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  • svgApr 24, 2017News

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    [dropcap]C[/dropcap]oncernedApe the developer behind Stardew Valley has announced that version 1.2 is now live for Stardew Valley. The new update adds support for 7 more languages; English, German, Spanish, Russian, Japanese, Simplified Chinese and Brazilian-Portuguese. The patch also comes with some controller improvements. The full patch notes can be found below. The Update is currently only available to PC users, for the console update is on the way.

    Stardew Valley is set to release on Nintendo Switch this summer alongside the long awaited Multiplayer mode for the game.

     

    Patch Notes

    • Translations for German, Spanish, Brazilian Portuguese, Russian, Japanese and Simplified Chinese.
    • When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
    • When using a controller, pressing the back button will skip events that are skippable.
    • Exit to Title has returned.

    Bug Fixes

    • Fixed lighting shader not covering the whole screen on Mac and Linux.
    • Switching from “Windowed Borderless” to “Fullscreen” should now go straight to fullscreen instead of Windowed mode.
    • Wallpapers and floors no longer have a tile placement indicator showing a random object
    • Increased stability of preference-saving code. This should fix infrequent crashes that require the player to delete startup_preferences.
    • Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
    • Fixed a couple of rare crashes that could have occurred at any time during the game.
    • Fixed a typo of the word ‘pronounce’ in the marriage event.
    • Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
    • Farming level now affects crop yield prior to level 10

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    Mario Kart 8 Deluxe Giveaway

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  • svgApr 23, 2017News

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    [dropcap]P[/dropcap]ortal Knight is a free roam Sandbox Action RPG game. Explore randomly generated worlds, craft items, and even team up with friends to do all of this together, every door is wide open in Portal Knight. 505 Games the developer behind the game has released a new video detailing all the main features of the game. The new gameplay footage takes a deeper look at building your character, playing in co-op, building and farming, battling and more. Check out the latest video below.

    Portal Knight is now live with a FREE trial on Playstation 4 and Xbox One, with an official release set for May 19th. The Nintendo Switch version of Portal Knight will be released a little later.

    Features

    • Travel between randomly generated 3D sandbox worlds – Traverse unique environments, meet unique NPC characters, discover creatures and resources for crafting. Explore caves, lakes and dungeons filled with surprises.
    • Tactical action combat – Strike your foes and dodge their attacks in fast-paced 3rd-person battles. Outwit each enemy’s unique AI and choose from an assortment of weapons and spells to defeat them!
    • RPG character classes to choose from and master – Play as a Warrior, Mage or Ranger and customize your appearance, abilities, and gear. Unlock powerful talents as you level up!
    • Epic boss battles – Face off against the Portal Guardians, the most formidable beasts in the realm, in their twisted arenas.
    • Random Events – Adventure in ever changing landscapes. Complete new quests and earn exclusive items in random events across the worlds.
    • Mine and gather resources from across the lands to craft your arsenal and supplies – Upgrade your crafting stations and expand your recipe list to 100+ items, including crafting trees for each class.
    • Build your home with dozens of materials and furnishings – Show off the hard-earned treasure from your journeys. Harvest resources and build grand structures, craft unique furniture, adopt a pet companion and more!
    • Join your friends in 4-person cooperative multiplayer. Work together on the same island to build structures, explore dungeons, and overcome the toughest perils or play separately on different islands.

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  • svgApr 10, 2017News

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    [dropcap]T[/dropcap]he publisher behind the popular farming video game Story of Seasons has teased an announcement in regards to Nintendo Switch – to be made very soon. Reddit user Elyklord has reached out to XSEED games, asking if video games like Trails in the Sky 3rd and both Trails of Cold Steel would come to Nintendos latest console.

    XSEED responded that they are big supporters of the Switch, and they will defiantly make some announcements very soon, however it may not be about the games the reddit user inquired about. Instead the announcement may be for Story of Seasons Switch that is going to be released later this year on the hybrid console. Other similar highly awaited games like Snack World by LEVEL5, which is set to release this summer have yet to make an appearance on the Switch. The sequel to Fantasy Life, will be a mobile only title, and will be released this month on iOS and Android in Japan. You can watch some new exclusive gameplay footage for Fantasy Life Online right here. Here is a list of the most exciting Video Games coming to Nintendo Switch this year, this includes the already announced Story of Seasons Switch.

