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  • svgFeb 27, 2020Indie Highlight

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    The developer of Hokko Life, Robert Tatnell, has been answering many fan questions on discord.

    The upcoming Animal Crossing inspired life sim, Hokko Life, is sounding better and better every day. After the recent announcement of the game, it has been much easier to keep a close eye on development. The developer has been quite active on Discord, answering many fans questions about his upcoming game.

    Hokko Life seasons

    One of the most recent questions answered was in regards to the change of seasons. Robert responded with,

    “This is a tough question. In the current plan there are no seasons for Early Access release. This was a really hard decision to make, as they’re extremely important in games like this, but unfortunately there’s a heck of a lot of work involved in making them.
    Not only is it a lot of art work to make sure the world changes accordingly, but setting up different bugs, fish, dialog, items etc too is also a big undertaking. In order to get an Early Access release out before running out of money I made the tough call to postpone seasons.”

    More questions answered!

    In the dev diary, Robert also answers a few other questions that he has come across so far. He mentioned wanting to add museums at a later date, but that the game currently logs all your discoveries in a collection book.

    Robert also mentions that while there will be stormy days, they will not prevent you from going about your day. They will however, have an effect on the world around you, i.e. interactions with the community and the appearance of certain creatures.

    Hokko Life Trailer

    More info.

    For more information on Hokko Life, you can follow the game on Twitter, or join the conversation on Discord. You can also currently wishlist the game on Steam. Hokko Life is set to release for PC sometime this year.

    For more cute life-sim games, check out my coverage of the upcoming indie based on Japanese rural life.

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  • svgFeb 10, 2020Indie Highlight

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    Take a dive down into Hokko Life and meet the adorable town folks in this upcoming life and village simulation game!

    Animal Crossing games have become more and more popular over the years especially with New Horizons upon us! So it is just natural for indie developers to take some inspiration from the beloved village simulator. Hokko Life is a game I have had my eye on for more than a year now and I couldn’t be more excited that the Hokko Life Reveal Trailer is finally here!

    Animal Crossing Inspired – But Shines All Its Own

    Before take a tour through Hokko Life I would like to iterate that games inspired by other games is something that should be encouraged and not frown upon on. Stardew Valley, a game heavily inspired by the original Harvest Moon games has managed to push developers to make better, bigger and more engaging farming games.

    Solid completion for the Animal Crossing franchise is a healthy for the future of the entire genre as well as for the Animal Crossing franchise itself.

    An example of franchises not having enough competition is The Sims a game that has amazing potential but never or barely ever evolved out of its original state from the first game in 2000 due to a lack of competition – this may change with Paralives!

    Meet Hokko Life!

    Hokko Life does exactly that, as indie developer Robert openly describes Hokko Life as “Think Animal Crossing meets Lego and you’re a reasonable way there!”. However the game adds a lot of new and fresh content to the beloved genre.

    Hokko Life

    Hokko Life captures what makes Animal Crossing special. A game in where you decide what to do, where your creativity is the only limit and where you live in a perfect little adorable town.

    Endless Customizations in Hokko Life

    Robert is the solve developer behind the game and while he is creating an expansive town simulation game he has also puts a lot of focus in adding a level of customizations never seen in any games like this before!

    “Players will be given the power to create furniture, cakes, flower decorations and more through an intuitive construction kit. By combining different pieces, paints and accessories you can create whatever objects your heart (or a villager) desires!”.

    This is exciting news for everyone who loves to design and create their own little town. The extra level of customization adds more depth and the feeling of actually making your home your sanctuary!

    You can even share your creations, ideas and designs online with other players around the world. The developer is striving for a way to make every town look unique and giving players the tools to create their very own furniture without it being too overwhelming to use. 

    Hokko Life Reveal Trailer

    The first trailer for Hokko Life has finally been revealed and not only shows off extremely adorable villagers but also – what appears to be super easy to use tools to make your own furniture and decorate your very own home. I am beyond excited to start playing Hokko Life!

    You can wishlist Hokko Life on Steam already for a release sometime this year! Follow Hokko Life on Twitter here.

    More Hokko Life News

    I was able to sit down with Robert for an exclusive interview last year, if you’d like to get some more information on the game, make sure you check it out right here.

    And here is everything we know so far about the adorable upcoming indie game Hokko Life.

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  • svgNov 19, 2019Quick Bits

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    Here’s what’s happening with Hokko Life, the cutest indie life-sim that you should be following.

