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  • svgAug 27, 2019News

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    One of the greatest multiplayer cooking simulation games, Overcooked 2, probably needs no introduction. The developers Ghost Town Games and the publishers at Team17 have revealed the 3rd and final DLC of their Season Pass. Each DLC can be purchased separately but the DLC so far included in The Season Pass are priced at £14.99/€16.99/$19.99 and include Night of the Hangry Horde and Campfire Cook Off. Now that pack also includes Carnival of Chaos which will be coming to Nintendo Switch, PC, PS4 and Xbox One on September 12th, 2019!

    As per usual, this DLC will include new chefs, new kitchens, and new recipes! This time the theme is that of a literal and figurative circus which includes carnival foods such as hot-dogs, doughnuts, and maybe popcorn. In the reveal trailer we see a strong-man and jugglers, as well as one of the players blasting out of a cannon! This game will probably have us all breathing fire! Get it, fire-eaters? We here at myPotatoGames are also loving the adorable pupper Kevin in the corner hanging out with a balloon animal.

    For all of our articles pertaining to Overcooked, you can click here. To purchase the Season Pass on Steam or to learn more about it, go here.

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  • svgAug 24, 2019News

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    Thanks to IGN’s live-streaming of Gamescom 2019 all week long, we have 15 minutes of gameplay footage to show you of the “cozy management game about dying” by developer Thunder Lotus Games; Spiritfarer. Today, Saturday, August 24th 2019, is the last day for Gamescom. El Hijo, Genesis Noir, Minute of Islands, Mosaic, and Unheard were nominated for Gamescom “Indie Award” by IGN here. El Hijo, a western stealth game we covered during E3 2019, was the winner! The winners of the expert jury’s decision announced during Opening Night Live can be found here.

    Below in the video for Spiritfarer you play as the ferrymaster Stella accompanied by her feline furry friend Daffodil. We get to see a total of three spirit characters that request that their final wishes be fulfilled before they are ready to move on. In order to make them comfortable, you add little tiny homes via the Shipyard. You get to place these homes, according to that particular spirit’s needs, wherever you want on your boat. Example, the snake-like spirit, Summer, asks for a home with “a nice meditation room, with plants, and natural materials”. You advance the game by completing quests as Spirit Requests that consists of getting certain items or exploring new islands. One such island is Hummingberg Village. Also, we find it important to note that you can hug any of your spirit friends because it’s quite precious.

    Spiritfarer will be releasing on Steam, Xbox One, PS4, and the Nintendo Switch sometime in 2020. If you enjoyed watching this gameplay footage from Gamescom 2019, check out our articles here: Link’s Awakening Remake Footage at Gamescom and Two Point Hospital Reveals Close Encounters DLC.

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  • svgAug 22, 2019News

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    During Gamescom 2019, publisher SEGA just announced their latest DLC “Close Encounters” for Two Point Hospital and it has aliens! Two Point Hospital is a tongue-in-cheek hospital sim builder developed by Two Point Studios. It’s still coming to all major consoles later this year but for now let’s look into this new Steam DLC which you can pre-purchase for August 29th, 2019! Moreover, you can even get it 10% off now until September 5th, 2019 right here. You won’t want to miss out on this DLC as it includes three new unusual hospitals set in different locations, 34 new illnesses (i.e. Lack of Humanity, Science Friction), three new cure rooms, as well as new challenges, and more!

    About Close Encounters

    Down in the town of Goldpan, rumours persist of an out of this world encounter. A fireball, witnessed streaking above the sandy climes of Two Point County’s Eastern reaches, is chief suspect after a range of unusual illnesses have caused strife, commotion and general unrest amongst the inhabitants of this oft-forgotten town. As an all-round medical supremo with a knack for tackling the unreal, your administration has operational access to some key locations in the area… including some areas the public really don’t need to know about. The Two Point Squabbler, the County’s finest journalistic institution, wants to know what’s going on… and you’re their ticket in. 

    What’s included? 