    Hello $$$$,
    We are big supporters of the Switch so you’ll definitely be seeing some announcements about it from us soon, though it may not specifically be for the titles and series you’re looking for.
    XSEED Games

    source

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  • svgApr 8, 2017Animal Crossing

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    [dropcap]A[/dropcap]nimal Crossing Switch at this point is unavoidable, there have been many signs pointing at the upcoming village simulation to be released on Nintendos latest console. Reggie the president of Nintendo North America announced in a recent interview that all of Nintendos big game franchises will essentially see a Switch release sooner or later. Animal Crossing has grown to be one of the biggest Nintendo games.

    While no formal announcement has been made, the presence of the game on the Switch in various forms such as the user icons, the images in the news section of the console – and more, it is save to assume that a new Animal Crossing has been in production for several years. From a business perspective the next logical step would be to release a new Animal Crossing on Smartphones and the Nintendo Switch. The last installment in the series was released in 2012, a new game is overdue. Furthermore the Animal Crossing Smartphone version has been announced and is set to release anytime after April 2017, the game is supposed to tie in with a Nintendo console based version such as Animal  Crossing: New Leaf Welcome Amiibo or an entirely new game, like Animal Crossing Switch.

    While waiting for Nintendo to step forward and finally announce and release a new Animal Crossing, we are looking at some Animal Crossing Alternatives that you should play while waiting for the new video game in the village simulator franchise to come out.

    Stardew Valley

    One of the biggest farming simulation games to hit the market in the last few years. Stardew Valley combines the best out of Animal Crossing and Harvest Moon and creates something very unique. Exploration, Mining, Fishing, Farming, Dating and so much more make this game an absolute must play. Stardew Valley is available on PC, Mac, Playstation 4 and Xbox One. The video game is even set to be released on Nintendo Switch in Summer 2017, and will be the first console to feature the brand new Stardew Valley Multiplayer experience, although the coop mode is also going to be released on PC,Mac, PS4 and Xbox One after.

    Starbound

    Chucklefish the publisher behind Stardew Valley has also released Starbound. This game shares some similarities to Minecraft. You will be digging and building, but furthermore, there is a huge exploration aspect to it. You can travel from planet to planet, and each has it’s own look and feel to it. You can plant and farm, build houses, and populate each and every planet to your own liking. Starbound really shines when played with friends in the multiplayer coop mode. You can work together to collect materials, explore the different worlds and more. This video game is one of the most exciting and well executed indie games. If you haven’t played it yet, you should watch the gameplay trailer below. Starbound is available on PC, Mac, Playstation Vita, Playstation 4 and Xbox One.

    Store of Seasons: Trio of Towns

    Story of Seasons is considered the new Harvest Moon, and done so rightfully. The 3DS Game is a perfect replacement for the once so successful Harvest Moon series. It features Farming, dating, crafting and more. If you haven’t played the newly released Trio of Towns, then you can watch the gameplay trailer below. The game is now available on Nintendo 3DS.

    The Tomorrow Children

    This one is a unique, but tremendously exciting Open World MMO experience. The Tomorrow Children is a free to play video game on the Playstation 4. The MMO looks and feels like something never seen or done before. This video games puts you in an empty city, that can only survives if you keep providing the things it needs. As you provide power, collect materials, build shops and housing, you will also randomly encounter other online players who help to make the city thrive. The Tomorrow Children can hardly be put in words, so we will let the trailer below speak for us. If you have not played the game yet, we strongly recommend to give it a try. While it is a free to play game with in-game transaction, it is easily being enjoyed without having to spend any money on it. The MMO video game is currently available on Playstation 4.

    Rune Factory 4

    This game is as close as it gets to Animal Crossing and Harvest Moon. While it features farming, and some building elements the video game also focuses on exploration and adventuring Rune Factory 4 has been a fans favorite for a good reason. The game is available for Nintendo 3DS.

    These Animal Crossing Alternatives should help you fill the gap between now and a new Animal Crossing. Rumors are circulating that the frequent delay of the Animal Crossing Smartphone version is due to the fact that Nintendo is holding back until they are ready to announce the all new game in the franchise for the Nintendo Switch. We will update on the topic as soon as there are news to report.

