recent Patreon post, Matthew Taylor goes into details with the revamped Customer I.D. card and the “Mood” section.
As stated, “All of these changes are in an effort to make furniture, food, and customer interactions (both with you the player and with other customers and the environment) as meaningful and interesting as possible.” See below for everything that will affect your customers’ moods and expectations when visiting your sushi restaurant. We’re also loving the wicked name of this wizard character if you catch our drift.
Has the customer been standing for a long time waiting for a seat? You’ll see their comfort level fall steadily. Look for some comfy furniture when you’re shopping in town. Customers will be thankful!
Although the act of expressing yourself through customizing the restaurant’s interior is already fun, knowing that your customers appreciate the carefully crafted ambiance is a big plus.
In Rolling Hills, you serve a wide variety of customers. That includes children (and playful adults) who value having fun and being entertained. The most obvious examples here are music coming through a jukebox or a pinball machine in your waiting area, but even chatting with customers and serving extravagant dishes can make things more fun for your clientele.
Saved the best for last! Managing a customer’s hunger is your #1 priority in Rolling Hills. Richer dishes will fill this bar even faster, so keep this in mind when crafting your next masterpiece!
This combines all of the previous stats, weighing food a little more heavily than the rest (it is a restaurant, after all) so that you can see at-a-glance how your customer is feeling.
They are similar in that they determine how much a customer can consume. When a customer has a full belly or an empty wallet, it’s time for the check!
These are kind of like the customer’s difficulty level. The reason we display each subcategory is because different customers expect different things. The Caveman character won’t be too concerned about the ambiance of the restaurant, but he’ll have high expectations when it comes to food. After all, he’s used to the freshest ingredients possible!
The developer has noted that there is an “Info” and “More” screen where the former is a summary screen with all the things you’ll want quick access to, and the latter is a secret for now which you’ll unlock as you level up the customer. We’re definitely looking forward to trying this game out on either Steam or through the PlayStation Store whenever it releases!
Dec 11, 2018News
We recently made a post informing readers that the Multiplayer update for Stardew Valley on Nintendo Switch was imminent.
We are delighted to announce that a set release date for the free patch has finally been confirmed.
The update is being released tomorrow, 12th December 2018.
Yep, you heard right. As of tomorrow, if you own Stardew Valley on Switch you’ll be able to invite 1-3 friends via Switch Online and local play. You can then decide whether you want to create a brand new farm together or use an existing save file.
Initially released on Steam back in 2016, Stardew Valley is a Harvest Moon-reminiscent RPG farming simulation with pixel graphics. Developed by ConcernedApe and published by Chucklefish, the game was very well received. It currently holds a 10/10 rating on Steam where it also has ‘Overwhelmingly Positive’ reviews.
Stardew Valley has obtained a 10/10 rating on Steam, received numerous ports for a variety of platforms, and is still a chart topper on the Nintendo Switch eShop. It’s, therefore, safe to say that the game is highly regarded and popular.
The highly anticipated multiplayer update for the PC version of the game was released on 1st August 2018.
Dec 1, 2018News
Initially released on Steam back in 2016, Stardew Valley is a Harvest Moon-reminiscent RPG farming simulation with pixel graphics. Developed by ConcernedApe and published by Chucklefish, the game was very well received. It currently holds a 10/10 rating on Steam where it also has ‘Overwhelmingly Positive’ reviews.
Stardew Valley has obtained a 10/10 rating on Steam, received numerous ports for a variety of platforms, and is still a chart topper on the Nintendo Switch eShop. It’s, therefore, safe to say that the game is highly regarded and popular.
The highly anticipated multiplayer update for the PC version of the game was released on 1st August 2018.
The solo developer of Stardew Valley (ConcernedApe) has previously announced that the Xbox One, PlayStation 4, and Nintendo Switch versions of the game will also get a multiplayer update eventually. The developer has confirmed in tweets and updates that the co-op will not be cross-platform. As disappointing as this is for fans to hear, the decision is understandable.
Whilst an exact date hasn’t been given, the game’s publisher (Chucklefish) has recently confirmed that Stardew Valley for Switch will be next to receive the Multiplayer update. Having been submitted for final approval, it is expected that the update will be available either by the end of the year or in early 2019.
