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  • svgDec 22, 2020Indie Highlight

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    The next major Stardew Valley Update is now out on PC and is coming to Nintendo Switch very soon!

    ConcernedApe surprise released the new 1.5 update for PC. The new update packs tons of new features especially for the late game. It makes Stardew Valley once again just this much more refined and enjoyable.

    Today Eric announced that the update will be coming to Nintendo Switch and other consoles such as PlayStation 4 and Xbox One in early 2021. He said on this blog “the 1.5 content update. It’s available right now on PC, and will come to consoles early next year. Mobile should follow later, but there’s no timeline yet.”

    New Region comes to Stardew Valley

    Update 1.5 will also introduce a brand new region called Ginger Island, open for you to explore. The new island will not only be pretty top the eye it actually pack tons of gameplay features.

    On Ginger Island you can explore a whole new location, take part in events, mini games, puzzles and an entirely new quest line.

    To showcase just how big this free update is, I attached the full patch notes for the Stardew Valley 1.5 Update below.

    Stardew Valley 1.5 Patch Notes

    If you’re considering starting a new save file for this update, there’s a few new character creation options:

    1. There is a new farm called “Beach Farm“. It’s big, with good fishing and foraging opportunities, and the chance for rare supply crate to wash up on shore. But there’s a catch… the majority of the farm is covered in sandy soil that prevents you from using sprinklers (they get clogged with the sand). If this is your first time playing Stardew Valley, I recommend trying one of the other farms for a more classic experience, but if you’re coming back for another playthrough, Beach Farm might make your experience a little more fresh (it also has a unique look).
    2. There is a new “Advanced Game Options” button in the bottom left of the character creation menu. From here, you can select a variety of options to customize your playthrough. For returning players, I’d recommend trying out the “remixed” Community Center bundles, which randomizes the bundles you’ll get, adding in brand new ones as well as variations of the originals. Remixing the mine rewards can also shake things up… this adds randomized variety to what you can get out of the mine chests.
    3. Make sure to check out the new hairstyles at the end of the hairs list.

    Split Screen (Local) Co-Op

    To play splitscreen, build a cabin (from Robin’s) for up to 3 other players who will be joining (if you’re starting a new game, you can also select to have cabins already placed at the beginning in the advanced game options menu). Once the cabins are there, open your game menu, scroll down to multiplayer, and select “Start local co-op”. The other players can now join by pressing start on a controller connected to the PC. Please see the options tab in the game menu to adjust the zoom level and UI zoom level to a setting that works well for you. Otherwise, split screen works exactly the same as online multiplayer.

    Changelog

    New world area
    1.5 adds an entire new region of the world, Ginger Island (part of the Fern Islands):

    • Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs.
    • Added Leo, a new NPC with his own backstory, plot line, events, etc.
    • Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail.
    • Added a volcano dungeon which changes each time you visit it similar to the mines.
    • Added Qi challenges which unlock rare or unique items.
    • Added an unlockable island farm and farmhouse area, where you can plant crops in any season but can’t construct buildings.
    • Added an unlockable resort you can open to let villagers visit the islands, including new beach attire and schedules.
    • Added hidden pages of a lost sailor’s journal to uncover his story and learn about the islands.
    • Added Golden Walnuts hidden throughout the islands, which can be used to unlock new areas and content.
    • Added Golden Coconuts, which Clint can crack open to find rare island items.
    • Added gem birds which spawn in a random island area when it rains, and drop gems when approached.
    • Added secrets and puzzles to discover around the island.
    • Added new enemies:
      • Dwarvish Sentry;
      • False Magma Cap;
      • Hot Head;
      • Lava Lurk;
      • Magma Sprite;
      • Magma Sparker;
      • Magma Duggy;
      • Spiker;
      • Stick Bug;
      • Tiger Slime.
    • Added new cosmetic critters: crabs, caldera monkeys, overhead parrots, marsupial, and tropical butterflies.
    • Added new Island Obelisk building.

    New farm features

    • Added a new beach farm layout.
    • Added ostrich as a farm animal.
    • The immovable dressers found in Farmhands’ cabins have been removed.
    • Added home renovations, which let you further expand and adjust the farmhouse after it’s fully upgraded.
    • Beds are now normal furniture you can pick up, move around, and replace.
      • You can even have a house with no bed, but your spouse might have something to say about that.
    • Once unlocked, the greenhouse can now be moved at Robin’s shop.
    • The default shipping bin can now be moved or demolished at Robin’s shop.
    • Added Advanced Game Options, which can be used to customize a new game:
      • Set seed value used in randomization;
      • Choose default vs randomized community center bundles;
      • Choose default vs randomized mine chests;
      • Can make Red Cabbage Seeds guaranteed to sell at least once at the travelling cart in year one, so it’s always possible to finish the community center in the first year.
      • Can access the profit margins and cabin related options that were previously inaccessible when creating a single player farm.
      • Can toggle monsters spawning
    • You can now apply cosmetic paints to the farmhouse and buildings.
    • Ducks can now swim in water, and certain coop animals will now follow adults around.
    • Slimes now drink from slime hutch troughs in random order.