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  • svgApr 7, 2017News

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    [dropcap]S[/dropcap]quare Enix has made some big announcements this week. After expressing their full support for Nintendo Switch, they have announced another game in direct competition to Harvest Moon, Pokemon and the beloved Animal Crossing. RE:LEGEND is a video game about farming, exploring, village management and just so much more.

    You will start the game by waking up washed ashore on the beach, with no memories. You will have to start a new life, and find ways to recover your lost memory. But before it gets to that you have to start cultivating the island, make friends with villages, expand the village, do some farming, fishing, planting and cutting down trees. It is up to you how you tackle the game. You will also be able to raise your very own magical creatures, this is is similar to Pokemon except instead of catching you can also raise them yourself.

    According to Square Enix the developer behind RE:LEGEND, the game focuses on 4 major features:

    • Farming(Grow crops on land/sea, keep fishes)
    • Tame and raise Magnus(Monsters)
    • Adventure(Story, Crafting, Fishing, Mining, Logging.etc)
    • Recruit NPC(Village expansion)

    RE:LEGEND Details

    You can play alone, but what is the fun in being lonely? You can invite up to 3 friends to play along with you in Multiplayer.

    Magnus are little magical creatures that roam around the island, you can tame everyone of them. They will aid you in different ways, and can be very useful for farming, fishing, traveling, in combat and more!

    They will also grow and evolve depending on your care, so each of them has unique evolution conditions. Once the Magnus has grown enough and you have gained their trust, you can mount them and use their abilities at will. These abilities will be helpful in your adventure in many ways so make sure to take good care of them!

    Square Enix re legend farming

    Vokka islands ground soil is as fertile as Hawaii and therefore perfect for cultivation and farming. You can do so on the ground or even underwater. You can plant different crops all year around with different kind of plants to be raised. Each season has it’s own crops, that once fully grown can be sold for in-game gold.



    You can fish, and all the fish you catch can be sold for gold, or you can even keep them in your own farm and watch them swim around in your pong or aquarium!

    Square Enix re legend fishing

    Whatever skill you want to master in the game, practice is the key! The more you exercise a certain the skill, the better you will get at it. If you fish a lot you, will start getting more and better fish. If you farm a lot, your farm skill will increase and crops will turn out better with a greater yield.

    Example of Living Skills:
    Mining, Fishing, Logging, Crafting, Farming, Weaponry and much more!

    Square Enix re legend vokka island
    Vokka Village is where your new life begins! Befriend local villagers and celebrate exciting festivals while having a good time together. Pay attention to their needs and help them out in their daily lives, and they will reward you accordingly.

    You can recruit more villagers into the village during your adventure, and having more villagers will expand the village. This will allow you to gain access to better resources, and who knows you might even be able to recover your lost memories?

    RE:LEGEND is currently in development for PC, a first gameplay trailer has been released and can be watched below. This game shares also a lot of similarities with Ooblets, you can read our interview with the Ooblets Developer here. We have recently mentioned that Square Enix has announced it’s full support for the Nintendo Switch, we wouldn’t be surprised to see a port of this video game on Nintendos new Console.

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  • svgMar 27, 2017Interviews

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    [dropcap]A[/dropcap]nimal Crossing fans have their eyes on Mineko’s Night Market for quite some time now. Only very little was known about the upcoming social simulation game – up until now! In a new interview with Brent, the creator behind the game, we were able to get some burning questions answered. Some may know him from his stunning work on Road Not Taken or the beloved MMO game called Glitch, that also had shared a lot of similarities with Animal Crossing. Now of to a new adventure, Brent was kind enough to spare some of his time to answer a few questions we had about Mineko’s Night Market.

    As we started our interview, we were especially intrigued to know more about the main activities in the game. As the first gameplay trailer (watch below) had hinted at farming and mining. When we asked Brent about this, he stated “We will have things like fishing, mining, and gardening, but those are almost secondary, or complementary, to the nature of exploring the world“.  

    Exploring and adventuring the world, is something that other similar games have been lacking in, only providing a rather small world with little to no exploration elements. Fans of the Animal Crossing series have long asked for a bigger village allowing for more exploration. We can’t wait to uncover all the hidden secrets in Mineko’s Night Market.

