Nathaniel, Author at myPotatoGames - Page 4 of 9
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  • svgJul 2, 2017News

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    [dropcap]I[/dropcap]t seems like just yesterday Nintendo announced the first new fighter for Arms on the Treehouse Live stream. However, now everyone really got to see that. So to punctuate that Max Brass will be releasing for Arms sometime, this month, Nintendo has given us a trailer. This trailer shows off Max’s abilities and default loadout in action on his home stage, the Sky Arena.

    Max Brass Breakdown

    Here’s the short version of Max’s abilities and weapons. He appears to be a very aggressive tank sort of fighter. His default arms are a fire fist (that may puff up like the Bubb?), a grenade fist, and an explosive Whammer. The heavy emphasis on damage and knockdown suggests that Max Brass isn’t intended to be played defensively.Aside from that, Max Brass’s abilities are actually inherently defensive

    Aside from that, Max Brass’s abilities are actually inherently defensive. When he charges up, he gets buff, which allows him to take weaker hits without flinching. He also gets a parry ring (just like Spring Man) when he cuts the animation off. Initially, we were told he had a similar comeback ability to Spring Man, so we wonder if this replaced it or if the information was incorrect (or misunderstood on our end.) Either way, it’ll be interesting to see how this shakes up the meta.

    You can watch the video below, if you want to see the new Arms fighter in action. If you want to see the initial reveal of Max Brass at E3, check this article here. Or go here, if you’d like to read our review of Arms.

    https://www.youtube.com/watch?v=AzXafRDvNxI

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  • svgJun 24, 2017News

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    A YouTube gaming news and analysis channel on YouTube recently uploaded an interview between them and a couple of the creators of Arms. They asked a number of questions that were mostly a matter of curiosity, but there was one substantial comment in all of this. Arms will not only be getting new characters and stages but also new gameplay modes.

    There were other interesting talking points, of course. The game originally used Mario and Link models instead of new characters. Link used his hookshots, which they decided looked too stiff. They wanted the arms to extend from the shoulders. That’s why Arms has all original characters. At that point, they knew they’d need to create new characters to suit what they wanted to see.

    As a fun sidenote, Mr. Yabuki doesn’t see any Arms characters joining Mario Kart, but he never said anything about Smash! (Of course, that’s really up to Sakurai, so this means nothing.) There’s also another cool bit of info in here. They do intend to do balance patches for Arms, though they didn’t say it would be solely for competitive benefit. They have online data from the testpunch, which points to Ribbon Girl and Mechanica being strong players. Helix, on the other hand, had really low numbers, but they found that players who stuck with him found success later on.

    There are more little interesting tidbits to discover in the full interview video. We’ll link that below, in case you’d like to watch it. You can find our review of Arms here, if you want to know more about the game. We’ll be sure to cover any news regarding the Arms updates in the future.

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  • svgJun 20, 2017News

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    [dropcap]T[/dropcap]he UK Switch eShop has a surprise for us, this week. The Coming Soon page lists Rocket Fist, which is a game that’s currently out on Steam. Rocket Fist is a top-down arena-based action arcade game about playing dodgeball with explosive rocket fists. (Roll credits!) It looks manic and crazy and lots of fun.

    Nintendo announced Rocket Fist for the Wii U eShop at first, but it looks like the Switch was a more favorable home. The game is listed to be coming out on July 13th in the UK for a price of £8.99. We suspect this title will release to the NA eShop at around the same time for something like $11.99, but that’s just an estimate. However, we can still look forward to Rocket Fist in the near future, since the Switch isn’t region locked.

    Below, we’ve included the trailer for this game, as we likely couldn’t do it justice with words alone. Hopefully this looks like something you can play with friends whenever they come over. We imagine Rocket Fist will be quite the party game once it’s fully portable on the Switch. You can also visit the developer’s website, if you want to know more about the features. You can find that right here.