    Other new content and features

    • Added Dwarvish forge and weapon enchanting.
    • Added the ability to combine two rings into one.
    • Added Special Orders, more dynamic late-game quests which let you help villagers with their personal projects through a special orders board in town. These can include more varied goals and rewards, temporary world changes, permanent changes (e.g. new shop inventory), and post-completion events.
    • Added a second Community Upgrade to Robin’s shop.
    • Added a more difficult version of the mines and skull caves. These can be accessed late game, and can optionally be toggled permanently using the Shrine of Challenge:
      • The following new monsters appear in the more difficult mines:
        • Shadow Sniper;
        • Skeleton Mage;
        • Spider (jumps, often found near webs that can trap players and dust sprites);
        • Putrid Ghost (causes nauseated debuff);
        • Blue Squid;
        • Royal Serpent;
        • Slime Stack.
    • Added new fishing TV channel (not available until certain conditions are met).
    • Added new crops and trees:
      • Mahogany Tree (drops hardwood);
      • Fiber Seeds;
      • Ginger (forage);
      • Banana;
      • Mango;
      • Pineapple;
      • Taro Root (paddy crop);
      • New palm tree variant;
      • Qi Fruit (available during Qi special quest).
    • Festival changes:
      • Added year 2 dialogues for Egg Festival.
      • Added shops to the Dance of the Moonlight Jellies, Feast of the Winter Star, Festival of Ice, and Luau.
      • Added new items to various festival shops.
    • You can now change your name and gender in the Wizard’s basement shrine.
    • You now have a perfection rating which tracks the percentage of game content you’ve completed. Reaching full completion lets you buy Golden Chickens, adds a random Golden Witch event, unlocks access to The Summit with a new event, adds new bird critters, and unlocks various items.
    • You can now further customize sprinklers with attachments:
      • Enricher automatically applies loaded fertilizer while planting seeds nearby;
      • Pressure Nozzle increases watering range.
    • Added new craftable items and machines:
      • Bone Mill turns bone items into fertilizer;
      • Coffee Maker brews a fresh cup every morning;
      • Cookout Kit lets you cook on the go;
      • Dark Sign displays an item without consuming it;
      • Deconstructor destroys crafted items, but salvages their most valuable material;
      • Farm Computer scans the farm and displays useful information;
      • Geode Crusher consumes coal to break open geodes.
      • Heavy Tapper works twice as fast as a normal tapper;
      • Hopper auto-loads items placed inside into the machine in front of it;
      • Junimo Chests are linked to a global shared stash;
      • Mini-Obelisks let you warp between two obelisks when placed on the farm;
      • Mini-Shipping Bin is a smaller shipping bin that can be placed outside the farm;
      • Ostrich Incubator when placed in a barn, hatches ostrich eggs into baby ostriches;
      • Solar Panel slowly generates batteries when left in the sun;
      • Statue of True Perfection produces a prismatic shard each day;
      • Stone Chest is a variant of chest crafted with stone instead of wood;
      • Telephone calls stores to check hours and inventory, and occasionally receive random phone calls (no effect on gameplay);
      • Warp Totem: Island warps to the Fern Islands.
    • Added new food items:
      • Bug Steak;
      • Banana Pudding;
      • Ginger;
      • Ginger Ale;
      • Ginger Beer;
      • Mango Sticky Rice;
      • Piña Colada;
      • Poi;
      • Taro Root;
      • Tropical Curry;
      • Squid Ink Ravioli (temporarily prevents debuffs).
    • Add new fertilizers:
      • Deluxe Fertilizer increases chance of higher-quality crops;
      • Deluxe Retaining Soil always keeps soil watered overnight;
      • Hyper Speed-Gro increases growth rate by at least 33%.
    • Added new items:
      • Bone Fragment;
      • Fossilized Skull, Spine, Tail, Legs, and Ribs and Snake Skull, Snake Vertebrae;
      • Cinder Shard;
      • Dragon Tooth;
      • Tiger Slime Egg;
      • Fairy Dust can used on a machine to have it finish processing;
      • Golden Walnut;
      • Magma Cap;
      • Monster Musk causes more monsters to spawn;
      • Mummified Bat and Mummified Frog;
      • Ostrich Egg;
      • Qi Gem;
      • Qi Seasoning increases quality of cooked recipes;
      • Radioactive Ore and Radioactive Bar;
      • Taro Tuber;
      • Horse Flute summons your horse when outside;
      • Mushroom Tree Seed.
      • Auto-Petter… a late-game Joja route item, but also obtainable very rarely by other means
    • Added new fishing tackle:
      • Curiosity Lure increases the chance to catch rare fish;
      • Quality Bobber increases fish quality;
      • Magic Bait catches fish from any season/time/weather for a given location.
    • Added new quest items:
      • Advanced TV Remote;
      • Arctic Shard;
      • Ectoplasm;
      • Gourmet Tomato Salt;
      • Pierre’s Missing Stocklist;
      • Pirate’s Locket;
      • Prismatic Jelly;
      • Stardew Valley Rose;
      • War Memento;
      • Wriggling Worm.
    • Added new rings:
      • Glowstone Ring provides both light and increased item collection radius;
      • Hot Java Ring increases your chance to find coffee drinks when slaying monsters;
      • Immunity Band reduces chance of status debuffs by 40%;
      • Phoenix Ring restores some health after being knocked out once per day.
      • Protection Ring keeps you invincible longer after taking damage;
      • Soul Sapper Ring restores a bit of energy after slaying a monster;
      • Thorns Ring damages enemies when they attack you.
    • Added new hats:
      • ???;
      • Dark Cowboy Hat;
      • Deluxe Pirate Hat;
      • Forager’s Hat;
      • Goggles;
      • Golden Helmet;
      • Mr. Qi’s Hat;
      • Pink Bow;
      • Qi Mask (secret);
      • Radioactive Goggles;
      • Star Helmet;
      • Sunglasses;
      • Swashbuckler Hat;
      • Tiger Hat;
      • Warrior Helmet.
    • Added new clothing:
      • Banana Shirt;
      • Ginger Overalls;
      • Hot Pink Shirt;
      • Magenta Shirt;
      • Tropical Sunrise Shirt;
      • Yellow Suit.
    • Added new shoes:
      • Cinderclown Shoes;
      • Mermaid Boots;
      • Dragonscale Boots;
      • Crystal Shoes;
    • Added new weapons:
      • Dwarf Sword, Dwarf Hammer, and Dwarf Dagger;
      • Dragontooth Cutlass, Dragontooth Club, and Dragontooth Shiv;
      • Infinity Blade, Infinity Dagger, and Infinity Gavel;
      • Iridium Needle;
      • Ossified Blade;
      • some previously inaccessible items have also been made accessible.
    • Added new fish:
      • Stingray;
      • Lionfish;
      • Blue Discus;
      • Legendary fish:
        • Glacierfish Jr.;
        • Legend II;
        • Ms. Angler;
        • Radioactive Carp;
        • Son of Crimsonfish.
    • Added new furniture:
      • 35 paintings (many only found in festival shops or while fishing certain locations);
      • 14 bed variants;
      • ten rugs:
        • Blossom Rug;
        • Funky Rug;
        • Icy Rug;
        • Large Cottage Rug;
        • Large Green Rug;
        • Large Red Rug;
        • Light Green Rug;
        • Modern Rug;
        • Oceanic Rug;
        • Old World Rug;
      • eight ‘floor divider’ rugs that can be placed between rooms to join visually different floor types;
      • five fish tanks you can put fish in;
      • Decorative Trash Can;
      • Gourmand Statue;
      • Iridium Krobus;
      • Large Brown Couch;
      • Plain Torch and Stump Torch;
      • Squirrel Figurine;
      • Tropical Chair.
    • Added a new ‘sconce’ furniture type with seven options.
    • Added new flooring:
      • Rustic Plank Floor;
      • Stone Walkway Floor.
    • Added new debuffs from enemies:
      • Darkness (dims lighting, making it harder to see in caves);
      • Nauseated (prevents you from eating anything);
      • Weakness (-20 Attack).
    • Added 15 new hair styles.
    • Added mail from Krobus with his own stationary.
    • Added new decorations and tweaks to many maps.
    • Added new easter egg on the title screen.
    • Added easter egg when you change your name at the The Shrine of Illusions to include item spawn codes.
    • Emily now visits Sandy on her birthday.