    Minekos Night Market Mining

    Mineko goes mining for some Sparkly!

    Furthermore we asked Brent what he thought about people comparing his work to Animal Crossing, his thoughts on this “It (Animal Crossing) was a huge inspiration for sure! I think we’d like to share that same general feeling of a happy world, community, and general pleasantness..“.

    On the question whether or not he wanted to release the game on other platforms than just PC and Mac, Brent explained he is open to bringing the games to consoles and even expressed his excitement about a possible Nintendo Switch Port,”We would LOVE to get on the Switch” he says.

    You can read the full interview with Brent on Mineko’s Night Market below.


    Mineko’s Night Market

    myPotatoGames: In the first trailer we could see some mining, fishing and what seems to be farming. What main activities can players look forward to in the Game?
    Brent: I can’t really say there are dominant activities that would occupy a player’s time more than others. We will have things like fishing, mining, and gardening, but those are almost secondary, or complementary, to the nature of exploring the world, forming relationships with townsfolk, and learning about the mysteries of the town. There will, however, be a unique event for every market of the year (16 in total) featuring activities like cat racing, sumo suit wrestling, and the karaoke contest, replayable on an annual cycle. I am hoping those would be the activities players look most forward to 🙂

    myPotatoGames: We also couldn’t oversee what appears to be a crafting bench in the first trailer – will there be a crafting system?
    Brent: Yes, there will be a crafting system. The crafting shown in the trailer is a rudimentary version of what it will ultimately be like. We are not looking to focus a ton of the players’ time on grinding on the resource > craft > sell loop, so I think we have some leeway into making the experience less gruelling than the term “crafting” seems to infer nowadays. What we are aiming for would be more akin to “Wario Ware meets Cooking Mama” where the player faces a gauntlet of microgames in order to create items. We are not quite there yet, but getting there!

    Minekos Night Market Crafting

    myPotatoGames: Players will be able to run a shop in the game. What can players sell? Can crafted items be sold? Will players be able to set prices? Change the look of the store?
    Brent: Yes! Mineko will be able to sell crafted goods at her night market booth. A big part of selling your own goods is bartering with customers. So you won’t be directly setting prices on items, but rather tailoring your sales approach on a per-customer basis. Getting to know the townsfolk, learning what they like to talk about and what they’re interested in and negotiating deals based on gathered knowledge will be a big part of the merchant simulation portion.

    Minekos Night Market Shop

    myPotatoGames: Is Mineko homeless or does she have a home? If so can a player customize it?
    Brent: Mineko lives with her father in town. We likely won’t focus a lot of development on home customization, although special rewards/trinkets/collectibles will have a space for displaying. Most custom arrangement in the home, if any, will be for functional purposes. Showing/hiding particular tool benches/storage containers, setting up items your pets may be able to use, etc.

    Minekos Night Market Home

    myPotatoGames: It seems the town has a cat problem. Do the kittens serve a purpose besides being super adorable?
    Brent: Cats in town are not considered a problem, in fact, they’re worshipped. They also provide a valuable resource for crafting– hairballs!

    myPotatoGames: Many people compare the game to Animal Crossing, do you feel that Minekos Night Market has a lot of similarities to AC?
    Brent: It was a huge inspiration for sure! I think we’d like to share that same general feeling of a happy world, community, and general pleasantness, but at the same time introduce more exploration and narrative to it.




    myPotatoGames: Speaking about Animal Crossing, players love decorating, especially for seasons like Christmas. Will Mineko’s Night Market feature anything similar to that? i.e decorating the town, or a home ( if applicable ).
    Brent: We likely won’t have a ton of decorative options in the home, as mentioned earlier, but decorating your market stall is something we’d still like to explore in depth. Thinking of various ways players could upgrade or deck out their stall for various holidays at a cost with the benefit of attracting more prospective customers is interesting. As long as there is functionality or practicality to it, we’ll be open to exploring customization features.

    myPotatoGames: How big is the world in the Game? Is there room for exploration?
    Brent: We haven’t sorted out exactly how big the world will be yet, but it will be quite large due to the number of different areas we will have, multiplied by the fact each area will have multiple scenes. The world will consist of multiple smaller towns, a more modern downtown area, countryside, a region with shrines/temples, beach/ocean, the multi-levelled Mt. Fugu, just to name a few. So yeah, the world is going to be a pretty decent size.