    Hokko Life is definitely the cutest indie village life-sim game currently in the works, without a doubt. From the adorable characters, to the in-depth furniture and house customization, Hokko Life is one that I’ve been following quite closely! In case you missed it, you can learn everything that has been shared about the game leading up to this update in my “everything we know so far” article! For those that are caught up, here’s what’s new…

    Location, Location, Location!

    Lots of the different places in the game has been updated. Sole developer, Robert Tatnell, put a lot of focus this lat month in upgrading a few locations around the map. From the general store where you buy your furniture, down to the deep mines where you gather resources, the face of the game has had much makeup of late.

    Hokko Life Update

    Online Play Upgrades

    Robert has also been working diligently on some of the online functionality when it comes to sharing the items that you can create in the game. We can upload our crafted items to share with our friends. To share, we can now register our towns online and share our unique town ID. This will make it so we can visit our friends store, or just send them friendly letters to say hello.

    Improvement to House Building

    There is now a super cute builder friend that comes over to do the manual labor when you build a house. There have also been upgrades to placing things in the world, so that prettying-up your yard, or basically anywhere you choose, is super simple and flows like it should.

    Hokko Life Update

    Changes to Resourcing

    All of the sprites that represent the different resources have all been polished, making them feel more like the surrounding environment. Also, it looks pretty cool now to cut down and tree and see it disintegrate into its resource elements. There have been upgrades to fishing as well. Not to mention the addition of a collection book to keep track of the different items that you encounter in the game.

    Hokko Life Update

    There is no doubt that Hokko Life is looking more and more amazing every day. I can’t wait to try it for myself. If you would like to follow Robert’s game more closely, or would like to become a part of the project, be sure to check out Hokko Life on Patreon. There, you can also find the full dev-log notes for the month of October, as I only covered some of it here!

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  • svgOct 29, 2019Feature

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    Hokko Life, created by sole developer Robert Tatnell, is one of my most anticipated indie games! Not only is Hokko Life a cute villager-life simulation game like Animal Crossing, it also brings a few new unique features to the table. Pun intended! The customization for Hokko Life goes quite in-depth with the capability to choose your character’s skin tone, to shaping and sizing your own furniture!

    The game is still in early development, and since my interview with the creator and my other updates, we wanted to summarize everything we know so far! Although there is no release date or confirmed platforms other than PC/Mac as of now, let’s take a look at some older and newer screenshots which show quite an amazing progress!

    Furniture and House Customization

    All items you create for either inside your home, or that of a villagers’, as well as outside, you will be able to scale the size, move, and rotate! The UI has gone through many improvements including pre-set shapes that are now nice and organized under menus. Under these categories you’ll also find materials such as wood and metals to decorate with. So far you can use that painting tool to make T-Shirts, wallpaper, and flooring! The developer intends to add a option to cake decorating eventually.

    Animal Character Personalities and Interaction

    There’s a train station in town and at various times during the day characters will hop off the train. After you’ve met a visitor a few times, helped them out with tasks, and become friends with them, you’ll open up the option to ask them to move to town! When interacting with those villagers, there will be tons of new variety in the player and character conversations. Greetings will change depending on time of day and the weather. You can also wave at the villagers which puts them in a happy mood! Villagers will have visible reactions now; laughing, crying, getting angry, which can be triggered in dialogue.

    Shopping and Accessorizing

    The interior of the shops have their entire inventory laid out and on display. You can walk up to each item and interact with them before buying. The contents of the shops change every day, so you can look forward to checking what’s new as often as possible. Shopkeepers will have set hours and will otherwise have the store locked. The fashion store specifically recently got a make-over, both internal and external.

    When creating your character, you can change hair color, eye color, skin color, and more! For now we get to see the most recently-added blue mohawks, buns, and buzzcuts! You can buy clothing at the above-mentioned fashion store such as hats, pants, tops, even headphones. Clothing is non-gender-specific, so you’re free to wear whatever you want too.

    Activities: Farming, Fishing, Chopping Trees

    The world is set up as different areas, each with their own activities and feel. There’s a dedicated town center for all your shopping needs, a lovely beach for night time strolls, some pleasant riverside walks, etc. Other core activities include farming with crops such as cabbages and radishes! Moreover, since a weather mechanic was added, rain can now water these crops. There are also the mines and forests areas that are randomly generated each day, full of lovely resources! Stuff your backpack full of these resources so you can later craft some items with them. I’m particularly excited with the adorable 3D fishing mini-game. It reminds me of Mario Party where you can scoop up some fish. There are even treasure chests added in the water that you can pick up too!