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  • svgJun 20, 2017News

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    [dropcap]L[/dropcap]ast night, Nintendo hit us with a surprise firmware update. This was Nintendo Switch Update 3.0.0. While the update adds very little in the way of features or apps we were hoping to see, it does add some great stuff. Just to mention a few stand-outs, you can now locate missing Joy Cons by making them vibrate. You can also add friends from you Wii U or 3DS friends list. You can use a USB keyboard instead of the on-screen one. You can also use wired communication for the pro controllers (something I’m sure Smash fans will be pleased with whenever that becomes a thing).

    Rather than ramble off the entire list in one paragraph, though, we’ll just show you everything below. Nintendo actually gave us patch notes, so it would be a good idea to use them.

    Nintendo Switch Update 3.0.0 Patch Notes

    • Register a channel to receive News for specific games
      • To register, head to News > Find Channels
    • Add friends from your Nintendo 3DS and Wii U Friend Lists
      • To add friends, head to your My Page on the top left of the Home Menu > Friend Suggestions
    • Receive notifications when your Friends go online
      • To turn this ON/OFF, head to System Settings > Notifications > Friend Notifications
    • Find paired controllers within communication range by activating the vibration feature
      • To search, head to Controllers > Find Controllers
    • Change the user icon order on the Home Menu
      • To change order, head to System Settings > Users > Change Order
    • Select from 6 new Splatoon 2 characters for user icon
      • To edit your user icon, head to your My Page on the top left of the Home Menu > Profile
    • Change the system volume from the Quick Settings
      • To access Quick Settings, hold down the HOME Button
    • Lower the maximum volume for headphone or speakers connected to the audio jack
      • To lower the max headphone volume, head to System Settings > System > Lower Max Headphone Volume
        * This setting will be ON when Parental Controls are enabled
    • Change display colors to Invert Colors or Grayscale
      • To use this feature, head to System Settings > System > Change Display Colors
    • Connect a USB keyboard to the dock to type whenever the keyboard is on the screen
    • Use the Nintendo Switch Pro Controller via wired communication by connecting the USB charging cable
      • To enable, head to System Settings > Controllers and Sensors > Pro Controller Wired Communication
        * The NFC touchpoint on the Pro Controller will be disabled while the controller is using wired communication.
    • Update connected controllers
      • To update, head to System Settings > Controllers and Sensors > Update Controllers
      • Added a feature that suggests deletion of software data when insufficient space when downloading other software
        * User save data is not deleted

    General system stability improvements to enhance the user’s experience, including:

    • Resolved an issue that caused game software updates to fail and prevented the software from starting
    • Improvements to prevent unintended HDMI input change with certain TVs while the console is docked in Sleep Mode

    Source

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  • svgJun 18, 2017News

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    [dropcap]N[/dropcap]intendo has finally released Arms, the fighting game they’ve been touting since the January presentation that gave us our first look at what was coming to the Switch. It’s incredible to see that the game still plays as fluidly as it did during launch. However, now that all the features are available to us, it’s time we gave this game its full review. How does the game stack up against other fighting games? Do the game modes do what they need to do? Is Arms going to survive in the competitive scene or even in the party gaming scene? So let’s dive in and answer some of these questions!

    Gameplay and Mechanics

    The emblem on the top left is your current rank.

    Diving right into the meatiest part of the game, we have the actual gameplay. Nintendo is known for games that make you want to play them more when you see someone else playing them. There’s no question that the same can be said for Arms. Like any fighting game, Arms can be fast and frantic, or slow and paced. How quickly the game moves depends on the players and by extension, their chosen characters.

    Arms revolves heavily around a rock-paper-scissors mechanic seen in most fighting games. Grabs beat blocking. Blocking beats attacks. Attacks beat grabs. However, this isn’t as straightforward as it sounds, at first. Just because you punch doesn’t mean you won’t get grabbed, as blocking opponents can counter you by dashing with their guard up. Or perhaps an opponent in the air drops down just as you start to punch them, avoiding your fist and following with a grab.