    Minekos Night Market Exploring

    myPotatoGames: What would you say is the ultimate achievement in the game? Running a successful shop? Having a town full of cats?
    Brent: As tacky as it sounds, the ultimate goal for the player is what they make of it. There will, of course, be a few longer term meta goals for the player such as restoring the Night Market back to it’s glory days and discover the mystery behind Abe the Sun Cat, but the path you choose in achieving those goals are up to the player.

    myPotatoGames: Do you consider integrating any sort of Multiplayer to Mineko’s Night Market? Perhaps a 2 player co-op?
    Brent: There are no plans for multiplayer. It may be too cumbersome to retroactively fit multiplayer into this game as-is, but would love to do a standalone multiplayer title using some of the same themes.

    myPotatoGames: The Game is visually stunning. Did you develop the art style ? And what are your responsibilities on the project?
    Brent: Thank you! We are a two-person team. I (Brent) do the art, programming, and silly dialog, while Brandi handles bigger picture story writing, producing, and lead QA, and both of us share design discussions equally. Almost every part of the game’s design has both of our hands on it.

    Minekos Night Market Winter Cats

    myPotatoGames: What Platforms do you plan to release the game on? The Nintendo Switch seems to be a good fit!
    Brent: As of now, just PC and Mac. We are definitely looking into a couple consoles in particular, but no confirmation yet! We would LOVE to get on the Switch. So if anyone from Nintendo is reading this, GET IN TOUCH.

    myPotatoGames: Do you have an anticipated release window?
    Brent: We’re shooting for late 2018.

    Big thanks go to Brent for providing all the information on Mineko’s Night Market. We will continue to deliver news about the upcoming game – so be sure to check back for more on Mineko’s Night Market!

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  • svgMar 23, 2017News

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    [dropcap]F[/dropcap]rontier Days: Founding Pioneers is a town building simulation game, with a lot of attention to detail. The game lets you be the creator of a whole new world. Build, decorate and manage your very own village. It is up to you, to colonize the new land, feed your pioneers and create a thriving community. An  endless amount of customizations, buildings, and things to do will make you keep coming back to the game. We are taking a first in-depth look at Frontier Days: Founding Pioneers on Nintendo Switch.

    Getting Started

    The first thing you may notice, is how complex this game really is. The level of depth, and customizations are a truly welcome surprise. And once you jump into the story mode, you are greeted by Jessica who will provide a wonderfully detailed tutorial that will teach you the necessary mechanics to feel right at home. The controls and UI are very easy to navigate, given that Frontier Days: Founding Pioneers is the first Nintendo Switch game fully utilizing the touchscreen functionality. In handheld mode, we often found ourselves jumping between joy-con and touchscreen controls, taking the best out of two. This was especially useful later on in the game when we had more pioneers to mange, assigning a task was done very quickly with only a few tabs on the screen. Placing a new building for instance, was a lot more accurate and easier using the joy-cons.

    frontier days founding pioneers nintendo switch

    Frontier Days: Founding Pioneers captures the core elements of City building simulations like Sim City, Civilization or Cities: Skyline. But what puts a heartwarming twist on this game, are the pioneers. Once you start putting your people to work, you will also begin to feel strangely attached to everyone living in your little ant farm. It is your responsibility to take care of every pioneer you invite into your town. Every person will have to have a purpose. You can assign different occupations that will help advance the town and benefit one another. Some pioneers will need to do farming others do fishing – to produce enough food to fill everyones tummy. Others may need to cut down trees and mine rocks. Resources are needed to place new buildings, and decorations. It seems that there is always something to do, and the shortage of pioneers you will experience in the beginning will have you struggle on where you want to put your people first. As by the end of each year you are faced with a hefty bill for buildings upkeep and more, you will want to make sure to generate enough money from your farms, markets etc. to keep your head above water.