    Quality of life changes

    • Added lost & found box in Mayor Lewis’ house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
    • You can now sit on chairs (both placed furniture and chairs that are part of the map).
    • You can now place most furniture outside.
    • You can now talk to people while mounted on a horse.
    • You can now donate items of different qualities for the same community bundle ingredient.
    • You can no longer plant fruit trees on tiles they won’t be able to grow on.
    • Improved game menus and HUD:
      • The social tab now shows whether you talked to an NPC today.
      • The cooking tab now shows the recipe for an item when you hover over it.
      • The cooking tab now fades icons for recipes you know but haven’t made yet.
      • The cooking/crafting tooltips now show the number produced.
      • The inventory menu’s organize button now combines partial item stacks.
      • The inventory menu for a chest chest now shows the Community Center button.
      • The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
      • The quest log now shows an arrow in the morning when you have pending completed quests.
      • Buff icons now subtly pulse when they’re close to expiring.
      • Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
      • The “infestation” indicator in the mines is now drawn alongside the floor number, rather than replacing it.
    • Improved shop menus:
      • You can now press ESC or controller B to move the held item to your inventory (or drop it if you have no more inventory room).
      • While holding a purchase, the inventory now highlights items you can stack it with.
    • Improved sprinklers:
      • Sprinklers can now water Slime Hutch troughs.
      • Hoes no longer remove sprinklers.
    • Improved Journey of the Prairie King:
      • Progress can now be saved and resumed, so it can be completed in multiple sessions.
      • You now also replay the original difficulty even if you’ve already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
    • Improved game options:
      • added option to choose between multiple fish-bite chime sounds;
      • added option to mute farm animals and pets;
      • you can now scale the UI independently of the view zoom;
      • increased maximum zoom from 120% to 200%.
    • Improved various items:
      • The jukebox now has a “Random” setting.
      • Removing a crystalarium that isn’t ready for harvest will now drop the gem that was placed in it.
      • You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
    • Improved inventory sorting:
      • no longer changes tool order;
      • now sorts by quality too;
      • now sorts names in alphabetical instead of reverse alphabetical order.
    • Improved museum donation interactions:
      • Clicking an item now grabs one instead of the whole stack.
      • Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
      • Other minor improvements.

