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All posts tagged in Crema

  • svgDec 6, 2019Quick Bits

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    I’ve been following this creature-collection MMO, created by Crema, for quite some time now. It may seem very similar to the beloved Pokemon series however it does offer some unique differences such as designing your own home interior, and fertility values for breeding and player emotes for online fun! Since I’ve really been enjoying Pokemon Shield’s multiplayer online features, I can’t wait to discover a variety of new monsters in a game completely designed for online!

    Become the best Temtem tamer and explore the six islands of the Airborne Archipelago! Thanks to a new announcement trailer, we can do just that very soon as Temtem will be available in Early Access January 21st, 2020 on Steam here and Humble Bundle here. The developers note that the Early Access will contain the following: “50% of the story content, three different islands (each with its own unique biomes), co-op campaign, player customization, breeding, Luma hunting, and a competitive rule-set.”

    Don’t worry if you’re not a PC gamer as Crema still has plans to launch Temtem on all major consoles sometime in Q4 2020.

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  • svgJul 25, 2019News

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    Temtem is about seeking adventure in the lovely Airborne Archipelago alongside your Temtem squad. Catch every Temtem and battle tamers around the world. This MMO is created by Crema and has just released its Alpha 0.2.5 with quite the large updates which you can read in more detail from Crema here. You can also check out all the other updates with us right here if you missed them last time. The game is estimated to release sometime in 2020 on PC (Steam), Nintendo Switch, Xbox One, and PS4. Below you can read the highlights on the newly added Breeding system and more!

    Breeding

    If two Temtem are compatible, putting them together in the Breeding Center will create a new Egg. Eggs will eventually hatch into a new Temtem and they will be able to inherit some characteristics from their parents. The two parents will need to be one female and one male and of the same type (i.e. Fire, Electric). If a Temtem has two types, it will be compatible with other species from any of those two types.

    Temtem Fertility

    Breeding Temtem in captivity will generate stress for the participants during the process. This stress is reflected in the fertility value of each Temtem. The fertility value is used to avoid over-exploitation of perfectly bred Temtem. Each captured Temtem will begin with a fertility value predetermined by how good they are (genetically speaking – each SV over 40 will reduce the fertility).

    Each time a Temtem is used to breed an egg, they will permanently lose a fertility point. Additionally, the produced egg will inherit the fertility value from their parents (the lower value between the father fertility and the mother fertility). This way, fertility degradation will be pyramidal.

    Getting and Hatching Eggs

    At the Breeding Center, a new egg will be generated in 40 (real-time) minutes after the couple is deposited. If both deposited Temtem are part of the same evolutionary line, the time will be reduced to 25 minutes. When the time is up, you will be able to get back the couple of Temtem and the generated egg. The egg will hold a level 1 Temtem and the species will be the first form of the mother’s evolutionary line.

    The time required to hatch an egg can range between 5 to 40 minutes, depending on the capture rate of that Temtem species. Time will only pass as long as the Temtem is equipped in your Squad but you don’t need to move around in order for the egg to hatch.

    To read more about the breeding process in Temtem and how to inherit traits, can do the Kickstarter update here.

    FreeTem! Initiative

    The FreeTem! Initiative is our first approach to having methods of earning infinite Pansuns and to keep all players entertained after the campaign is over. Take into consideration that this is just one of the methods that will be available in the final game.

    The idea is to promote that all Temtem should be free and sent back to the wild. Therefore, you will be rewarded for every Temtem released. Furthermore, each week there will be an additional special reward upon reaching a certain number of freed Temtem. The rewards will be different every week so players are encouraged to check them frequently to not miss anything.

    Emotes & Quest Tracker

    Temtem is filled with sidequests and sometimes even the main quest can be a bit daunting due to all the different areas of the Archipelago. This is why there’s now a Quest Tracker!

    It will show the most recent quests with instructions on how to proceed. In the future, the Quest Tracker will be expanded with a full quest log which will allow you to check every single quest. The last highlighted feature is the emotes! Emotes will allow players to express themselves much better! Currently there’s four emotes available with new ones to come in the future.

    Of course for more creature-collecting goodness you can check our articles here: Pokemon Rumble Rush Now More Accessible and Pokemon Masters: A Closer Look With The New Trailer.

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  • svgMay 22, 2019News

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    Temtem is a MMO creature-collecting game heavily inspired by Pokemon and created by Crema, a studio based in Spain. The developers have ended their Kickstarter campaign back in July 2018 and are now in full production. You can get caught up on the basics of the game with us at myPotatoGames here. The game will be released digitally on all consoles and PC with no monthly subscriptions (online only). In addition, the creators intend to add cross-play with a cross-save option. See below for the latest blogs and updates.

    Digital Temtem and TemCards

    A group of scientists, Professor Konstantinos, Tihani, Yareni, Nalla, Dr. Sasaya, and Dr. Hamijo, have been researching technology and Temtem. Together they created a new type of Temtem; Digital Temtem, a Crystal-Electric hybrid. Furthermore, by studying volcanic crystals, they also created TemCards; items capable of storing Temtem (essentially the Pokeball).

    Alpha Content Update 1

    The first Alpha, available since April 2019, “Features the full first island, 30 Temtem, complete single-player mechanics (tamers, wild battles, catching and training Temtem, story, quests…), and basic multiplayer functionality (1v1 battles, chat, persistent online, seeing other players within the world…).” The Alpha updates will all be accessible to old and new backers. Meaning, a pre-order option is soon to come for the game and instant access to the Alpha (for Steam only).

    Aguamarina Caves

    The Aguamarina Caves are a complex of caverns that run deep under the Thalassian Cliffs. The better known entrance is through the Sillaro River, but they’re so huge they even cross the whole cliffs and connect the river to the upper area of the Indigo lake.

    The Caves have five different floors and they include a new gameplay feature: the crystal areas. We don’t want to spoil too much, so you’ll need to go ahead and discover it by yourself. The crystal areas affect how the player moves through the terrain and they will be very present along the whole Archipelago.

    Right now the Caves are a totally optional area to explore and they don’t have too much in terms of interesting new Temtem or items. In the future we plan to re-populate them with some more Temtem so they will become the first area in the game where you will be able to obtain them. They will also hold a special and unique shrine you will be able to reach with the climbing equipment…

    House Interiors

    One of the more prominent features missing from the current Alpha is the option to go inside the houses currently placed on Deniz. This ends today!

    With this patch you will be able to visit the houses and talk with the people inside them. Houses are also usually something optional, but they add so much richness to the lore and the overall feeling of the game we wanted to include them as soon as possible.

    You’ll notice some of the houses are still closed. These houses are “special” places that will open in future updates since they are related to some unavailable features right now. We added an Alpha sign to them so you will know where you can enter or not.

    By the way, almost everything you see in the NPC houses will also be available to player housing. We’re doing everything as flexible as we can so everything works for the player’s houses too.

    Alpha Content Update 2 and More

    The developers are currently working on another huge content patch for the Alpha, which will includes:

    • a whole new Island (Omninesia)
    • new Temtem
    • several new features such as gameplay mechanics
    • new original soundtrack by Damian Sanchez

    However, this second Alpha patch has been delayed a couple of months to approximately June 2019. Consequently, this will also delay the Early Access launch on Steam (estimated September 2019) as well as the final release of the game which was previously slated for May 2020.

    For other Pokemon news, check out our articles on Pokemon Rumble Rush, Pokemon Sword and Shield, and an unnamed Pokemon mobile game.

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