    Flow of Gameplay

    This kind of complexity can lead to some stress on the part of newer players. Perhaps someone tried to punch through a grab only to get grabbed, anyways. They might feel they were punished despite reacting properly. However, they were baited, which leads me to a key point about this game. Arms allows you to moderate the time you have to react to what your opponent does without directly altering their options. That is, when you play up close and personal, the game becomes about making reads and the usual fighting game fare. However, when you fight from a distance, it gets more reactionary.

    I clearly didn’t do so hot in this match.

    For this reason, many matches, when played defensively become a game of chicken. The first person to act will usually get hit. Then, with less health, they’re now pressured to get more aggressive or risk being timed out. This leads to them being reacted to some more, which ends poorly. The game is a slippery slope, in this way. Playing more aggressively against defensive opponents often ends poorly. However, if you play passively against a defensive opponent in the lead, they’ll happily run out the timer.

    That’s not really a problem on its own, but it does mean that, at least for now, higher level play will be very defensive. This will inevitably rely on matches dragging on, which will push away a lot of competitive players. It’s hardly a death sentence, but will likely limit the game’s competitive appeal.

    Controls

    I honestly applaud Arms for using motion controls as its primary control scheme. This, more than anything, makes it stand apart from any other game out there. And as expected, Nintendo made sure you could play Arms with any controller available to the Switch. Since not everyone is fond of motion controls, this is nearly a necessity for the game to function for many.

    On that note, however, the actual controls screen makes the game a little more confusing than necessary. That is, it doesn’t list what every button does. They only tell you to punch with A and B when honestly, the triggers feel more natural for this. Further, playing with two players, people are bound to notice that the second player has no control or options anywhere. In fact, throughout the entire game, the second player is always just an add-on. Nothing more.

    Game Modes

    Now, we already have an article giving the run down on a lot of this, which can be found here. It briefly goes over each of the basic gameplay modes. The main menu has the major categories set up: Grand Prix, Versus, Party Mode, Ranked Battles, play with Friends, and Local (LAN). Grand Prix is the closest this game has to a story. It’s somewhat bare bones, though, even for a fighting game. The main story is that your character has entered a tournament and you want to win. The only thing of interest that happens is at the end if you’re playing on a high enough level, but I won’t spoil that for you.

    Arms Doubles Grand Prix

    Grand Prix with two players makes every match a doubles round.

    Suffice it to say, this game takes a lot of its direction from Super Smash Bros. The game modes kind of mirror what Smash on Wii U had available. A campaign, a For Fun mode, and some mini-games that could arguably feed into teaching the gameplay. However, while Smash was absolutely packed with content, Arms seems to give you what it thinks you NEED and not much more. It’s really a lot more like Splatoon, in that regard.

    Also, there are currently ten characters available to play as and a secret character (not really a secret anymore) that will become playable whenever the first DLC drops. He even has three arms of his own, but we won’t get into that, here. Which yes, each character has three Arms that are particular to them, though you can use these Arms as any character, as long as you unlock them through the Get Arms mini-game. Pay in-game money to play a single player skill shot mini-game for a chance at some new weapons to play with.

    Ranked Matches

    So, this mode is actually locked when you first get the game. They want you to play through Grand Prix on level 4 or higher before you can start joining in on ranked matches. This is possibly one of my biggest gripes with the game. I understand that this is too keep ranked from being flooded with try-hards that don’t understand the core gameplay. However, I don’t think making them fight AI opponents is an elegant solution.

    Any fighting game pro will tell you that AI is either a joke or unfair, and sometimes both. AI, no matter how well-programmed, never fights like a human being. There’s a level of unpredictability it just can’t reach without RNG, which just makes things unfair, at best. AI also has some ungodly reaction speed (think Lvl 9 Lucina counters in Smash). While you can artificially slow this reaction speed, it’s still going to feel very different from a real player.

    Overall, I think a party mode quota or leveling system similar to Splatoon would have been a more reasonable solution. Build up to fighting good players by fighting anyone that joins in Party Mode.