    Building your Town

    Every building in the game that produces resources such as the sawmill that can output logs, will also generate trash in the town. Even though this is not a big problem at the early stage of your village, as your town becomes bigger, your pioneers will feel increasingly unhappy living in a dirty town. You can boost their happiness by creating a beautiful looking city, place paths, and decorations to enhance the look and feel of your village. You will also be able to place a recycling center helping to get rid of all the garbage. A stunning looking village will not only be eye candy for you, the player, but your people will thank you as well. Happy pioneers are more productive!

    The world map is big enough to not be concerned about placing your buildings as tight as possible. Getting from your town center to the sheep herd outside your town can take a while. Luckily you can have pets and horses that can help you complete your activities faster and more efficient. A horse can help you harvest a field faster, or you can ride it to get around places even quicker. But there is more than just horses, you can make any wild animal your pet. While you explore your world, you will encounter sheep, bears, pigs and more. Every animal in Frontier Days has a purpose to it’s existence. Sheep will provide you with cotton, that can be turned into yarn, using the weaver building you have placed in your town.

    Frontier Days: Founding Pioneers Nintendo Switch

    Quest, Achievements and more ..

    Throughout the story mode you will be challenged with many quests. Each quest asks you to accomplish a certain goal. Place new buildings, mine 20 ore, or harvest 10 fields just to name a few. Upon successful completion of your quest, you can earn useful rewards. Some will spoil you with hundreds of gold coins, others will hand you some resources. The real treat however, are the “Invention Cards” these cards can be a life saver. Every card comes with a special perk, like making your fields more productive, or increasing the resell value of certain resources.  You can use these cards whenever you need them the most, there is no obligation to play them the moment you earn them.

    There are also dozens of achievement to earn. These will keep you motivated to challenge yourself in the game. The system works similar to what you may be used to from other games and platforms similar to the trophy system on Playstation 4 and Xbox One. It is straight forward, simple and a lot of fun.

    frontier days nintendo switch achievements

    Don’t Underestimate the Music

    Every fan town building games knows how important the background music really is. You will essentially listen to it for hours at time. An annoying soundtrack can ruin the entire experience, no matter how good the gameplay is. Turning the sound off and playing a game in complete silence is an option, but not a good one. Luckily Frontier Days comes packed with a fabulous set of songs. The background music accompanies the pioneer game extremely well, the tunes played on guitar, mandolin, and fiddle is something we would listen too even if we didn’t play the game. Once you hear the jingles play, you will be set into the right mode for a bit of pioneering.

    Final Thoughts

    We have spent well above 15 hours in Frontier Days: Founding Pioneers and it has truly caught us by surprise. Even after so many hours in what is considered a small game priced at only $9.99 – we feel there is just so much left we want to do. The game has a good amount of depth, providing dozens of hours of fun. The games story mode is challenging and will defiantly occupy for a long time. And we throughly enjoyed the sandbox mode, this is where the game really shines. Playing without a set goal, made the game feel a lot more relaxing and slow paced, similar to an Animal Crossing game that you can pick up whenever you have a few minutes to check-in on your villagers, add a few buildings, do some exploring and maybe beautify your town just a little more. The game is currently priced at only $9.99 in the Nintendo eShop, at this price tag we would recommend to add the town simulation to your Nintendo Switch games library, it is by far one of the strongest 3rd party games currently available for the Nintendo Switch.


    You can buy Frontier Days: Founding Pioneers on the Nintendo eShop for Nintendo Switch and Nintendo 3DS.

    Big thanks to ARC SYSTEM WORKS for providing the review copy of Frontier Days: Founding Pioneers.

     

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  • svgMar 21, 2017Interviews

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    We recently had a chance to sit down and speak with Rebecca one of the two creators behind Ooblets. Rebecca is handling the programming and art development on her own.  Even though she is handling a 2 person full time job, she was kind enough to take some time and answer some questions, that fans of the game are burning to know.

    When we asked about the possibility to play with friends, Rebecca stated that there are currently no plans to add a 2 player co-op mode to the game, however, she would love to add a multiplayer mode to a possible Ooblets sequel in the future. Furthermore, she also went into greater detail about the main activities in the game, and what she is most excited about  “is the player’s house upgrades, decoration, and item placement“. Player housing is always an exciting addition to any game, being able to create your home, and have a place to return to at the end of the day is something many players enjoy.

