Nathaniel, Author at myPotatoGames - Page 8 of 9
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Nathaniel

  • svgMay 2, 2017News

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    [dropcap]T[/dropcap]oday, a new game by the name of Tumbleseed graces the Nintendo Switch, PS4, and Steam. This downloadable title was made by a small dev team and they seem to have made something unique. This game is a roguelike and really prides in that arcadey feel that comes with it. The path to the top is randomly generated every time you play. This combined with the abnormal controls made for a real challenging experience. The question is if the game really has the substance to back up that difficulty or if it’s just a shameless rage fest. Let’s take a look at the game’s elements to help us decide.

    Tumbleseed Gameplay

    At the core of any great roguelike, the gameplay needs to really work on its own. If the gameplay isn’t any fun, the game will fall apart. Thankfully, we can attest that Tumbleseed’s gameplay really does hold up. The controls are somewhat awkward, which can make getting around a real challenge, even without hazards! As you play, you get used to that until you can even navigate some pretty crazy terrain without needing to worry about falling into holes, most of the time.

    Tumbleseed holes image

    This is only level 2.

    On the flipside, as roguelikes are, this game randomizes everything, including enemy placement. Most of the time, enemies stay stratified into their main biomes. Some, like the green serpents, won’t ever leave certain areas. Unfortunately, others can and will show up just about anywhere they please. This can occasionally lead to some really frustrating circumstances where it feels like we only lost because we got a really bad seed. Sometimes a purple flying monster will chase us and others, a red spider decides he liked the look of the forest. So he leaves the jungle in order to try and kill us before we can even really build up any defenses.

    Tumbleseed RNG

    RNG was not on my side, that day.

    Tumbleseed RNG

    Or that one…

    In other words, yeah, this game is really hard. So hard that as of the time of this review, we still have yet to finish it! But no excuses, of course. It’s worth noting that despite the difficulty, we’re still playing and enjoying the game. It’s frustrating, and at times feels completely unfair, but it’s addictive. You tell yourself “I bet the next round, RNG will be in my favor” or “if I could’ve just made it a liiiittle farther…” While I think the crazy difficulty does work against the game, in some ways, I also think it helps solidify what the game does best. It keeps you playing.

    Progression

    This is where the game gets interesting for most players. So every time you die, you get returned to the starting village. That makes it seem too difficult to get anywhere, as you’ll always have to start over. Well, there’s a character in the starting village that gives you quests. These give you simple goals you can complete while you play the game. Eventually, these goals will ramp up until you reach the end of the game. As you complete them, you gain access to a teleporter, which will let you start higher up the mountain. Beware using this, though, as your score becomes invalid and you won’t get the benefits from the previous biome.

    Aside from that, progression is very natural. It’s just a measure of how good you get at the game, and how unlucky you can be in one run. As you go, there will be power-ups you can gather, but there are four that you’ll always have. These are called seeds and they allow you to do all kinds of things. One of the four main abilities is planting checkpoints, in case you fall in a hole. Another allows you to sprout thorns that hover around you and hurt enemies they touch. A third allows you to sprout crystals from the ground to power your abilities. And the last one lets you regain one health for every four patches you plant it in.

    These seeds use crystals, which are scattered on the ground, drop from killed enemies, and can be grown by one of your main abilities. Other seeds may be bought or found, as there are various secrets to be found all over.

    Tumbleseed power-up choice

    You must choose…

    Audio and Visuals

    So the game uses a variety of colors, depending on what biome you’re in. In our experience, this has caused some problems when trying to play in tabletop mode or with a friend. Though, co-op in this game is probably unintentional and is honestly just making the game far more frustrating than it ever needed to be. Aside from that, the art style is cute and fairly unique and the visuals have never given me trouble in handheld mode or playing on a big screen.

    The music in the game is cute and kind of accentuates the feeling of a small mountain tribe. The music, as far as we’ve seen, has very well matched the scenery anywhere we go. Honestly, for what it is and what it’s trying to do, the sound design in this game seems to be very much on point.

    Conclusion

    The content in Tumbleseed, while heavily varied, isn’t that expansive. A single playthrough could take a matter of minutes, rather than hours, but the game’s biggest strength is by far its replayability. You typically won’t get anywhere near the top, but even if you do, the main response is to yell in frustration and start over.

