retro Archives - myPotatoGames

All posts tagged in retro

  • svgMar 21, 2024Indie Highlight

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    Set out on an exciting adventure in this whimsical exploration platformer Promenade! The Great Elevator has been broken, and its cogs are now scattered across the world. It’s up to you to explore the world and find those missing cogs. You’re not alone, though. Your trusty little poulp friend has many abilities that you’ll find useful in your journey.

    Promenade is a colorful and cute game that features a unique world full of puzzles, mysteries, and so much more. Encounter unique characters. Explore dungeons and defeat the bosses you find there. Use different items you find to your advantage, too. Nothing is off limits! 

    Inspired by classics like Mario 64, Banjo-Kazooie, Spyro, this game is sure to be entertaining. 

    Release Date

    You can find Promenade on Steam, Switch, Xbox, and PlayStation now!

    Re:Fresh is another cozy platformer you should check out!

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  • svgNov 23, 2018News

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    [dropcap]R[/dropcap]ollerCoaster Tycoon Adventures (RCTA) is an upcoming amusement park simulation game developed exclusively for the Nintendo Switch. Developers of the popular RollerCoaster Tycoon franchise, Atari, have announced that RCTA will be available in Europe on the 29th November, and in North America on the 13th December.

    Despite criticism over Atari’s need to crowdfund RCTA, as well as concerns that the Switch console won’t do the game justice, Atari has said that the game is “built from the ground up to take advantage of the Switch’s best features.”


    • 3 Exciting Game Modes: Adventure, Scenario, and Sandbox.
    • An all-new Event System in the game’s Adventure Mode
    • 7 Types of Customizable Coasters: Wooden, Steel, Winged, Hyper, Inverted, Dive, and Accelerator.
    • More than 50 vibrant colors to choose from when customizing rides, roller coasters, shops, and restaurants.
    • Improve the landscape of your park by placing and altering paths, foliage, and river tiles.
    • 4 Distinctive Park Locations: Alpine, Moon, Canyon, and Tropics.
    • Over 200 rides, restaurants, shops and decorations available for placement. 
    • Intuitive JoyCon and Touchscreen Controls provide freedom to play how you want.
    • Seamless play between dock mode and handheld mode lets you play anywhere!
    • Runs at 1080P docked, and 720P in handheld mode.

    The game can be purchased digitally through the Nintendo eShop, or as a physical copy from retail outlets. UK Switch owners can pre-order the game at Argos for £39.99.

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  • svgOct 23, 2018News

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    [dropcap]I[/dropcap]t’s no secret that pixel-art-stylized games are popular right now (we even recently wrote an article about our favourites). Pixel-art-stylized video game fans will be pleased to hear that there is another game in development. Developer’s Aloft Studios are currently working on a Zelda-inspired game entitled Hazelnut Bastille, which they hope will bring some retro vibes and SNES magic to the Nintendo Switch console.

    Hazelnut Bastille is an upcoming Zelda-esque 16-bit JRPG Metroidvania game that has been confirmed for PC, Mac, Linux, and more recently, Nintendo Switch. The game has been compared to Chrono Trigger and Golden Sun. It currently has a tentative mid to late 2020 release window.

    Aloft Studios is a small indie game studio who have emphasised that quality is of utmost importance to them.

    Additionally, composer Horoki Kikuta (who is known for his work on Secret of Mana) has joined the Hazelnut Bastille team as a celebrity guest composer.

    Aloft Studios have given the following information about the game in a previous interview with Nintendo Life:

    “The timescale for this release will either be simultaneous with our PC / Mac / Linux release, or following some months after, as funding and development time ultimately allows, but we would very much like to see a release across all four of our starter platforms if it proves possible!”

    “Hazelnut Bastille, for PC, Mac, and Linux, and now Nintendo Switch, is a lush, topdown Metroidvania in a 16bit JRPG style, which seeks to continue the great lineage of superior design from the mid 90’s- the moment in time when mainstream 2D titles reached arguably their greatest level of refinement, in titles such as Super Metroid and Link to the Past. We seek to emulate this period in most ways, from graphic presentation to audio production, to general level design philosophy. Hazelnut Bastille tells the story of a young woman who travels to a foreign shore on the outskirts of her world, in order to seek out the promised gifts of mythological ancients, in hopes of retrieving something which was lost to her. On the way, her story becomes irrevocably intertwined with the lives of those living in this far off land.”

    Kickstarter for the game launches today (23/10/18).

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  • svgAug 12, 2018News

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    [dropcap]P[/dropcap]icontier is an upcoming pixel art-stylized miniscape RPG. The game’s retro 2D art style, alongside its life simulation elements, make it comparable to Stardew Valley and the original Harvest Moon games.

    Picontier is designed by indie label SKIPMORE, who are best known for their Fairune and Drancia series titles. It is being published by Flyhigh Works Co., a company established in 2011 that specializes in localizing Japanese, English and Chinese titles.

    It has recently been announced that the PC version of the game will be released via Steam this winter. Whilst FlyHigh works did not mention other platforms in their recent broadcast, the game has previously been announced for PS4, Switch, and 3DS.


    Picontier is a mini RPG game that allows players to enjoy slow-living on a whimsical island after being washed ashore. Its life simulation elements include farming, crafting, fishing, and mining. Like Stardew Valley, the game also appeals to the more adventurous of gamers by offering excitement. In this instance, players can journey to the dungeons to fight monsters. Additionally, the game contains a charming story and a variety of strange island creatures to communicate with. The game therefore seems to tick all the boxes where depth is concerned.

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