Oct 25, 2018News
[dropcap]C[/dropcap]attails, which is a feline-themed simulation RPG game available on Steam, will soon be playable on Nintendo Switch, it has been confirmed.
Developed and published by Falcon Entertainment for PC, Mac and Linux on December 1st 2017, the game has garnered very ‘paws-itive’ feedback since its release. Through the eyes of a cat, Cattails allows players to hunt for food, interact with other cats, gather herbs and explore an expansive world.
Kotaku have said that “Cattails looks like Stardew Valley, except cats.” and IGN have said that Cattails is “an adorably silly game, but one that’s also a lot of fun.”
Tyler Thompson, the founder of Falcon Entertainment, has made the following statement:
“We are extremely excited to bring our first game to the Nintendo Switch system. We hope that players, new and old, will share in our enthusiasm for introducing Cattails to a whole new audience of console gamers.”
The game is scheduled to be released for Switch in just over a month on November 29th. Whilst the price of the Switch version has not yet been announced, the game currently costs $14.99 USD to purr-chase on Steam.
In the meantime, why don’t mew check out the paw-some cat games already available on Switch.
Oct 21, 2018News
[dropcap]H[/dropcap]ave you ever wistfully wondered what it’s like to have a claim to fame? Well, ponder no further!
EA Games’ Sims franchise is notorious for allowing Simmers to indulge in frivolous fantasies. The upcoming Sims 4 expansion pack is no exception! The expansion pack, which is entitled The Sims 4 Get Famous, is seemingly relevant given the age we live in and the abundance of generation Z Simmers. The Sims 4 Get Famous will allow Simmers to reach for the stars and become A-list actors or celebrity influencers, and to go from rags to riches and live a life of luxury.
The Sims 4 Get Famous (which can be pre-ordered from Origin) will be released on November 15th 2018 for PC and Mac, and will cost $39.99 to purchase.
Oct 12, 2018Mobile Game
[dropcap]T[/dropcap]he solo developer of Stardew Valley (Eric Barone of ConcernedApe) has recently made an exciting announcement. Stardew Valley will soon be available on iOS and Android! The game will be coming to iOS first, and will be released on the app store (where it can be pre-ordered) on the 24th October. The mobile version of the game is being overseen by London-based studio The Secret Police.
Stardew Valley is a Harvest Moon-reminiscent RPG farming simulation with pixel graphics. Developed by ConcernedApe and published by Chucklefish, the game was very well received. It currently holds a 10/10 rating on Steam where it also has ‘Overwhelmingly Positive’ reviews.
Unfortunately, online multiplayer farming will not be available on iOS and Android. The port will, however, include all of the single player content from the recent 1.3 PC update.
The mobile versions have been optimized for touch screens, and contain a new UI, new controls, and a new menu system. Additionally, upon the game’s launch, players will be able to transfer their PC save data to iOS via iTunes.
Priced at $7.99 and with no in-app purchase options, the port is seemingly good value for money.
Eric Barone has said that the Android version of the game is nearly complete. He has also reassured gamers that work on multiplayer updates for consoles will be unaffected. This is because the console updates are being handled by teams separate from those working on the mobile versions.
Aug 12, 2018News
[dropcap]P[/dropcap]icontier is an upcoming pixel art-stylized miniscape RPG. The game’s retro 2D art style, alongside its life simulation elements, make it comparable to Stardew Valley and the original Harvest Moon games.
Picontier is designed by indie label SKIPMORE, who are best known for their Fairune and Drancia series titles. It is being published by Flyhigh Works Co., a company established in 2011 that specializes in localizing Japanese, English and Chinese titles.
It has recently been announced that the PC version of the game will be released via Steam this winter. Whilst FlyHigh works did not mention other platforms in their recent broadcast, the game has previously been announced for PS4, Switch, and 3DS.
Picontier is a mini RPG game that allows players to enjoy slow-living on a whimsical island after being washed ashore. Its life simulation elements include farming, crafting, fishing, and mining. Like Stardew Valley, the game also appeals to the more adventurous of gamers by offering excitement. In this instance, players can journey to the dungeons to fight monsters. Additionally, the game contains a charming story and a variety of strange island creatures to communicate with. The game therefore seems to tick all the boxes where depth is concerned.