    Maybe this game won’t appeal to the less-masochist members of our audience, but if you want a challenge, Tumbleseed will be more than happy to supply that challenge. The game’s design appears to be spot-on and the replayability puts it over the limit of what’s expected of most indie titles. While it may not be the greatest roguelike every or even a favorite, there’s no denying that it’s unique.

    –Thanks to the developers for providing a review copy of Tumbleseed on the Nintendo Switch.

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  • svgMay 1, 2017News

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    [dropcap]W[/dropcap]ith the release of a new Nintendo system, a new Mario Kart was bound to follow shortly after. Nintendo didn’t disappoint at all, though, with the short lifespan of the Wii U, it was unlikely we’d see a brand new one. Instead, we received an enhanced port of Mario Kart 8 for the Switch. While many may argue that this was a questionable move for Nintendo, the game is being well received. So with that, let’s dive into Mario Kart 8 Deluxe to see how it really holds up in the series.

    Mario Kart 8 Deluxe title screen with Link

    Slightly jarring, isn’t it?

    Mario Kart Racing Content

    Before even starting up the game, it’s clear that Mario Kart was never really geared toward single-player experiences. The game does alright on this front, but it can only really do so by substituting in computers for you to play with. This is a game that’s always preferable with more players. Thankfully, we do have an online mode to help with that, but we’ll get back to that in a bit.

    So in Grand Prix mode, Nintendo gave us five difficulty modes and 12 cups with 4 courses each to play with. The difficulties affect the speed of the karts, the viciousness of the CPUs and can even flip the course like a mirror image. The courses have a lot of variety to them, ranging from a subway to a deep and mysterious forest. Some courses are mostly underwater, some are in outer space, and at least one is inside an active volcano. There’s even a number of courses that reference other games, like Zelda, Animal Crossing, Excitebike, and even F-Zero! All of this content is also available for Versus races, but instead of playing full cups, you play individual tracks. You can also play in team races or time trials, but series veterans will already know that.

    Changes

    In fact, the new additions to the racing aspects of the game are fairly minimal. They mostly take the form of changes in mechanics and the items available to racers. Among these changes are the tweaks made to certain car parts, adding more variety to the builds players can craft. There’s also the purple drift sparks, which allow you to get a third and even more powerful drift boost as you come around corners. It’s especially interesting because the changes are difficult to notice for some of the less-skilled players. Higher level players will likely appreciate the changes to the gameplay, though.

    Purple drift sparks

    Dry Bowser showing off those purple drift sparks.

    Accessibility

    On the note of skill, this games actually introduces a couple of safety nets for newer or less able players. These come in the form of smart steering and auto-acceleration. This means you don’t have to press the A-button to go and you don’t have to be a great player to avoid falling off the track. You can basically play without even touching the controller! This has some great side effects, meaning that nearly anyone can play. (We have an article here showing exactly that.)

    Of course, you don’t have to worry about that making the game more unbalanced for the more skilled players. As it turns out, if you have smart steering on, you can’t get the third-tier drift boost. And of course, if you’re not pressing the A-button with auto-accelerate on, you’ll still go slower than you would’ve, otherwise. It reminds us of Mario Kart Wii. You could choose to have the game automatically drift whenever you turned, making your turns sharper, but this meant you wouldn’t get the drift boost.




    With that said, it’s somewhat annoying that these options are automatically turned on, whenever you first play. You have to manually turn these options off in the vehicle select when looking at your stats. (You can also turn these off in the in-game pause menu, but that’ll probably annoy the other players more.) Of course, we realize that the players more likely to find these options will be the ones that want to turn them off, so it’s an understandable design choice.

    Mario Kart Battle Content

    This is where Mario Kart 8 Deluxe really stands apart from the Wii U version. In the original, battle mode was a selection of courses from the racing side of things. In the Switch version, the developers gave this game the battle courses it deserved. There are eight in total, and it’s clear they were designed as arenas. On top of that, they added a new battle mode called Renegade Roundup.