    Arms Challenger Approaching

    A new challenger approaches!

    Regardless, once Ranked Matches are unlocked, they work pretty well, I think. The game sets you up to search for a ranked match while you go on and do anything you want to do. If a challenger approaches, you’ll find yourself pulled from whatever you’re already doing to face them. This does seem a little unnecessary, as at least for now, you’ll almost never have trouble finding an opponent, but in the future, this could be very useful.

    Overall Arms Gameplay Impressions

    Overall, I think the game and controls work intuitively. It’s clear they tried to cover their bases, though as of launch, that seems to be all they did. I don’t have any problems with the core mechanics, though I could see competitive groups complaining that it’s too reactionary. Still, I think the game is a lot of fun and it can lean heavily on its core mechanics and the upcoming content. Free DLC will likely help out the content end of things, but for now, I can’t say there’s too much to do, yet.

    Of course, Arms relies heavily on online multiplayer to keep players occupied, and thankfully, this works well. There’s party mode, which gives a more varied gameplay experience and ranked matches for competitive players. If nothing else, the game definitely covers its bases on the online gameplay.

    Visuals and Soundtrack

    I don’t think I can gush enough about this aspect of the game, however. For whatever flaws the UI and content (as of launch) might have, Arms looks and sounds incredible. From the intro theme, you already know you’re in for something unique. The soundtrack opts to use bongos and a choir as its main s0und. The whole thing is upbeat and really gets you pumped for the game, itself. Each character has a stage and theme song to themselves, and while they all use the same motif from the main theme, each one still sounds entirely unique.

    Speaking of unique, between the eleven characters currently in the game (including the new character coming in the DLC), none of them could every really be mistaken for one another. Each character has a central theme that defines them and guides their design, which is then accented with bright colors. Everyone’s looks tell you a lot about their personality. You can tell a lot of love and care went into the character design and original soundtrack. This part of the game is nearly flawless as almost every aspect oozes appeal. Even if I decided I didn’t like the game and wanted to spot playing, I’d likely keep my eyes on it just to see what new characters, stages, arms, and music they roll out with.

    Final Thoughts on Arms

    Arms is a game with lots of appeal covering up it’s light content. Customizing your character and arm choices is a great feature but the game modes still just cover their bases. It’s just enough to let you decide whether to take the game seriously or play for fun. It’s enough to let you play on your own, with friends at home, or with anyone online. Arms does what it needs to do and not much else.

    Of course, this will be fixed via free updates, offering more content. Splatoon had a similar issue at launch, so it’s hard to argue that really hurts the game overall. The competitive mechanics are in play to make sure that Arms takes some skill, but the randomness exists to ensure no one gets shut out. That may make some matches feel really unfair. However, ranked battles exist solely to scratch that itch for a fair fight.

    To top it off, the game looks and sounds amazing. The only issues I really have are a few things it fails to mention and a couple decisions that don’t really feel like they hit the nail on the head. Player two has no control or options in the main menu. The controls aren’t fully explained. Ranked Battles being locked behind Grand Prix seems questionable. Arms was clearly intend for a single player to go online, but at least it offers options just in case.

    Overall, I think Arms is a decent game with good potential and not enough content, yet, to see it through. My opinion will likely improve over time, but it’s going to be a very interesting game to keep track of for the future.

    –Special thanks to Nintendo for sending us a review copy of Arms for Nintendo Switch.

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  • svgJun 13, 2017News

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    [dropcap]S[/dropcap]o it would seem that Nintendo hasn’t quite run out of announcements for us. Just in case Metroid fans weren’t quite happy with the Metroid Prime 4 teaser image, they had something else. During the Nintendo Treehouse live stream, less than an hour in, they revealed Metroid: Samus Returns–a remake of Metroid II–for the Nintendo 3DS.

    Fans have pointed out many times that this explains the C&D that took down A Metroid 2 Remake. Nintendo has been known to take down projects whenever they get into development for something similar.