    Rebecca also defined the core gameplay of Ooblets a little more. As she explains “The main activities are farming, exploring, battling, running a shop, and customizing stuff like your character, your Ooblets, your house, your shop, etc.” We were especially excited to hear about the possibility to run your own shop in Ooblets, and we can’t wait to hear more details about the shopkeeping feature in the game.

    She also pointed out that given this project is based on the power of two people it may be unrealistic to expect Sims-like customization levels in regards to housing. Animal Crossing, Stardew Valley and other similar games do offer housing customization to some extend as well. As Ooblets has so many different activities to offer, players will be busy enough exploring all the other options, without having to worry about the depth of building level in the game.

    Ooblets is packed with tons of features, and a level of cuteness not seen before. You can read the full interview with the lead programmer and lead artist on Ooblets below.

    myPotatoGames: Are you considering to add a Multiplayer mode to Ooblets?
    Rebecca: I think Ooblets co-op would be amazing, but with a two person team and the entirety of the game programming falling on my shoulders, it’s not feasible to include it and still get the game out in 2018. We’re hoping to maybe include multiplayer in a sequel if there’s enough interest.

    myPotatoGames: Are there plans to have custom content?
    Rebecca: There are no plans for that but it’s not completely out of the question. We do run the risk of spreading the game too thin with too much customization.

    myPotatoGames: Do you see Ooblets hitting more platforms than just PC and Xbox One? Perhaps the Switch?
    Rebecca: We don’t know what the future will hold!

    myPotatoGames: Is “Badgetown” customizable in any way? Can you decorate it or place buildings?
    Rebecca: You’ll hopefully be able to rent at least one building in Badgetown, but I don’t know about placing buildings or decorating. We’ve had a lot of plans for more town customization but they’re honestly likely not going to make it in given all the other big systems we still have left to implement. That’s another of those things that if there’s enough interest after release, it might be good to include in a sequel.

    myPotatoGames: Will Ooblets feature a social system similar to Harvest Moon and Stardew Valley where you can get married to an NPC?
    Rebecca: While we do get a lot of requests for this, we’re not currently planning it. There may be some sort of personal relationship mechanic for how friendly you are with various NPCs, but we’re probably going to avoid romantic relationships altogether.

    myPotatoGames: Do you work alone on the game?
    Rebecca: The team is me and @perplamps who is the game designer, community manager, and general businessy person. I do the art and code. We’ve had a few small things done by freelancers and we’re hoping to get more freelanced work added as we go along. In terms of non-development help, we’re super thankful to all the support and encouragement we get from our publisher Double Fine, our Patreon backers, and all the people who enjoy (and especially those who share) our content on Twitter, Tumblr, and Facebook.

    myPotatoGames: What is your favorite activity in Ooblets as of right now?
    Rebecca: The thing I’m currently most excited about is the player’s house upgrades, decoration, and item placement. I’m a little bit afraid that people are thinking Ooblets has Sims-level customization which it totally won’t have, but you will be able to buy and collect furniture and items to put around your house and farm.

    myPotatoGames: What main activties can a player expect in the game?
    Rebecca: The main activities are farming, exploring, battling, running a shop, and customizing stuff like your character, your ooblets, your house, your shop, etc. Some of this stuff will obviously be a lot lighter than it’d be in a AAA game but we’re hoping that there will be dozens of hours worth of content and gameplay.

    myPotatoGames: Are there seasons and/or weather in the game?
    Rebecca: There’s some weather (well, rain) already implemented, but we’re not currently planning on seasons. Instead, there will be different biomes and weather depending on the region you’re exploring. One region might be snow and ice based while another would be a desert, and the crops you can collect there might require special care to grow back on your farm (like special greenhouses, soil, and planters).

    myPotatoGames: What inspired you to start this project?
    Rebecca: Our inspirations are pretty close to the surface!

    Thank you so much Rebecca for answering our questions, and letting us be a part of the development progress of Ooblets. If you want to support the Ooblets team you can do so by joining the Patreon here. You can join Rebecca on Twitter here. Ooblets is currently set to release on PC and Xbox One. Check back for more information on Ooblets in the very near future. In the meantime you can enjoy the announcement trailer below.

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