    In Renegade Roundup, players are split into two teams. One team chases the others with piranha plants while the other must avoid them. It’s basically cops and robbers. When caught, players will be placed in cages, which other renegades can unlock by driving under them. The law wins if all renegades are caught, and the renegades win if time runs out, first. This happens to be one of my favorite modes, though it may help that I played this on the Dragon-Driftway-inspired battle course. It seemed to work very well on that stage.

    Renegade Roundup images

    Renegade Roundup from both sides of the field.

    Other stages include Luigi’s Mansion, a block-based arena like in Super Mario Kart, Sweet Sweet Castle, a moon base, Urchin Underpass (from Splatoon), Wuhu Town (think Wii Sports), and the Battle Stadium (which isn’t really based on anything). Each one clearly has strengths and weaknesses. Shine Thief, for instance, seems to work very well in Urchin Underpass and Wuhu Town, but leads to a lot of cheese on Battle Stadium.

    Online

    That’s right, online is also a big part of this game. There’s once again little that is truly new, here. It works very much as it did on the Wii U, though perhaps a little more stable. The online does its job, to be sure, but one change to the system allows you to switch your kart setup while in the lobby. This allows players to be a little more strategic about their setup based on the stages available. If players wanted to do this in the Wii U version, they would have to leave the lobby to change your setup. That’s a certainly an improvement!

    Conclusion

    Mario Kart 8 Deluxe is a remake of Mario Kart 8, but with many of the major glaring flaws fixed. Characters that were clearly missing have been returned and the online is less of a pain to deal with. The game is at once more accessible and yet more competitive. The graphics are just as good and the soundtrack is as amazing as ever (with bonus points for adding “Splattack!” from Splatoon).  Most importantly, battle mode is back and better than ever with new stages and new modes. Our gripes with this title are relatively few. If you didn’t have a Wii U or Mario Kart 8 before, this is a big recommendation.

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  • svgApr 30, 2017Feature

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    [dropcap]M[/dropcap]ay can be a sleepy month in terms of game releases. Developers are saving up their big guns for E3 and the month tends to be more dedicated to the rumor mill than anything else. Even so, there are still plenty of Nintendo Switch and 3DS Games launching in the coming month that we think are particularly worth the time to look at each one. Here’s a list of games to look out for in May, and why:

    Switch Games

    Tumbleseed – This cute indie game looks to be full of charm and will likely be an interesting title for anyone willing to work with and learn an abnormal control scheme. Players will need to control a tilting bar to tumble the seed along and navigate around large holes. This game can be played with two players instead of one for extra challenge and chaos. Tumbleseed launches on May 2nd. ($14.99 USD)

    Tumbleseed stage 2 image

    Tumbleseed is just around the corner!

    NBA Playgrounds – NBA Playgrounds has been covered primarily as a Playstation game, but it is, indeed, coming to the Switch (as well as Xbox One and Windows). This is a 2-on-2 competitive basketball game and includes an expansive roster with many real-world superstars. It’s being compared to NBA Jam but includes more features, like a leveling system and online play. Definitely check it out, if you’re a Basketball fan. ($19.99 USD)

    Minecraft: Nintendo Switch Edition – It’s back. Minecraft is the same game you know and love, but now it’s very easily portable. As far as we can tell, this plays much like the other console versions of Minecraft but has even more Nintendo-based content than the Wii U edition did. Minecraft launches on the Switch on May 11th. ($29.99 USD – You can buy it here)

    Disgaea 5 Complete – This classic Tactical RPG series finally makes its return to Nintendo consoles. The first time Disgaea was on a Nintendo system, it was a remake of the original game on the Nintendo DS in 2008. The game boasts hundreds of hours of gameplay and content that was DLC in the PS4 version as part of the complete package. Disgaea 5 Complete launches in both physical AND digital formats on May 23rd. ($59.99 USD You can buy it – here)

    Disgaea 5 SwitchUltra Street Fighter II: The Final Challengers – It’s become somewhat of a joke that SFII needs to be released on every system, but the game really isn’t any less amazing as an arcade fighter on the Switch than it was when it first showed up in arcades. This version includes Evil Ryu and Violent Ken as playable characters which represent the worst likely outcomes of their various trials. USFII: The Final Challengers will make its way to the Switch eShop on May 26th. ($39.99 USD You can buy it here)

    RiME – The long-awaited Adventure-Puzzle game is finally releasing on all consoles and Steam. This game has an art style reminiscent of Journey (PS3) and a sweeping, emotional score underneath the trailers we’ve seen, thus far. While little is really known about how the gameplay and story will progress, we are still very interested to see what the future holds for this title. Tequila Works claims their game will be available on May 26th. ($39.99 USD You can buy it here)

    RiME image

    Some of these games look really good.