    Metroid: Samus Returns will feature Metroid’s classic 2D side-scrolling action. You can fight by shooting in any direction and it even appears Samus has a new melee parry move. Everything is rendered as a 3D model, making the game look far removed from the original.

    This game follows the story of Samus hunting metroids on planet SR388. You must defeat these parasitic aliens in order to progress deeper into the planet. The treehouse segment revealed more gameplay details and can be watched on Nintendo’s YouTube channel (right here). Below is the trailer for the game.

    Metroid: Samus Returns will launch on September 15th alongside a special edition that includes the soundtrack for the game.

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  • svgJun 13, 2017News

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    [dropcap]T[/dropcap]his morning, Nintendo got their own E3 fun underway with a video presentation. Nintendo is known for using this time for their biggest announcement. However, this year feels different. Nintendo may be structuring their show around a different set of priorities. Regardless, the Nintendo E3 2017 Spotlight was all about the news. So let’s run through these announcements quickly.

    Nintendo E3 2017 Spotlight Games

    There was short sizzle reel at the start of the presentation showing off a few games we already knew about and one new(ish) title. All but two of these were left out of the rest of the presentation, so reminding us of their existence makes sense. These games were:

    • Arms
    • Splatoon 2
    • FIFA
    • Pokken
    • Rocket League (the new one)
    Xenoblade Chronicles 2

    Nintendo wants us to buy that this game is coming out this year, but we don’t think anyone believes it yet. Still, we got a new story trailer and some treehouse footage on it, later. The game looks like it runs just fine, already. They said it needs a little polished.

    There will be some customizability to each character’s weapons and abilities, but we’ll likely see more of that game as we get closer to the end of the year. It’s still slated for Holiday 2017.

    Nintendo E3 2017 Spotlight Xenoblade Chronicles 2

    Kirby

    Did you want a new Kirby game? How about a new co-op Kirby game? How about if we put it on the Nintendo Switch? Kirby is getting a new game on the Nintendo Switch with co-op and everything. It looks interesting, but the trailer is all we’ve got to go on, so far. Slated for 2018.

    Pokemon

    They gave Game Freak a little time to talk. They showed more footage of Pokken Tournament DX and dropped a little bit of a bombshell on us. Game Freak is working on a Switch Pokemon RPG. It’s not a rumor anymore. It’s confirmed. However, it won’t be ready for at least a year, so probably don’t lose your cool, just yet.

    Metroid Prime 4

    Another little bombshell for us. Metroid Prime 4 is in development for the Switch. Nintendo knows we want it. Now it’s just a matter of time until it gets any real info.

    Yoshi

    Because we didn’t have enough cute, Yoshi is coming to the Switch in a title that reminds us a bit of Yoshi’s Story. There’s some gameplay that shows a focus on flipping the camera to the other side of the screen to see more stuff, but that’s all we really got. It’s slated for 2018, as well.

    Fire Emblem Warriors

    Finally, we got a story trailer and some character reveals. Characters so far are from Shadow Dragon, Awakening, and Fates. There was also Treehouse footage of the game, but if you know the Dynasty Warriors gameplay, there’s little new, here. The game comes out in Fall of 2017.

    Skyrim and Zelda DLC

    No, we didn’t get a release date for Skyrim. Really, they just reaffirmed what we saw in Bethesdaland. The Legend of Zelda: Breath of the Wild got a trailer showing off DLC Pack 1 content. The Master Trials includes the Trial of the Sword, Amiibo armor sets, Master Mode, Hero’s Path, and more. They also teased the story content for the second DLC Pack: The Champions’ Ballad. The story will involve them.

    We also got a release date for the first DLC pack. It’ll be available on June 30th. Finally, they announced more Zelda Amiibo, being the four champions from Breath of the Wild. These will work in Breath of the Wild and Skyrim, of course.

    Tournaments

    Hey, did you know Nintendo was doing tournaments at E3? You should check those out, they’re gonna be great! — Reggie Fils-Aime.