    Balance changes

    • Combat changes:
      • Immunity now reduces the chance of status debuffs.
      • Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
      • The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
      • Reduced desperado profession’s damage bonus from 3x to 2x.
      • Slightly improved dagger critical hit chance.
    • Crafting changes:
      • Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
      • Repairing a fence now restores full fence health, instead of half the health of a new fence.
    • Farming changes:
      • Lowered the cost of ducks (2000→600g).
      • Doubled the value of duck feathers.
      • Slightly increased the duck feather spawn rate.
    • Fishing changes:
      • Fishing rod tackle no longer loses endurance when catching junk.
      • Catching a non-fish item no longer triggers the minigame.
      • Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
    • Mining changes:
      • Gem nodes now provide mining XP and can drop diamonds.
      • Gem node drops are no longer limited by mine level.
    • Item drop changes:
      • Stumps and hollow logs now have a 10% chance of dropping Mahogany Seed.
      • Any monster in the Secret Woods now has a 10% chance of dropping Mahogany Seed.
      • Skeletons now have 4% chance of dropping a Bone Sword.
      • Wilderness Golems now drop rice shoots more often.
      • Some Skull Cavern monsters now have a small chance of dropping Red Cabbage Seeds.
      • Pure-white slimes now drop diamonds and refined quartz.
      • Some containers now drop better items after reaching the bottom of the mines at least once.
      • Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
      • Reduced chance of Lead Rod drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
      • Mine wood barrels can now drop Basic Retaining Soil instead of Sap.
      • Mine frost barrels can now drop Quality Retaining Soil instead of Sap.
      • Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
    • Shop changes:
      • Pierre will now sell his seasonal items year-round once you complete a certain new quest.
      • Added two more items to the Stardew Valley Fair star token shop.
      • Reduced Workbench price (3000→2000g).
      • Coconuts can be purchased from Sandy on Monday. This is now limited to ten per day.
    • Machine changes:
      • Some machines’ processing time was previously affected by the time of day. These have been standardized so they’re always ready when the morning starts: Bee House (every 4 days), Mushroom Box (2 days), Strange Capsule (3 days), Tapper (depends on input), and Worm Bin (every morning).
    • Doubled star token rewards for the slingshot and fishing minigames at the Stardew Valley Fair.
    • Fertilizer in the greenhouse no longer disappears on season change in some cases.
    • The random Stone Owl and Strange Capsule night events are now much less rare.

    Multiplayer changes

    • Added local split-screen multiplayer mode.
    • The join co-op screen now remembers the last IP you entered.
    • Farmhands can now move buildings through Robin’s menu. The host can configure how this works (disabled, enabled, or only for a player’s own cabin).
    • Using the return scepter now returns farmhands to their cabin’s front door instead of the host’s farmhouse.
    • Added various new chat messages when a player does something.
    • When viewing a shared event in multiplayer (such as the Community Center event, or Morris’ introduction), you are no longer forcibly warped to the event location.
    • When the host player sees the year 3 event, Grandpa’s Theme is now added to all players’ jukeboxes even if they didn’t weren’t in-game at the time.

    Interaction changes

    • Reworked slingshot controls: it now aims at the cursor position, and is fired by holding and releasing the mouse/gamepad fire button. The previous mode (where you’d hold the button and pull back on the cursor to aim) can be re-enabled in the options menu if desired.
    • To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
    • Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin’s hitbox.
    • Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
    • Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
    • Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
    • Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
    • Clicking near the bottom-left corner of the screen no longer brings up the chat box.
    • You can no longer open the quest log by pressing the on-screen journal button if you’re currently doing something.
    • You can now use the “Y” key to answer dialogue boxes for holes and exit ladders in the mines.
    • Controller improvements:
      • When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
      • Events can now be skipped on the controller even if a dialogue box is on-screen.
      • Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
      • Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).

    Other changes

    • Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
    • Penny and the Dwarf now like artifacts.
    • Improved dinosaur sleep sprites.
    • Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
    • On the final day of a tracked quest, the timer now says “final day” instead of “1 day” for clarity.
    • Added many changes for modders.
    • Cosmetic tweaks to various sprites.

    Fixes for multiplayer

    • Fixed an issue where fences would degrade faster in Multiplayer.
    • Fixed issue where a farmhand crashing while completing the final bundle could permanently prevent the unlock from properly triggering. It is now unlocked the next time a character enters the area.
    • Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines.
    • Fixed an issue where other farmers’ emotes would not playback properly if you were watching an event.
    • Fixed a minor issue where multiple players getting the free coffee gift at the Night Market at the same time could prevent anyone from receiving it.
    • Fixed the note from Grandpa reappearing for farmhands.
    • Fixed issue where cows in Haley’s photoshoot event could be seen sliding around for farmhands. (Non-actor characters in events are now controlled by the host.)

    Fixes for player interaction

    • Fixed rare controller and mouse input drops.
    • Fixed being unable to remount a horse after dismounting it behind a shipping bin.
    • Fixed issue where it would sometimes be impossible to name an animal with a controller because the onscreen keyboard would appear and disappear in the same frame.
    • Fixed character customization screen’s hair color slider not properly updating when hair color is randomized.
    • Fixed some farm tiles incorrectly preventing buildings from being placed on them.