    • 3 mysterious new locations
    • 3 new, fully animated cure machines
    • 11 new visual illnesses
    • 34 new illnesses in total
    • New gameplay
    • New music, DJ and tannoy lines

    SEGA went live at Gamescom 2019 today at 2PM CEST so you can catch up with their stream below which includes more details and gameplay footage of the Close Encounters DLC. Furthermore, for other gameplay footage from Gamescom this week, check out our articles here: Luigi’s Mansion 3 Gameplay Footage And More and Battle For Bikini Bottom Rehydrated Gameplay Footage.

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  • svgAug 19, 2019News

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    The presentation of Kerbal 2 at Gamescom 2019 Opening Night Live surprised us! We were watching this very realistic-looking video of a rocket ship travelling through the stars, with some very serious music playing…and then all of a sudden these adorable bug-eyed little green dudes started piling out!

    Described as a ‘space flight simulation game’, Kerbal Space Program 2 seems like quite the deceptive game. At first glance it appears to be very serious, but no game with a Kerbal in it could be all THAT solemn. They reminded us a little of the minions in Despicable Me. But they’re not minions…they’re Kerbonauts. And you can watch their trailer here:

    Build on the old

    The game will feature “Improved Onboarding”. We think that rocket science is not something you accidentally learn, but apparently that is how Kerbals do it. Accidentally! The game will have animated tutorials, a better user interface, and revamped assembly and flight instructions to make Kerbal 2 fun for experienced players and beginners alike.

    And add some new, too!

    You will also be able to build and use “next-gen” engines, fuel, parts…everything you need to be the best Kerbonaut and explore not only the entire Kerbolar System, but even beyond it! And NEW to the series are colonies. They are a challenge to build, and will also require you to gather resources to build stations, housing and other structures. But your colonies will grow and become advanced enough to support vehicle construction, furthering space exploration even more.

    The better your spacecrafts, the more you will be able to explore. You can discover unique celestial bodies, such as “Ovin”, a massive ringed planet with intense gravity. Or perhaps “Rask and Rusk”, a pair of planets “locked in a dance of death” will be more to your interest!

    Kerbal 2 will have modding that builds on what was available with the first game. And for the first time, multiplayer is also an option! Not much is known yet about multiplayer in Kerbal 2, but the official site assures us that we will learn more soon. The game will come to PS4, Xbox One and PC in 2020!

    If you like seeing cute things in space, then have a look at our Astro Bears Review.

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  • svgAug 19, 2019News

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    We’ve been keeping an eye out for Cat Quest II ever since Gentlebros, the developers, have been teasing an announcement “coming soon” and we assumed it would be during Gamescom 2019. Not long after we’ve posted Nintendo’s Indie World indie games list, showing Cat Quest II coming this fall to the Switch, an announcement on Twitter was made! The game releases later this year in the fall on Nintendo Switch, PlayStation 4 and Xbox One, and on September 24th, 2019 on PC (Steam here)!

    Cat Quest II is a fast-paced open-world action RPG where you play as both a cat and a dog cooperatively. Explore a massive world filled with monsters, dungeons and quests, as you strive to bring peace back to your kingdoms during a time of war! See below for the newly released announcement trailer! This sequel returns to the world of Felingard to expand on the original with more explosive spells, expanded weapon options, an exciting new character switch mechanic, and local co-op!

    Opening Night Live will be announcing some more great games soon so stay tuned with us here at myPotatoGames! We’d also like to hear from you on what your favorite announcements have been so far and what games you are the most excited to play!

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  • svgAug 15, 2019News

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    TY the Tasmanian Tiger was a platform game developed by Krome Studios and published by EA Games back in 2002 and was available for the Nintendo GameCube, the PS2 and the Xbox. Three sequels were released shortly after on the same consoles and later ported to the Game Boy Advance. In 2016, a remaster was brought to PC (Steam). Now Krome Studios are back and in just three short days successfully completed their Kickstarter campaign and still going strong with over $100,000 in pledges at the time of writing. If you were a fan of these games growing up, head on over for some awesome rewards and stretch goals! We here at myPotatoGames are big fans of the nostalgic platforming games such as Crash Bandicoot/Team Racing and Spyro which already have their own remasters so it’s definitely been a great year for comebacks.