    Yeah, Splatoon 2 is tonight. Pokken DX and Arms are both tomorrow. We’ll be tuning in, of course! Arms releases in three days. Splatoon 2 comes out next month. Pokken Tournament DX comes on September 22nd. Good selections there, Nintendo!

    Mario + Rabbids Kingdom Battle

    If you saw them at Ubisoft, there’s nothing new, here. There was coverage at the Treehouse stream, but we’ll be able to look into that later in its own article. This game deserves a real analysis. It still comes out on August 29th.

    Rocket League

    This got its own two-minute segment to announce it coming to the Switch. There will be cross-network play for it, which is exciting. We think Rocket League will do really well on the Switch. Rocket League should be out in Holiday 2017.

    Super Mario Odyssey

    Super Mario Odyssey pulled a bait and switch on us. We thought it was a Monster Hunter trailer, at first. Mario popping out caught everyone off-guard. They didn’t say anything about the game during the spotlight, keeping it to just a trailer. The trailer reveals a few new levels, the moons–which replace stars, in this game–and a new ability. Mario can toss his hat onto other people and things and even baddies. This allows him to possess them for a variety of effects. Finally, they gave us a release date! Super Mario Odyssey will release on October 27th, 2017. This is much earlier than we expected.

    Nintendo E3 2017 Spotlight Final Thoughts

    That was the end of it. No other words. The Mario trailer faded into credits and they immediately began the treehouse live stream. Overall, all of these games were exciting. Even the ones we saw none of were titles we were really waiting a long time for. It’s a bit of an exaggeration to say Nintendo “won” E3, but we think they showed out strong.

    The Spotlight was not intended to reveal everything. It was more for their biggest announcements. If you want more gameplay and more information about each title, the Nintendo Treehouse live stream is going. This is where Nintendo will make smaller announcements and explain a bit about upcoming games.

    You can check out the Nintendo E3 2017 Spotlight in the video below, if you so choose. We’ll be keeping an eye on Nintendo’s live stream for any interesting new infor in the near future.

    https://www.youtube.com/watch?v=M2mZS_p4A7Y

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  • svgJun 12, 2017News

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    [dropcap]U[/dropcap]bisoft is somewhat known for have very interesting press conferences. They will almost always give you something to talk about, whether or not there was much substance to speak of. However, today they held the Ubisoft E3 2017 Press Conference and that description proved false. There was considerably less spectacle, this year (though the sudden dance number was still in place for Just Dance 2018). Instead, Ubisoft was on a mission to really show off their upcoming titles.

    Mario + Rabbids Kingdom Battle

    Apparently Ubisoft was well aware that this title was heavily leaked because they chose to start with this. They had a little fun letting Miyamoto come up on stage with one of the game’s hand cannons. However, there was meat to this announcement. After explaining how this unholy abomination came to be, they showed us gameplay. To be honest, it actually looks to have some surprising depth to it.

    You play as a little Rabbid UFO leading characters around Earthbound style. Then if you enter certain areas, a battle will begin and you can fight rabbids dressed as Mario baddies. The battle gameplay was very reminiscent of XCOM or Disgaea, but more bright and colorful. Movement and position seem to be a very big part of the game, as you’d expect from an SRPG.

    Ubisoft E3 2017 Press Conference Mario Rabbids

    It’s a lot to describe in just a few paragraphs, but maybe we can dive into it in a later article. Regardless, Mario + Rabbids Kingdom Battle will be launching on August 29th.

    Some Silly Trailers to Speed Through

    Next, Ubisoft began a short segment on Assassin’s Creed Origins. There was a new trailer for us but Ubisoft reasonably chose to keep it short. The trailer showed a little new, but most of it was the same stuff we saw yesterday. Origins will drop on October 27th, so that hasn’t changed, either.

    After that, they played a trailer for The Crew 2. In this racing game, you can race all of thes things. That’s right! Cars, boats, planes, motorcycles, anything you want. Well, ALMOST anything. As far as we can tell you’re just trying to take over every motorsport known to man. The Crew 2 is planned to release early 2018, but you can get beta access at thecrewgame.com/beta.

