Baba Is You To Get A Level Editor In 2020 - myPotatoGames

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Baba Is You To Get A Level Editor In 2020

svgDec 17, 2019Quick BitsRiver

The developers of Baba Is You recently announced that they will be adding a level editor to their smash-hit game.

The immensely popular indie title, Baba Is You, continues to grow all the time. The developers recently released a patch for the Switch version, and you can view the notes for that below. In the notes, the developers also mentioned that they will be adding a level editor to the game sometime next year.

Baba Is You

For those that missed it, Baba Is You is cute little puzzle game that uses word combinations to solve puzzles and proceed through the world. In the game, you will use your character to move different parts of sentences to change the world around you.

You can sometimes even change the goal you have to achieve simply by moving the right words to the right place. The game has a very simple yet cute feel, and costs only $15.00 through the Nintendo eShop, and $14.99 on Steam. For up to date information on Baba Is You, be sure to follow the developers on Twitter.

Baba Is You Trailer

For more fun puzzle action, check out my coverage of Overcooked.

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Baba Is You Switch Version Patch Notes

  • Fixed a small ending-related visual bug if the grid is enabled
  • Fixed a rather severe oversight where certain rules were adding events to the undo buffer in the wrong order, causing errors
  • Added an additional check for situations where the player would’ve cleared an area but due to e.g. level repositioning between versions didn’t get the flower for it
  • Fixed a bug where floating Baba and a weak Wall would have a mystery interaction
  • In certain cases where the game would freeze, it displays a special effect instead (this’ll be expanded on and it might not appear in the game at the moment)
  • Large underlying code reworking related to conditionals, not relevant in the game right now but it’s work for the future
  • Related to the above, conditionals with parameters behave in an equivalent way whether the condition has a Not or not
  • Fixed the word Facing not accepting directional words
  • Related to above, made Empty Is work mostly as intended
  • Fixed “Empty Is X” particle effects appearing everywhere even if Empty had a conditional word
  • Added guest credits to “Across”. Apologies to Corey Martin for missing that when adding the level.
  • New option in the settings menu! You can now disable screenshake.
  • There’s a new secret thing in the game!
  • A certain map now has a clear counter like other maps, so you can actually fully finish it. This should retroactively activate if you’ve already cleared the map.
  • Changed the way the level selector works. This shouldn’t affect the playing experience apart from one level adjustment listed below. If you note new bugs with the level selector, I’m very interested in knowing about them.
  • If you’d try to enter two levels at once, the game now opens a menu to pick from.
  • Added a visual indicator for movement that “fails” (i.e. ends up not moving the object). So if Baba moves against a Shifting object, you’ll now get a small visual indicator that some movement happened.
  • Fixed a buggy cutscene.
  • You can now use “Return to map” in a new spot.
  • Fixed a slightly annoying error with how the map cursor is positioned in certain rare situations
  • Fixed a level selection -related bug 
  • Fixed a particular Win-condition not working 
  • Fixed a rare conditional statement not working 
  • Fixed a case of the player not being able to enter a level despite having the map cursor on them 
  • Fixed a case of the game trying to enter an erroneous level in certain circumstances 
  • Fixed a case of the game ignoring a level if it thought you were trying to enter two levels at once
  • Fixed the game storing sub-second frame timing data improperly; not very important but I guess the game tracks your playtime more accurately now 
  • Fixed a graphical glitch in an ending-related thing 
  • Fixed a case where the borders of the levels were considered Empty
  • Fixed a rare bug relating to an endgame conditional word
  • Languages! The game now supports 13 languages, with more coming later. Note that the translations only affect the UI and menus; the graphics are English-only. We tried hard to look into localizing it all but it would’ve been too massive of an undertaking. (Please report any issues with the translations, be it on Steam or in-game!)
  • You can now see the version ID in the bottom-left corner of the main menu! Relatedly, I moved away from the two-letter version naming scheme because it could’ve been confusing.
  • The game will get an official level editor in 2020! I’ll make a flashier announcement about that in a bit. Anyway, there have been some underlying changes in preparation for that. 

Levels adjusted/changed

  • Whoops 
  • Collaborative effort
  • Acrobatics
  • Tectonic Movements
  • Seeking Acceptance
  • Heavy Cloud (this might actually be a large change)
  • Keke And The Star
  • The Heist
  • Gallery
  • Backstage
  • Maritime Adventures
  • Elusive condition
  • Floodgates (used to have tons of rules, adjusted the level to have the same idea with less fixed rules)
  • A Way Out?
  • Another Way
  • ??? 
  • Meteor Strike
  • Triplets (a large unintended solution) 
  • Rocky Road (changed Foliage to Rocks to keep the name sensible) 
  • Hidden Path
  • Out At Sea (added water that I had removed during development for the name to make some sense)
  • Tunnel (the level didn’t utilize the intended mechanic)

River Chandler

Mi amo es Rio.  I’m a hardcore game person with an affinity for writing and other word-related whatnots. My main loves in life are my son (Kaiden), the island on which I live (Kauai), and all things gaming.  The rest of my loves include most living things...and non-living things, too. Dont worry, be happy.

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    Baba Is You To Get A Level Editor In 2020