    You can follow along what Robert’s working on next with his Devlog right here on his website! Of course, I’ll also be watching out for his monthly updates and will keep you posted on this adorable town-builder.

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  • svgOct 27, 2019Interviews

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    Hokko life is an adorable town-building simulation game heavily inspired by Animal Crossing and created solely by developer Robert Tatnell. We previously posted about the most recent updates and changes made to the game which you can read about here. Robert Tatnell was kind enough to take some time out of his busy schedule to do an interview with myPotatoGames! We are truly excited to have sat down with yet another indie developer to talk about what matters most to us – adorable, fun, cute and exciting games!

    We just can’t wait to dig into the game and start gardening, fishing, decorating our homes with crafted furnitures and more. Furthermore, much like Animal Crossing, you can befriend all of the fluffy villagers and have them move into your town. Who wouldn’t want to live in a town filled with cutsie animals?

    Robert has recently put together a little Hokko life hub where you can check out some new screenshots and more to be added in the future (so we hope). Make sure to check back weekly, daily or (like us) hourly, in hopes to get some more news about the game. You can also follow him on Twitter to share your excitement and send some support his way!

    While Robert was kind enough to share some exclusive early look at Hokko Life we know that the game is still in early development, and as excited as we are about this indie title, features, visuals, gameplay and everything else is not final and subject to change during the development cycle.

    Q&A with Robert Tatnell – Creator of Hokko Life

    [su_service title=”What made you decide to create a simulation game? What are some of the games you love to play or took inspiration from?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    The decision I suppose wasn’t really a decision in itself, I kind of naturally gravitated to this type of game. Hokko Life started very much as a hobby project in my spare time while I was working at Arrowhead; one that I continued after leaving the studio. I really enjoy more creative, relaxed simulation games. Personally, I sunk who knows how many hours into Rollercoaster Tycoon and The Sims and loved being able to create the park I wanted to in RCT, often planning layouts and ideas on paper before taking them into the game.

    I suppose it goes without saying that Animal Crossing has been a big inspiration for Hokko Life; the cozy, “escaping to another home” feeling one gets with that game is something I think is very special, and something only games can deliver. I often play games as a means of escaping to another world and I wanted to bring that feeling into Hokko Life too. I have a whole bunch of other inspirations, it’s a long list, but those are the stand-outs.

    [su_service title=”Can you talk about the process of getting new villagers to come to the town and move in?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Villagers in Hokko Life start out as visitors, there may be one or two already living there when you move in, but the majority of the characters will start off coming to town on a day-trip. There’s a train station in town and at various times during the day characters will hop off the train. My intention is to have your town, and your achievements affect the animals that come by. After you’ve met a visitor a few times, helped them out with tasks they have, and become friends with them, you’ll open up the option to ask them to move to town. You’ll need to build somewhere for them to live, and once they’ve moved into their new home, it’s up to you to decorate it in a way they’d love.

    [su_service title=”You had mentioned some characters will offer quests to accomplish. Will there also be an overall reaching storyline to complete or goals to progress the game?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I wanted to keep Hokko Life pretty open and not really define a set storyline for the game. I want to let players be free, pretty much from the beginning, to decide what they want to do with their time. There’ll be a loose story tying things together, but don’t expect an epic story-driven “main quest” or anything like that! As you play you’ll be unlocking more features and upgrades based on what you’ve been doing, and these will often be book-ended with a small quest and story.

    [su_service title=”Is there a backstory to our main character? How much character customization is there for the player?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Similar to not locking the player to a set main story, I wanted to keep the player character pretty anonymous. Your avatar in game should be a representation of you the player, or a character you want to role play as. In this way your character is pretty much a blank slate for you to customize how you wish. Customization wise the obvious basics are available: hair style and color, skin color, clothing, shoes, hats, accessories etc. Clothing is non-gender-specific, so you’re free to wear whatever you want too. If I have time I’d really like to explore adding more options for body types.

    [su_service title=”Since there will be a day-and-night cycle, weather, and seasons, will the calendar be in real-time or will the game have its own internal clock?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I’ve toyed quite a bit with whether the game should be in real-time or not; it’s a tricky decision I think, as both options feel quite different and give different types of play. As I’m currently targeting PC & Mac I feel a real-time clock doesn’t quite fit with those players’ play styles. I think if you’re sitting at a computer or laptop you’re often playing for a reasonable amount of time, and you want to feel like things have progressed and that you’ve achieved a lot during your time there.

