Re:Legend by Magnus Games is a farming simulation RPG I’ve been waiting to play for quite some time! Thanks to the publishers at 505 Games, we now have a Steam code to try it out and tell you all about it! Re:Legend is still in Early Access and continues to receive patches and updates often and therefore, I decided to do this feature in sections over time. Below you will see a video of my first in-game day along with the befriending with my first Magnus!
Washed ashore on Vokka Island without memories…
Creating my character was a lot of fun because of the unique hairdo choices, the adorable aesthetics, and the vibrant colors. I was so excited to start farming and raising some Magnus that I haven’t put much thought into the story of Re:Legend. The first second of playing, your character gets tossed off a cliff. You’ve got my attention! Then, my first couple nights of sleeping in my bed, I’m being haunted by a ghost trying to tell me something. I’m assuming it has something to do with whatever we’ve forgotten and need to remember, how intriguing!
Befriending my First Magnus, Draconewt!
I’m eagerly awaiting the next update which will include the use of controllers for the game because that is my preference whenever action or battling is involved. The only other difficulties I had was taming the Draconewt as it wasn’t clear that “remaining in the middle” meant going the opposite direction of the arrow shown. Moreover, once you’ve given the required food to a Magnus to raise their affection toward you, you have to mount them and calm them. Personally, I find that to be a bit of a chore if I’m going to try and “catch em’ all”. However, your cave/barn area does seem rather large with dividing rooms so I can’t wait to see a bunch of Magnus roaming around!
What Lies Ahead
When exploring my farm, there is a decent plot size for gardening, a pond area to keep some fish, a crafting area for better gear, and a hot spring to replenish some stamina! The map of Vokka Island alone will take a lot more exploring, so all of Ethia will keep me busy questing for quite a long time. I’ll definitely have to be better prepared to go out there again because dying means returning to the town’s hospital (and to the next day), and your Magnus returning to your farm. So far though, I’m in love with every villager I’ve met and can’t wait to get to know them better, especially Emilia. I’ll also do anything for those little penguin villagers.
Cubemon is an open-world adventure RPG, created by a small indie team of 3 members, all about catching these adorable creatures in the shape of a cube. With over 50 Cubemons, different environments, countless quests, secrets to uncover, items to collect, abilities and spells to learn, the player will be busy for quite some time! Early Access to the game is planned for sometime in 2019 with console releases to come later. See below for what we know so far about this game and know that the translation of their website may give some slight inaccuracies.
Experience a spectacular adventure of a special kind. Discover the sun island and its inhabitants: The Cubemons. Travel with your little companion through great plains, dangerous places and mystical areas. Train your Cubemon and fight other wild Cubemons. Help locals and friends, explore caves, collect resources, open hidden chests, and move about freely wherever you want!
Pay enough attention to your Cubemon, feed it, collect resources, and teach it new abilities. Through battles and tasks, your Cubemon gains experience to level up. Your Cubemon may evolve into a new Cubemon as the game progresses. This requires a lot of tact and skill – well, and luck! Countless factors play a role in the development potential of your cube. So it is possible for you to create essences from rare resources. These essences can be given to your Cubemon, whereupon, for example, it can develop into a water Cubemon. But factors such as diet, exercise, fighting, and whereabouts also play an important role in developing your cube.
Re:Legend will be available for early access in the Steam store starting on August 30th, 2019.
For those of you out there who are like us and just can’t wait to get your hands on Re:Legend, we have excellent news. Developed by Magnus Games Studio, Re:Legend is an online co-op adventure game that features all the goodies we’ve come to love so much at myPotatoGames (i.e. farming, crafting, creature collection). This amazing title is going to be available to try out very soon, and we’ve got everything you need to know about being a part of the early access trial.
About Re:Legend Early Access
Magnus Games Studio has decided to partake in early access on Steam so that they may further develop their title based on feedback. Allowing for early access gives many more gamers a chance to try out the title before it is finished, without having had to back the title on Kickstarter. Magnus intends to keep the game in early access for 9-12 months, giving them ample time to test many of the games nooks and crannies.
The early access version will be a smaller and unpolished version of the finished project. It will include enough features to give the developers an idea as to what needs to change before the full game is released. The final version will include much more content and appear more graphically polished. If you add Re:Legend to your Steam wishlist now, you will get a notification when the game is ready!
Temtem is about seeking adventure in the lovely Airborne Archipelago alongside your Temtem squad. Catch every Temtem and battle tamers around the world. This MMO is created by Crema and has just released its Alpha 0.2.5 with quite the large updates which you can read in more detail from Crema here. You can also check out all the other updates with us right here if you missed them last time. The game is estimated to release sometime in 2020 on PC (Steam), Nintendo Switch, Xbox One, and PS4. Below you can read the highlights on the newly added Breeding system and more!
If two Temtem are compatible, putting them together in the Breeding Center will create a new Egg. Eggs will eventually hatch into a new Temtem and they will be able to inherit some characteristics from their parents. The two parents will need to be one female and one male and of the same type (i.e. Fire, Electric). If a Temtem has two types, it will be compatible with other species from any of those two types.
Breeding Temtem in captivity will generate stress for the participants during the process. This stress is reflected in the fertility value of each Temtem. The fertility value is used to avoid over-exploitation of perfectly bred Temtem. Each captured Temtem will begin with a fertility value predetermined by how good they are (genetically speaking – each SV over 40 will reduce the fertility).
Each time a Temtem is used to breed an egg, they will permanently lose a fertility point. Additionally, the produced egg will inherit the fertility value from their parents (the lower value between the father fertility and the mother fertility). This way, fertility degradation will be pyramidal.
Getting and Hatching Eggs
At the Breeding Center, a new egg will be generated in 40 (real-time) minutes after the couple is deposited. If both deposited Temtem are part of the same evolutionary line, the time will be reduced to 25 minutes. When the time is up, you will be able to get back the couple of Temtem and the generated egg. The egg will hold a level 1 Temtem and the species will be the first form of the mother’s evolutionary line.
The time required to hatch an egg can range between 5 to 40 minutes, depending on the capture rate of that Temtem species. Time will only pass as long as the Temtem is equipped in your Squad but you don’t need to move around in order for the egg to hatch.
The FreeTem! Initiative is our first approach to having methods of earning infinite Pansuns and to keep all players entertained after the campaign is over. Take into consideration that this is just one of the methods that will be available in the final game.
The idea is to promote that all Temtem should be free and sent back to the wild. Therefore, you will be rewarded for every Temtem released. Furthermore, each week there will be an additional special reward upon reaching a certain number of freed Temtem. The rewards will be different every week so players are encouraged to check them frequently to not miss anything.
Emotes & Quest Tracker
Temtem is filled with sidequests and sometimes even the main quest can be a bit daunting due to all the different areas of the Archipelago. This is why there’s now a Quest Tracker!
It will show the most recent quests with instructions on how to proceed. In the future, the Quest Tracker will be expanded with a full quest log which will allow you to check every single quest. The last highlighted feature is the emotes! Emotes will allow players to express themselves much better! Currently there’s four emotes available with new ones to come in the future.