    About TY the Tasmanian Tiger HD

    TY the Tasmanian Tiger HD is the remastered port from the PC with the improved the graphics and audio. With the Nintendo Switch digital port, if that’s your console of choice, you can use the new controls which will let you use the joy-cons like boomerangs to throw and glide! The Nintendo Switch version will also include the following (PS4 and Xbox will be getting the same upgrades minus the motion controls):

    • Joycon 6-axis motion control for throwing the rangs, gliding and precision boomeranging!
    • Screen-space ambient occlusion
    • Fully dynamic shadows
    • Color correction and bloom
    • High definition (HD) art textures for the levels and characters
    • Improved particle effects
    • Improved camera
    • New Gamemode called “Hardcore Mode”
    • QA testing and problem fixing 
    • Nintendo Lot Check
    • New TY character skins (a stretch goal feature) 
    • Compatible with both the Nintendo Switch and Switch Lite*  (*requires extra controllers to be able to use the TY motion controls.  i.e. throwing and gliding.)

    The Story of TY the Tasmanian Tiger

    You are TY, the last of the Tasmanian Tigers. Raised by a family of Bilbies, you can only vaguely recall your real parents. You’ve always thought that all the other Tassie Tigers died a long time ago. But then the Bunyip Elder found you, and told you that your family is alive, but trapped in the Dreaming. Now hold your horses… don’t get upset… you see they’re not stuck there forever, if you’re up for a bit of an adventure! You see, deep in the Outback, there’s this kind of glowy portal thing that is a doorway to the Dreaming. And around that portal there are some carvings in the rock, where five ancient mystical Talismans used to lay. Now, all you have to do is find the five Talismans, put them in the carvings, and the portal to Dreaming will open!

    Key Features

    • Join TY on a RIPPER of an adventure to free his family from the Dreaming, through 17 levels of the Australian Outback, in their old-school 3D platforming glory! 
    • Wield 13 different hi-tech boomerangs including the Frostyrang, Flamerang, and the powerful Doomerang.
    • Interact with a cast of over 50 different Australian mates and unruly foes.
    • New Hardcore Mode – removes all of the respawn points, giving you just one life to complete the game!
    • TY on Switch will support Switch Lite* (*requires extra controllers to be able to use the TY motion controls.  i.e. throwing rangs, gliding and aiming in first person view. 
    • Full language support (voice and subtitles):   Strayan (English), French, German, Italian and Spanish 

    Rewards and Stretch Goals

    Besides getting a digital copy of the game on the console of your choice and your name in the credits, there are many other exciting rewards to go for such as: a beautiful 155-page artbook, a digital, CD and limited edition LP record of the game’s soundtrack, Sly’s necklace, a mug of Maurie, TY’s sun-patterned board shorts, an animal character of your likeness in the game, and a TY statuette!

    We Potatoes feel pretty confident that Krome Studios’ Stretch Goal of the digital PS4 and Xbox port since they’re almost there, but there’s also once last goal that has yet to be announced. Besides that, they’e reached their stretch goals for new TY skins on the Switch and a brand new TY adventure in digital comic form.

    The Kickstarter campaign has another 20 days to go but notes that the digital console keys will be distributed to backers sometime during the first quarter of year 2020. If you’re interested in Australian-themed games, check out our article here: Dinkum – Explore an Island Inspired by the Wild Australian Outback.

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  • svgJul 29, 2019Reviews

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    Solo Islands of the Heart is a narrative puzzle game developed by Team Gotham and published by Merge Games. This calming game will have you reflecting on your personal meaning of love and your current or past experiences. For the purpose of this review, I played on the Nintendo Switch which you will be available to the public on August 1st, 2019. As of July 31st, 2019 you’ll also be able to play the full release on Xbox One and the PS4. Below are some details about the game in general but due to its private nature, I encourage you to play for yourself and be honest with your answers on your romantic relationships which is the game’s intended purpose.