    Fixes for visual or cosmetic issues

    • Adjusted the sorting of item ready indicators for tappers.
    • Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
    • The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
    • Improved various text:
      • Fixed some localizations using inches for fish measurements to reference centimeters.
      • Fixed mill description not mentioning rice.
      • Fixed typos in dialogue and events.
      • Fixed missing characters in Chinese and Korean fonts.
      • Fixed credits not showing localizer names correctly if the current language’s font doesn’t have the needed characters.
      • Improved many translations.
    • Fixed various cosmetic/layering issues with character shadows.
    • Fixed characters in events snapping to strange animation frames when skipping an event.
    • Fixed various instances where the camera would pan unnecessarily after changing locations.
    • Fixed greenhouse trees taking on seasonal appearances.
    • Fixed tooltip for purchasing edible but non-health-restoring items (like crocus) showing price outside of the tooltip.
    • Fixed a single-frame flicker in Haley’s 10-heart event.
    • Fixed a single frame flicker of the farm when starting a new game.
    • Fixed stamina bar showing sweat particles when fishing during the fishing competition.
    • Fixed the scythe showing the weapon ability cooldown effects.
    • Fixed the erroneous door tile visible on the south end of the standard farm during winter.
    • Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
    • Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
    • Fixed terrain features showing an “interact” cursor when mousing over their tiles during festivals.
    • Fixed options page scrollbar sometimes going past the end of the scrollbar region.
    • Fixed various text overflow issues on the options page.
    • Fixed chests spawned on certain Skull Cavern floors being shifted down by 4 tiles.
    • Fixed tiling of…
      • floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
      • wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g. grass starter).
      • the fountain so that it has a more consistent appearance throughout the seasons;
      • Pierre’s stand at the Egg Festival to fix layering issues.

    Other bug fixes

    • Fixed crash when resizing game window in some cases.
    • Fixed rare crash on launch due to invalid game window size options.
    • Fixed Iridium Bat kills not counting towards Adventurer’s Guild bat eradication goal.
    • Fixed an issue where the Mermaid Show reward was delayed incorrectly.
    • Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
    • Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
    • Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
    • Fixed being able to add staircases to the Luau.
    • Fixed an item duplication exploit related to chest organization.
    • Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
    • Fixed Penny walking through walls on rainy days if you’ve completed the community upgrade.
    • Fixed Penny’s 4-heart event not accessible once you finish the community upgrade.
    • Fixed fences not collected correctly after a divorce or Penny’s 14-heart event.
    • Fixed characters greeting you when you enter a location when they’re not present.
    • Fixed characters you divorced still greeting you when you enter a location.
    • Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
    • Fixed crops sometimes growing a day slower than they should.
    • Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
    • Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
    • Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
    • Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
    • Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
    • Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
    • Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.

    source: Official Stardew Valley Blog

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  • svgSep 16, 2020Animal Crossing

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    Beloved Brewster and his adorable Coffee Shop might soon celebrate a grand opening in Animal Crossing New Horizons.

    Animal Crossing New Horizons has been available for some time now but the popularity of the game hasn’t gone down a bit. Nintendo has released frequent updates for the game and the Halloween event featuring no other than Jack has already been announced.

    One thing that many players have been asking for is Brewster. Especially if you played some of the older installments such as New Leaf in which Brewster opened a coffee shop in your town where you could even work some shifts if you so desired.

    Brewster In previous Animal Crossing games

    Brewsters’ coffee shop in New Leaf was a hot spot for villagers and players alike. There was something so relaxing and fun about paying Brewster a visit and having a coffee you could even take to go and run around your town.

    Brewsters’ Coffee Shop in Animal Crossing New Leaf

    In addition working at the coffee shop required you to make a coffee for villagers and guess exactly what they would like to drink based on the conversations you have with them.

    Brewster mentioned in Animal Crossing New Horizons

    While Nintendo has not confirmed the reappearance of Brewster it is almost safe to assume that he will come back in one form or another. Now for the first time villagers randomly start talking about Brewster. Some players who found themselves playing late at night have islanders tell them about their encounters with Brewster.

    Clay, a villager in the game mentioned “I’m still wide awake! I guess Brewster was right! 17 cups of coffee is 3 too many!”. This wouldn’t be the first time Nintendo teases upcoming features in the game. The appearances of villagers teasing Brewster has recently become more frequent with more players posting their encounters online.

    New Horizons marks a new beginning for the franchise with updates frequently made available and Holiday events delivered through online updates.

    Nintendo continues to support New Horizons for at least 3 more years!

    Nintendo is planning to update the game for at least three more years to come and there are plenty of features such as vegetable farming and cooking already found in the code of the game.

    Personally I would love to have Brewster return to Animal Crossing. I am very much looking forward to be placing more shops on my island in addition to the Able Sisters and Nook’s Cranny. After all in New Leaf we had a full shopping street and even more shops spread throughout the town. Always keep in mind that nothing is confirmed until Nintendo reveals the next update.

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  • svgJan 28, 2020Animal Crossing

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    There is no shortage of Animal Crossing New Horizons Merchandise, the problem always is to get a hold of it in the west. Thanks to Aitai Kuji we now have access to some adorable Nintendo Switch covers, game cases and just so much more!

    A few days ago I talked about these adorable Animal Crossing New Horizons themed Switch Flip covers and adorable game case where you can store your ACNH cartridge in. Unforutenly the website offering the items was only in Japanese and items sold out quick!

    Get your Animal Crossing New Horizons Merch in the West!

    Aitai Kuji offers affordable shipping to the US, a website in English and is now accepting pre-orders for some of the most adorable Animal Crossing New Horizons Merchandise!