    Following that immediately was South Park: The Fractured But Whole with a new story trailer. It still looks like you’re playing an episode of South Park and that’s still awesome. The game will finally launch on October 17th.

    Next we got a short teaser for a title called Tranference that doesn’t appear to have any details to speak of. Ubisoft left it a pretty big mystery by moving on immediately after. What we do know is that the game has something to do with a fully immersive VR experience people can’t escape from. We also know that it’ll come out in Spring of 2018.

    Pirates, Plunder, and PvP

    So apparently, Ubisoft saw Sea of Theives and thought, “Hey, yeah! That’s something we need to do battle with! Speaking of battle, anyone know a good Pirate battle game? Let’s make one of those!” What results is actually pretty unique and refreshing. Skull and Bones looks to be a very interesting competitive title to keep an eye on.

    Like any team-combat game, you have different classes you can play as that cover speed, defense, offense, and more. However, you’re piloting an entire ship by yourself, which means movement isn’t entirely open. Your goal is to collect the most treasure AND ESCAPE WITH IT. That last part is important because when time’s up, it’s time to run. Pirate hunters, super overpowered AI boats that go after whoever’s in the lead, will come for you. If they sink a ship, any treasure on that ship is lost. Get out of the arena before that happens and you’ll score big for your team.

    This game looks super interesting and just as well, you can try for beta access at skullandbones.com. Skull and Bones is planned for release in Fall 2018.

    Ubisoft E3 2017 Press Conference Skull and Bones

    This game could end up being very interesting. The multiplayer dynamic is going to be (or at least is intended to be) a mixture of co-operation and backstabbing.

    More Presentations and Trailers

    Ubisoft went through the next group of games quickly. They started with a sudden dance number with three songs mashed into one medley. Of course, this was the presentation for Just Dance 2018. The game hasn’t change, just the music. Just Dance 2018 comes out in October of this year..

    They moved on to a trailer for South Park: Phone Destroyer, which is a mobile South Park RPG title. It has a little bit of augmented reality mixed in with primarily the same sort of gameplay we’ve come to expect. It’s supposed to come out sometime this year.

    Star Link: Battle for Atlas is Ubisoft’s way of stepping into the toys to life ring. This game will use action figures to drive gameplay in a sci-fi space battle setting. We’ll see it in the Fall of next year.

    Steep is getting an expansion pack. Steep: Road to the Olympics features winter sports from the Olympic games. It’s going to come out on December 5th, which means the game will likely (hopefully) already be on Switch by then.

    Farcry 5

    Everyone knew this was coming. Everyone was waiting for it. The audience was just so ready for it. Farcry 5 got a reveal trailer, and from what we can tell, it’s gonna be pretty cool. This game takes place in small town America where a guns-n-jesus cult has taken over. They’re out there killing people off and you can’t escape or call the police or anything.

    The game allows you to get help from an AI gunman partner, an AI dog, or if you just can’t trust them, co-op with your friends. It looks crazy, action-packed, and fun, but there was no release info. We expect we’ll be seeing this one again at E3 next year, but maybe that’s just us.

    Beyond Good and Evil 2

    This is where Ubisoft pulled the old bait and switch. Everyone expected Farcry 5 to be their final game, but they were saving one more game. The long-awaited sequel to the cult classic hit is finally here. Beyond Good and Evil 2 will be a prequel, though. It takes place well before and far away from the first game.

    Again, there was no release info, but there does appear to be a beta program. You can go sign up for the Space Monkey Program at bgegame.com.

    Ubisoft E3 2017 Press Conference Wrap-up

    There again wasn’t much of a wrap-up to the event, but we feel Ubisoft had a much more killer performance. We would’ve liked to see more games, but what they did show definitely seems like it’ll keep us occupied for at least a little bit.

    If you want to watch the presentation for yourself, a video is embedded, below. The presentation officially starts at around 58:30 or so.

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