    In my opinion a real-time clock lends itself better to more portable platforms, where you can come back several times during a day easily, and play as little or as much as you’d like; for me, if you’re sitting down on the PC, it’s a bit more of a dedicated session. To be honest though I’ve not settled 100% on my decision; I think it’ll be something that will remain quite up in the air until early testers get their hands on it and I can see how players approach it.

    [su_service title=”Will you be creating special events for holidays? Will the town continue to change?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I would absolutely love to do special events for holidays; they’re a lot of bespoke work, with each event needing its own unique content, which means unfortunately they might slip from first release and have to be added as an update later. We’ll see though; it might be a case that simpler events that happen more often are included initially with special events coming after; right now I can’t promise though! As for the town changing, that really centers on the player. Meaning, you’ll be the one placing buildings and other items to decorate your town how you want, so hopefully over time you’ll end up with a town that really represents you and your creativity.

    [su_service title=”You can build items for not only inside the homes, but for the town on the outside. Will players or characters be able to interact with those items?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Yep! When you start designing your own items, you’ll choose what base you’d like to start from; whether that is a chair, a table, etc, and it’s from this base that behaviors are applied to the furniture. This then defines what types of interactions are available to the player and to the villagers too.

    [su_service title=”What are some of the shops we can expect for the town? What items will be purchasable?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    There’ll be a handful of places you can purchase items from in town. These will include a general store, selling furniture items, as well as things like backpack upgrades, and some resources you’ll need when crafting. There will also be other stores selling clothing and customization options; as well home decoration items like roofing, wallpapers, flooring etc.

    [su_service title=”How can we make money in the game besides fishing and mining?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    There’ll be a few ways of making money in the game. As well as fishing and mining, villagers will often come to you with requests for items or custom furniture, and you’ll be rewarded when you help them out. Any materials you’ve crafted will also be able to sell. Over the coming weeks I’m going to be looking into what other activities to add to the game, a lot of these would provide other means of income too.

    [su_service title=”How much freedom do we get for creating and placing furniture, buildings, etc?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Creating furniture is really open for you to design whatever you want. It’s designed around a simple but flexible “piece” system, where you combine different shaped pieces in any configuration to make an item. These pieces vary in material, can be rotated, scaled, painted etc. It’s pretty exciting, and I’m really looking forward to seeing what players create! As for placing furniture and buildings, well, I’m trying to go with the mentality of “if there’s space, it can be placed there”. Generally, I think it should be up to the player to place things wherever they want.

    [su_service title=”We had previously mentioned that there will be an online aspect to the game. Will players be able to buy items from other players?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    I want to let players upload and share their creations with one another online; as such a big part of the game is letting players create what they want I think it would be a terrible shame if creators weren’t able to share what they’ve made with others. At this stage nothing’s really fleshed out, I have a few prototypes up and running and some pretty grand plans for what I’d love to do, but nothing concrete right now. As for players buying items from others I’m not sure how well that would play out. I think the whole community atmosphere would shift, you’d end up with an online economy of sorts; I think things get messy when money gets involved, even if it’s virtual. I’d much rather build a friendly and open platform for creators.

    [su_service title=”What are the next aspects of the game that you will be working on?” icon=”icon: star” icon_color=”#8300ff” size=”32″ class=””][/su_service]

    Right now I’m in a bit of a direction phase, where I sit down and try and figure out the direction for certain parts of the game. There’s a whole bunch of design questions, as well as art direction that’s been a bit floaty up until now that I’m looking to dedicate some time to figuring out. I was recently away on vacation, and getting some distance from the project really helps you come back to it with fresh eyes. When I’m done with planning and direction stuff I’ll most likely be focused on getting some new activities in the game to give the player even more fun things to do in town.

    It seems we will have a great deal of freedom to create furniture and customize our own avatar and village! The art style is also shaping up and looking real crisp with beautiful colors. The game is still in development but we’ll be sure to let our fellow Potatoes know as soon as there is a firm release date for PC and Mac as the first platforms.

    Big thanks to Robert for sharing some exciting insights with myPotatoGames on Hokko Life – we can’t wait to get playing! We wish Robert all the best.

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  • svgOct 27, 2019News

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    I’ve been following Robert Tatnell, the developer behind Hokko Life, as I love staying up-to-date with the progress of this adorable town-building simulation game inspired by Animal Crossing. The developer just recently published his Devlog: August 2019 post that includes work done to the avatars, environment, and daily activities. If you missed July’s update on crops and greetings, you can check out our article here.

    More Hair Styles!