    3DS Games

    Infinite Golf – Not to be confused with Infinite Minigolf, this game does exactly what it says on the box. For a very low price, you can choose to play a three-per-hole arcade survival mode, or you can just play endlessly without any penalties. For the low price point, it’s a reasonable way to zen out. Infinite Golf will be available on May 4th. ($1.99 USD)

    Cooking Mama: Sweet Shop – The Cooking Mama series is a tried-and-true classic of the DS line. Play various minigames to help Mama make some delicious food and receive a rating based on your performance. If you’re a fan of the series, there’s no reason you should miss this one, either. Sweet Shop drops on the eShop on May 18th. ($29.99 USD You can buy it here)

    Fire Emblem Echoes: Shadows of Valentia – Between FE Warriors, FE Heroes, and FE Echoes, Fire Emblem is making a big showing, this year. And between this game and Disgaea 5, May really does seem to be the month for major Tactical RPG releases. This game seems to be a remake or reimagining of the second game in the Fire Emblem series. You can buy the normal game at full price, or you can get the Limited Edition for an extra $20. The Limited Edition includes an art book, a sound selection CD, a collection of character pins, and a reversible cover reminiscent of the original Famicom art for the game this was based on. Fire Emblem Echoes will be in stores on May 19th. ($39.99 USD You can buy it here, and the $59.99 USD Limited Edition here)

    Fire Emblem 3DS

    With that, we seem to be out of new titles for the month that we feel are worth a heads up. Each of these titles will be interesting in one way or another, and we hope to bring further coverage on all of them throughout the month. If any of these titles interest you, feel free to talk about it in the comments below.

     

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  • svgApr 30, 2017News

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    [dropcap]R[/dropcap]hythm game developer Harmonix has been bringing Rock Band back throughout this console generation. Rock Band 4 recently had an update called Rivals that allows players to team up and take on community-wide challenges. We’ve recently been informed that this Expansion will soon be getting an update.

    While the current system allows for crews to compete every week for top spots on the leaderboards, Harmonix felt that Rivals was placing more emphasis on avoiding demotion and not enough on achieving higher tiers. So Harmonix has proposed several changes, listed out in their blog post.

    Rivals stage image

    The stage show behind the lanes.

    Rivals Seasons

    So to quickly sum up the updates being discussed, Harmonix wants to make the weekly challenges into part of a greater set of seasons. Each season will be eight weeks long. In order to compensate players for their hard work thus far, Harmonix is going to consider everything up to this point as “Season 0.” They’ll hand out rewards based on what tier each crew finishes in.

    Rivals hub tier image

    Rivals hub Tier List

    From that point on, Harmonix will be changing the way moving through the tiers works. Crews can no longer be demoted and the percentage of crews getting promoted will change in order to balance this out. That could mean that it’ll be harder to get promoted so we have fewer crews in Bloodstone. It could also mean that it’ll be easier to get promoted so that the tiers are still changing about as much every week. The post seemed unclear on that.

    Furthermore, rewards will be based on whichever tier you end in, but also how high in that tier you place. There’s no word on how exactly that will work, but we expect they’ll tell us more as the update approaches.

    Glitched Leaderboard

    Finally, Harmonix says they’ll be addressing the issue of glitched scores on the leaderboards. Some of the scores on Rock Band 4’s leaderboards use tricks that mess with the calibration or abuse Rivals’ pause mechanics. This makes those scores unbeatable and unmatchable when playing the game as intended.

    In response to this, Harmonix is asking their community what they should do about it. One option presented was to ignore it and leave the scores as they are. They could also wipe the leaderboards, causing everyone to effectively start over. They could also target top scores that seem better than should be possible and lower them to compensate. At this time, the boards seem to favor the last option.