    Among the items are these adorable Switch protective cases that come in various designs and even include a sticker sheet!

    These game cases can hold your game cartridges and come also in multiple adorable designs featuring lovely characters such as Isabelle, Timmy and Tommy and no other than K.K. Slider!

    And so much more…

    If you want to check out the huge Animal Crossing collection on Aitai Kuji including an unbelievably cute teapot, pour over coffee pot and Isabelle Alarm clock – head over here.

    More Animal Crossing News!

    If you missed some of the latest announcements, make sure you get caught up on everything Animal Crossing New Horizons including some amazingly adorable new manmade AC Nintendo Switch Editions in my dedicated AC section!

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  • svgOct 16, 2019Animal Crossing

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    Animal Crossing New Horizons is one of the most anticipated games of 2020. With the release so far away, Nintendo has only shared very little about the upcoming game, I have put together some small – but also very exciting new additions.

    It’s been more than 10 years since we had a mainline Animal Crossing game on a TV screen and this time around we are getting a combination of handheld and console Animal Crossing, which should make for an amazing duet.

    Since Nintendo has shared some gameplay at this years E3 treehouse and during a Nintendo Direct back in September, I have gone through all the amazing footage to find anything new that the big N hasn’t;t really talked about yet.

    You can move the villager tent

    Animal crossing new horizons tent

    When a villager first comes to your island you will be able to decide where he or she can place the tent. This is a long requested feature, as other games such as in Animal Crossing New Leaf – new villagers would just bulldoze over anything you may have planted or placed.

    All the tools can break!

    Animal Crossing New Horizons tools

    Yes that is right, your precious flimsy axe or watering can do break and need either repairing or you may need to craft a new one from scratch! It is unknown if gold tools will break or not – we will have to wait and see!

    Animal Crossing New Horizons will also feature crafting for the first time in the series. You will need to gather resources to craft your tools.

    Garden flowers need time to grow and re-grow after harvesting

    Animal Crossing New Horizons Flowers

    Once you plant a seed. flowers will have stages from seedling to the full flower and blossom over time. You can harvest these to make items such as the flower crown. Once harvested only the stem will be left but rest assured they will actually grow back!

    Half tile furniture movement

    Animal Crossing New Horzions Moving Furniture

    Just like in Animal Crossing Happy Home Designer, you can now move furniture half tiles, a long requested feature by the AC community. This allows you to place things more accurately and more to your own liking, more freedom – more creativity!

    Bigger inventory

    Animal Crossing New Horizons Inventory

    Not much to say except – YEEEEEES! A larger inventory is great, since New Leaf I have been hording so much stuff all over the place, providing a bigger inventory in your backpack allows for extended fishing time, harvesting or more as you don’t constantly have to go home to free up room and/or decide which tools you take with you! Yay!

    MEOW Points are now Nook Miles

    Animal Crossing New Horizons Nook Miles

    The MEWO points introduced in Animal Crossing New Leaf Welcome Amiibo are very similar to the Nook Miles which give you daily quests and rewards for the activities you do on your island.

    Decorate the outside, even your home!

    Animal Crossing new horizons wreath

    For the first time in the series, players will be able to place furniture and decorative items anywhere they want in- and outside! Going thought the gameplay videos there is even a possibility to put up holiday or non seasonal wreaths on doors! I am so excited to find out if we can put Christmas lights up as well!

    Window decoration

    animal crossing new horizons windows

    Windows have mostly been a non see through hole in the past games. Animal Crossing New Horizons features window decoration, such as blinds, this will help give a room a more homey feel.

    More clothing options for you and villagers

    Animal Crossing New Horzions clothing

    Animal Crossing New Horizons will feature more clothing options for yourself and your villagers. You can put dresses, shirts and even backpacks on!

    Of course there are a ton more new features we can expect. Nintendo has shared very little so far but as we get closer to the official release date on March 20, 2020 the big N will be sharing more information on Animal Crossing New Horizons. Make sure to check my designated Animal Crossing section for anything AC related!

    Official Animal Crossing Merch – Huge Christmas Giveaway!

    Join this Animal Crossing Giveaway featuring exclusive Animal Crossing Merch like an Isabelle Alarm Clock, a Brewester Coffee Pot and so much more! 

    Animal Crossing Merch

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  • svgApr 5, 2019Interviews

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    Platypus Studios, a newly-formed indie developer, is comprised of Jean Francois Poulin (lead programmer), Khris Finley (music and sound design), Joel Boucher (level design, programmer – during the competitions) and Paul Ungar (art and animation). The idea to officially become their own game studio came after they’ve competed in 2 game challenges and won awards. Rock Bottom, their latest game, is currently being expanded upon.

    Northern Game Design Challenge

    The group entered into the 2nd annual Sudbury Game Design Challenge, now known as the Northern Game Design Challenge, in 2017. The contestants of the challenge were given a theme and 48 hours to create a complete and playable game. They also had to have no more than 4 team members. They presented Frozen Dungeon Saga, an asymmetrical puzzle game. You play as 2 mages simultaneously, each with their own unique abilities. You need the abilities of both mages to escape the dungeon. This game, created by then Platypus Paradox, took home the first prize. The team decided to enter in the same challenge in their local hometown of Sudbury, Ontario, the following year.