    A few colorful and short hairstyles for your character have been added to your customization options, with more styles yet to come! For now we get to see blue mohawks, buns, and buzzcuts! There even appears to be some custom sliding scales for skin, eye, and hair color!

    Flower Updates

    You can now have more control over placing flowers and plants by picking them up and placing them anywhere! Furthermore, you can use flowers as a resource by using your sickle and receiving petals for crafting. The other option is to use your shovel to uproot them completely so as not to damage the flowers. This will make decorating a lot simpler and more fun!

    Fishing Mini-Game

    This adorable 3D mini-game is such as unique way to go fishing that it’s quite refreshing to see! It reminds me of Mario Party where you can scoop up some fish. There are even treasure chests added in the water that you can pick up too!

    You can go to Robert’s official website here for the full details of his devlog. You can also read our interview with him here: Hokko Life Exclusive Interview and Screenshots.

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  • svgAug 31, 2019News

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    It’s that time again; Robert Tatnell, the sole developer behind Hokko Life, has posted his Devlog for the month of July, 2019. Meaning, we have more information on how the progress of the game is going and what are some newly added features. For the last Devlog go here, to learn more about this adorable village life-sim go to our interview here. Besides changes to the UI, cleaner designs tools and menus, and online features, you’ll see below some exciting new details have been added that we find will make our experience of playing Hokko Life just that much better!

    New Crops

    Now that Robert has started to implement a farming system into the game, we get a look at some new crops that have been added; cabbages and radishes! Since a weather mechanic was added last update, rain can now water these crops. May we also add that those new headphone accessories on the characters are looking mighty fine.

    Auto-Pickup Items

    We agree that in any game where you have to pick up several items one by one, especially after tedious tasks like cutting down trees or mining for ores, it can be quite tiresome to stand still and press an action button every time. Therefore, when Robert mentions that he added an “auto-pickup” feature, it’s a bigger deal than it sounds. Now “players automatically collect anything they walk over, if they have backpack space.” 

    Villager Greetings

    Finally, we specifically wanted to show just how adorable the new characters vs. characters and player vs. characters greetings are. When automatic messages pop up along with a little waving gesture, it just makes the game feel more alive and fun. Especially when those greetings will change depending on time of day and the weather. Furthermore, if you don’t like these characters, just give them the boot from their homes! We’re not saying we’d ever do that.

    If you want t help support Robert and Hokko Life, you can go to his Patreon page here.

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  • svgJul 18, 2019News

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    Every month indie developers give us the full scoop on the development progress of our favorite games. Hokko Life has quickly become one of the many titles we truly look forward to playing the most. Robert, the developer behind the game has shared some new information about the games features and early access release in the latest Devlog!

    Robert mentioned that he had worked on the weather in the game. It will now change throughout the day and depending on what the weather is like, new insects and fish can be caught and crops get watered by the falling rain! Weather is extremely important in life-sim games such as Hokko Life.

    Even Animal Crossing New Horizons features an all new weather pattern, with trees swaying with the wind – more or less – depending on how severe the storm is. This also helps creates an immersive environment, who doesn’t like to decorate a cozy home while its pouring down outside? Cozy weather days are the best days!

    Hokko Lifee

    Beyond exciting new weather effects, Robert also edited the towns layout. Prior to this change he mentioned “the world in Hokko Life felt a bit small. There was essentially one main area, where all shops, houses, fishing areas etc were located and once you’d run around this area you felt pretty much like you’d seen everything…”.

    The layout has undergone some major changes with dedicated areas for certain activities, he explains “I split the world up into a bunch of levels, each with their own activities and feel. There’s a dedicated town center for all your shopping needs, a lovely beach for night time strolls (and a spot of fishing) some pleasant riverside walks…”. We are truly excited to be exploring a cozy town filled with lovely and charming characters. Different levels and areas make a town feel a lot more real. In Hokko Life anyone can live in a Stars Hollow like town.

    Fishing in Hokko Life

    An Early access, or “Too-Early-Access” is something the developer of Hokko Life is currently considering in order to get some help from the community to find and squash bugs and to get more feedback on the game. Robert sees the game as a long-living game, much like Stardew Valley and Animal Crossing, both games with extremely high replay-ability and designed to be enjoyed for many years.

    There has also been a lot of changes to the UI of the game, and improvements to the crafting system, make sure to check out the full Hokko Life Devlog and don’t forget to share some love with Robert.

    If you are curious about Hokko Life, don’t forget to check out our exclusive interview with Robert on Hokko Life where we asked all the burning questions!

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