    That covers everything Harmonix gave us on the Rivals Seasons update. We’ll be sure to cover more, should we receive any more information.

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  • svgApr 30, 2017News

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    [dropcap]E[/dropcap]mily Rogers is well-known as an industry insider. She reports on information her sources give her, which has varying reliability just due to the nature of this info. That’s the case we ran into when Emily Rogers and some other insiders insisted that Ubisoft was working on an RPG that would crossover Mario with the Rabbids from the Rayman series. When no reveal appeared for the game, most people forgot about it, assuming it was another dud, but that remains to be seen. Emily Rogers replied to a question on her personal blog giving us just a little more info on the crossover.

    Rabbids image

    Rabbids in all their awful glory.

    Question: Can you give us more info on the Rabbids game?

    I’ll throw you guys one LAST bone.

    “Mario + Rabbids Kingdom Battle” has eight playable characters — including Mario, Luigi, Peach, and Yoshi — and they each have their own sci-fi weapons, laser guns, arm cannons, etc. But you don’t control the characters — you control Tuttorio, a small floating dish, to guide them through the worlds. There is also co-op multiplayer.

    So this actually gives us ample room for speculation. First off, will this be something in the vein of Super Mario RPG? It’s starting to sound like it. Further, who could these other four characters be? Mario RPGs like making Bowser playable, so there’s one, but who else? That could be anyone’s guess.

    Another question this gives us is how Tuttorio might work It sounds a bit like we’ll be able to select behavioral patterns for each character, but not give them direct orders, similar in some ways to Miitopia. As per usual, only time will tell how much of this information gets validated. At the very least, Emily isn’t alone. The guys at GameXplain claim to know such a game really does exist, though they won’t go into any further detail beyond what Emily has already said.

    Source

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  • svgApr 29, 2017News

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    [dropcap]N[/dropcap]intendo has been known for rereleasing games for any number of reasons. Perhaps they felt a game could be improved upon with the new system. Perhaps they wanted to reintroduce a popular game to both new and old audiences. In some cases, Nintendo rereleases a game because they started a pattern and plan to finish it or even just felt like it was received by an underwhelming audience. That last one may be the motivation behind Nintendo potentially re-releasing the Mario & Luigi RPG games. While the GBA wasn’t a bad system or a flop, it was arguably gimped in its potential by the release of the Nintendo DS.

    So where does this rumor come from? Well, put simply, the Internet. But more specifically, from the Twitter of Michael, a reasonably established hacker and data miner that has been validated on his findings, in the past. While this isn’t by any means a fully reliable source (hence the RUMOR tag on this article), it is good enough to warrant discussion.

    We advise readers to take this with a grain of salt. Not only is the validity questionable, but Michael doesn’t even explain exactly what this message was intended to mean. Now, if this does happen to be accurate, it seems like a pretty safe bet that this rerelease is coming to the 3DS, given the similarity of numbers between Ever Oasis and Superstar Saga DX. Also, given the “DX” in the title, it seems likely that this will be an enhanced port. Finally, given that Ever Oasis releases on June 23rd for the North American and European regions, could this post also suggest that Mario & Luigi DX might be released in a similar timeframe?

    Superstar Saga

    This game’s a fan favorite.

    All speculation aside, if this game is coming soon, we’ll probably have to wait until E3 to hear anything about it. Make sure to check back for any information regarding this rumor!

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  • svgApr 29, 2017News

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    [dropcap]A[/dropcap]round Noon, Nintendo released a new Arms video on their YouTube channel. This video was a character trailer for a new fighter named “Helix.” This guy looks like Flubber put on a pai of boxing gloves and stole ROB’s eyes. He appears to be based off an Amoeba with the double-helix design of DNA being the basis for his arms.

    How’s this any different, from the other fighters?

    Well, simply put, Helix is going to play differently from the other fighters, as every character seems to always have a couple of unique traits. In this case, it’s clear that Helix is capable of stretching his body around so that he can dodge more effectively, and attack even from the sky, while maintaining full control of his movement and body position.