    Paul Ungar with the game Rock Bottom

    The 2018 challenge was to create a 2D Platformer and Platypus Paradox (original name) won the “High Concept Art” award for their game Rock Bottom. We’ve all had difficult times in our lives that seem impossible to overcome. Rock Bottom starts you off in a pit where you have to climb up and go through the stages of grief. You have to collect letters and read through someone describing their emotions. Players will hopefully have a better understanding of how these struggles can take form.

    Original version of Rock Bottom

    My Potato Games decided to interview this up-and-coming indie developer and to further discuss their passion project, Rock Bottom. The focus now for them will be to create a longer, more fleshed-out game. They would also like to deliver an experience that will teach people about mental illnesses such as Depression.

    Platypus Studios Q&A with Paul Ungar

    Q: It sounds like the Northern Game Challenge would have been a grueling experience, how did you manage to stay sane during that ordeal?

    A: I won’t lie it does help that I’m a new father to a rather rambunctious 3 year old, so I’m used to running on little to no sleep. However, my team (Jean Francois Poulin, Khris Finley, and Joel Boucher) developed a great schedule for keeping ourselves on track so we knew what milestones we had to hit at different points in the competition.

    For example, once the theme for the competition was announced and kicked off at 5:00 pm, we gave ourselves 2 hours to lock in the direction we wanted to take and rough out the game we wanted to make. Then we set up and got to work. A few times each day we had a group meeting to make sure things were on track and we were all happy with what the others were doing. Feedback and criticism was encouraged. By 6 hours into the competition we were pretty well organized and had our game mapped out. We finished with only 30 minutes to spare. Also, there was unlimited coffee at the event. The coffee helped.

    Q: After creating a short game about the stages of grief, what made you decide to expand that game to instead tackle mental illnesses?

    A: While the character in the Northern Game Design version goes through the stages of grief it was always with the thought of someone coming to terms with their own mental illness, eventually reaching acceptance. Unfortunately when you’re writing the story after a day or so of little sleep it doesn’t come across so clearly. It was a really important issue for the team to do it justice. Therefore, we wanted to emphasize the mental illness aspect in the full release of the game. We’ve really been digging deep into the research and talking with others to make sure that we do it right.

    Q: What are some of the differences we will be seeing in the bigger and better version of Rock Bottom?

    A: The team has a lot more planned for the full release of Rock Bottom. While I still love the 48 hr version of the game, it is not without flaws. Lots of flaws. When we started making the new version of the game we had to toss out almost all of the code and assets and rebuild the game from the ground up.

    The plan is to create a more engaging story with NPCs, focusing on exploration, puzzle solving and improving the platforming elements. We’re also working with mental health professionals locally in Sudbury to include education about it as well as tools for coping with depression and anxiety. We’ll also be changing the art design from pixel style to a much nicer animated style. Someone with much more artistic skill than is currently working on it.

    Q: You all seem to be working so hard to get this game released, when can we expect the full version. Do you intend to make it available on Steam or consoles?

    A: Platypus Studios will be looking at a full release of Rock Bottom on consoles and Steam (and any other platform that will have us) sometime in 2020.

    Q: Can you tell us what other future projects you may have in mind for your studio?

    A: We have a lot of ideas that we’ve been kicking around we would like to flesh out our first game jam entry, Frozen Dungeon Saga. We want to develop games that focus on storytelling, puzzles, and teaching players about a wide range of different topics. We’ll keep you updated when we have a more solid idea of what’s coming down the pipeline.

    More Information

    See the video in this article for a full playthrough of the original Rock Bottom by Joel Boucher. You can also go here to try it out for yourself! For more information you can also follow them on Twitter. Click here on our review of Celeste, a game that also deals with similar issues.

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  • svgFeb 3, 2018Animal Crossing

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    As always, Nintendo fans are clamouring for news on Animal Crossing Switch. The game hasn’t even been announced yet, but in the mind of Animal Crossing fans, it’s basically guaranteed. Regardless, just because we haven’t heard a word of the games development, doesn’t mean we can’t talk about what new features and ideas we’d like to see when it finally does release. So, without further ado , here are the top five things I hope to see in Animal Crossing for Nintendo Switch. If you can’t wait for the next Animal Crossing Switch game, then check out our list of most adorable must-have Animal Crossing Merch to tie you over.

    A Job System

    Prior Animal Crossing titles have dabbled with the idea of giving players jobs. Whether it was the work you had to do for Tom Nook in the original Animal Crossing, Wild World and City Folk or the job you could land serving coffee at the Roost in New Leaf, the series has had small attempts at creating jobs for Villagers to be able to work. In Animal Crossing Switch, I’m hoping for a properly implemented job system. Imagine after being a regular customer at one of the games assortment of stores you were offered a part time job, with the promise of Bells, exclusive items and even a staff discount. The more work you do, the greater the pay and staff discount, with some stores being more generous with their pay than others (I’m sure Tom Nook would be the guy to pay you almost nothing and give you a 1% staff discount).

    For example, maybe the Able sisters hire you to fulfil Villager requests for outfits, and you spend some of your time each day designing said outfits. Another job possibility could be to work alongside Harriet at Shampoodles, possibly as a stylist. Customers come in and ask about a particular style and colour, you decide and Harriet does the work. These are only a few examples, but I’m confident that a job system like this could be implemented successfully.

    Animal Crossing Switch

    Animal Crossing Make Believe Series

    Greater Online Player Interaction

    Something I’ve always dreamed about having in Animal Crossing was a bit more freedom regarding the games online player interaction. With the announcement on Nintendo’s paid online service releasing in September, it’s only fair to assume that Animal Crossing’s online offering will be greater than prior games, to justify people spending money to play online.

    One thing I would love to see in Animal Crossing online is some sort of social hub, in a similar vein to Inkopolis in Splatoon. Imagine a City (like the one in City Folk) where Villagers all around the world can gather and communicate, trade items etc. The hub City could also contain exclusive shops, which would encourage players to visit and spend time communicating with other players. It’s an idea I doubt will be implemented, but I can hope and dream.

    We’d also like to see the possibility of being able to have friends online move in to your town, whether that be in your own home as a roommate or in their own home entirely. Imagine having a town to share with friends, where you can work together each day catching fish and bugs or working jobs (like the ones in my job system idea) to pay off your house to build a bigger one. Having the option to share your town with a friend would be a mind-blowing feature that’d raise my hype for the game to even greater heights.

    World Customisation Control

    When Animal Crossing finally lands on Nintendo Switch, I hope to see the option of being able to set the village up manually. Having an option to personally set the location of shops, houses etc at the beginning of the game would be a welcome feature that I believe would allow for players to create towns with their own personality. Allowing for such customisation could lead far more variety when it comes to town layout. For example, one player may want to place all shops and houses together in close proximity, creating the feel of a tight-knit community while leaving the rest of the map to feature as a dense and isolated forest to grow flowers, catch bugs etc, while another player may prefer to spread all of the towns locales evenly across the map, so that no area of the town feels too barren.

    The ability to have a say where things go in your town shouldn’t just be set to the beginning of the game either. Every fan of Animal Crossing is acutely aware of the immense frustration felt when a new Villagers house just happens to be plotted exactly on top of your meticulously prepared flower garden or orchard of fruit trees. To make sure that this problem doesn’t occur again, it would be great to be able to place the locations of new Villagers houses. It’s a feature that wouldn’t require too much, and it would save us all the heartache of losing parts of our towns we work so hard to build. It’d also be great to be able to have a proper paving system, instead of having to use patterns to mimic actual pavement.

    At the end of the day, the freedom to customize the town to your liking should be a feature when Animal Crossing Switch releases.

    More Depth in Villager Interaction

    Animal Crossing has a bunch of adorable critters to befriend, there’s no doubting that, I just wish there was a bit more depth when it came to talking with them. Building stronger relationships with characters is something I feel that the Animal Crossing franchise could significantly benefit from. If Villagers could have their own distinct likes, dislikes with food, activities etc, it would be a great system that could be used to build on character relationships and it would also greatly encourage the player to try and befriend the townsfolk.

    For example, if there was a cooking system implemented in the game, you could create meals that you could give to Villagers to boost your friendship. Whether they like the food or not could be established by what they talk about when chatting to them. Imagine being able to win over a notoriously grumpy character such as Wolfgang by making him an apple pie because when you talked to him one day he mentioned how much he missed his mother’s apple pie, or something along those lines. Paying attention to what the characters say and presenting them with things that they like is a simple way to make a friendship system, but I hope that the next Animal Crossing game features a similar system that rewards the player for listening to what the Villagers say. 

    Utilise the Switch’s hardware

    This seems like a bit of a no-brainer, but do let me expound. If and when Animal Crossing releases on the Nintendo Switch, it’ll be the first AC game on a home console since Animal Crossing: City Folk on the Wii. Therefore, it’s safe to assume we are going to see a large technical improvement over the last home console release. There is no doubt that game is going to look gorgeous on the system, with beautiful polished graphics sure to blow fans away. However, greater graphics aren’t the only thing We’d like the Nintendo Switch to bring to Animal Crossing. Seamless transitions in and out buildings would be something We’d like to see, as ridding of the short loading times between transitions would add to the feel of the town constantly being alive. Removing the short periods that break immersion would quite obviously make the game feel a bit more immersive.

    We’d also like to see the game environment be bigger and have varied terrain, whether that be varied ground heights like the cliffs and slopes seen in other Animal Crossing games, or new types of terrain entirely. Size of the world increasing should only be executed if there are more things to do in the Village, otherwise in the increase in size could be detrimental to the games feel (quality over quantity).

    HD rumble is a feature that Nintendo have touted numerous times since the Switch was announced, and it would be cool to see if it could be effectively used in Animal Crossing. I could see the HD rumble being used in numerous ways. For example, the controller when shovelling dirt might register a soft and ever so slight vibration, whereas hitting a rock with a shovel would lead to a sharp thud of a vibration. Small attentions to detail with the HD rumble would be great to see, as it’s a feature underutilized in the Switch’s life so far. It could even play a role in fishing, with the tugs of the fish sending a vibration to the controller to mimic the bite. The options are endless.

    The Switch’s hardware is set to create a truly amazing and immersive Animal Crossing experience, but we just need to wait and see when Nintendo decided to share the new Animal Crossing Switch with us. So for now, we must wait. In the meantime however we can fill our hearts with these adorable Animal Crossing goodies. Or this adorable Animal Crossing Mug, Tea Pot, Cushions and more!

    Check out what Animal Crossing Switch could really look like here.

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