    Aside from this, we get to see the underground lab where Helix was presumably made. This stage, like most Arms stages, appears to be no-nonsense. There are test tubes to use as environmental shielding–which we can see works to Helix’s advantage, in the trailer. There are stairs on each said to give some shape to the map, but this map is ultimately nothing all that new.

    We also get a look at what appears to be a new type of fist you can equip your fighters with. These arms bounce off the ground and walls, meaning the punch is likely always out for full duration. This creates openings for the opponent, but also has potential to catch enemies off guard, if they expected the attack.

    Ultimately, this is a good chunk of information, but it makes us hungry for more. What other characters may we see in the future? Arms is set to release on June 16th. You can watch the full character reveal below, and stick around, as we’ll be sure to cover any newly announced fighters as Nintendo rolls them out!

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  • svgApr 28, 2017News

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    1. [dropcap]N[/dropcap]intendo’s press conference was a lot of business as usual, and it’s a lot to read for how little new information is really available, in the long run. While the bulk of it doesn’t tell us anything new, it’s worth taking the time to talk about those numbers, because it could mean some interesting things for the 3DS’s near future! With that in mind, we’re gonna take a moment to wrap all that information up in a neat little package.

    Software Performance

    First and foremost, Kimishima wanted investors to know that the handheld system was still doing well. They talked about how Pokemon Sun and Pokemon Moon are now the best-selling Pokemon games on the 3DS. Nintendo themselves think that the success of Pokemon GO is in part responsible for this. The two games combined have sold over 12 million copies worldwide!

    Not only is Pokemon doing well, but Animal Crossing New Leaf is seeing some new business, too. Selling just under a million copies, this fiscal year, New Leaf seems to have greatly benefitted from the Welcome Amiibo content. It’s impressive to see the game still selling so well, given its age. On a similar note, Mario Kart 7 also appears to still be doing well, shipping just under two million copies, this year.

    Other games on the 3DS’s honors list for this year include New Super Mario Bros 2, Super Mario 3D Land, Super Smash Bros, Tomodachi Life, and all four of the other Pokemon games on the handheld. This is an overall unsurprising list, but the implication is that the 3DS isn’t quite dying out just yet. More on that in a bit.

    3DS Hardware Performance

    Let’s get straight to the good part on this one. The 3DS sold close to 7 million units, last year. This is interesting, because last year, it was having trouble breaking 6 million. That’s the lowest those numbers have been for any single full year. In fact, hardware sales have been on the decline since the very first year. This uptick in sales, even by less than a million units, is significant because the drop-off of 3DS sales rates has been increasing. As such, the sales increasing suddenly is a sign that this system isn’t going anywhere too soon

    .

    Another interesting tidbit is the fact that the 2DS makes up 19% of Japanese 3DS sales, 32% of North American sales, and an impressive 50% of 3DS hardware sold in Europe, this year. This certainly brings to mind Nintendo’s announcement of the New 2DS XL. In fact, this knowledge was likely part of why they announced another model of 2.    , zcvcDS, this year.

    3DS Games to Come

    Nintendo showed off some titles we already knew about, just to reassure us the 3DS had more games coming. Here’s a list of some of those:

    • Fire Emblem Echoes: Shadows of Valentia
    • Hey! Pikmin
    • Ever Oasis
    • Team Kirby Clash Deluxe
    • Kirby’s Blowout Blast
    • Miitopia
    • Monster Hunter Stories
    • Yokai Watch 2
    • Layton’s Mystery Journal
    • Snack World
    • Radiant Historia
    • Strange Deep Journey

    Just to name a few! Most importantly, Dragon Quest XI launches in Japan on July 29th. The presentation says nothing about a North American or European release date.

    Dragon Quest XI

    Coming out on 3DS, July 29th

    Conclusion

    So what does all of this mean? Well, Nintendo is not done supporting the 3DS, for sure. While I don’t think this is the beginning of some second coming for the system, I do believe that the 3DS will live at least a couple more years. It certainly won’t fade as fast as the Wii U did. So if you own and love a 3DS or plan on getting the New 2DS, rejoice! This conference spells out good things for you in the near future.

    Mario Kart 8 Deluxe Giveaway

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