    Creating Your Relationship

    You start the game by first choosing your own gender from male, female, and non-binary, then choosing the gender of the one you are or want to be in a relationship with (including anything). I find it strange that you only have the choice of three avatars that you can’t even customize especially when this experience is meant to be specific to you. I would have loved it so much more if I could make my character look like me and my partner. You do at least get to insert the name of your loved one before proceeding which you get to see written out on the back of your boat.

    I selected the only female available to me and then the game chose the old man with the beard for my partner. At first I wasn’t sure if the character was just selected to be my guide but the more I played the more I realized that his spirit was following me and occasionally we got to interact. He was also referring to himself when he questions me after every choice. Sometimes it felt like there was something negative to be said about whatever answer I chose but it wouldn’t make much sense to have it any other way since everyone’s answers will be different and that’s O.K.

    What is in Your Heart

    Your boat will take you to several different archipelagos hovering above water that tie into each other. As you progress, more will appear containing their own set of puzzles to solve in order to awaken the Sleeping Totem that corresponds to that area. Once you’ve reached a Sleeping Totem, it will ask you questions regarding your past and current experiences with love. There is no right or wrong answer, the point is only to contemplate the answer you provided. I decided to play this game with my real-life partner and we found ourselves having philosophical discussions about the choices and perspectives regarding love and romance. The game will also continue to remind you that you may not like what you unearth but it is necessary to rid yourself of doubt.

    A Poetic and Casual Adventure

    The game wants you to think deeply and likens your journey to a discovery of what is truly inside your heart. Hopefully by answering these questions, you will have a better understanding of yourself and your true feelings. Solo Islands of the Heart gives you a moment to pause and even meditate by doing very simple and optional tasks along the way; playing music on your guitar and snapping photographs with your camera.

    The guitar actually plays really well and beautifully and when taking a photograph you can adjust the lighting, but unfortunately not distance. There are also a few different animals that don’t really serve a purpose. They’ll shy away from you until you have fed them their favorite food, then you can proceed on petting them and having them follow you around. You’ll also find scattered throughout the environments love letters that seem to be tied to the answers you have been giving the Totems. They’re also optional but they are enlightening if not a little cheesy.

    The content starts off rather innocent but then I got thrown with a question about the importance of sexual relations. Mind you, it was not in a crude or explicit way, but the game seemed more geared to a younger audience due to the graphics and the slew of adorable creatures you interact with along the way. This game however does require a lot of thinking and reading of text, which is written out in very complex way. Meaning, this is not a game for children.

    Graphics and Content

    For a contemplative and relaxing game, the music is perfect in its simplicity and serene quality. The nature isn’t very detailed with its polygonal shapes, but it is very peaceful with its warm colors and plant-life. Aside from the actual puzzles, you have the option with interacting with the previously mentioned creatures that are pretty odd, but unique and cute in their own right. There’s a black cylindrical cat, a tiny pink elephant, a pudgy bird, and some puffer fish. They’ll even leave behind rainbow poop after you’ve fed them. When you’ve reached the end of a segment, you place the items you received from the Totems inside of a large lighthouse. I do like seeing the view from up high overlooking the water.

    Gameplay and Puzzles

    The looks can be very deceiving with only a few boxes at your disposal however these puzzles become quite challenging later in the game. I’m glad my partner was there to figure them out with me because I think it would have taken me more than a few hours to complete the game. Occasionally you will receive new items or abilities you can use such as a parachute and a staff to move around the boxes. This insures you don’t get too used to how everything works and come up with different solutions.

    I haven’t tested this out but there should be different ways to accomplishing the same goals. There also seems to be some puzzles that you are able to skip. My favorite puzzles were the very few dungeon-like ones about creating shadows. There was no platforming involved and it was easier to mess around without having to restart a bunch of times.

    It can be a little frustrating to fall off the edges of the islands into the water because then you have to swim to the nearest ladder to get back to the surface. There is no way for you to jump in this game but that is a contributing factor in the puzzles. For the most part, you’ll find yourself trying to create bridges to get across and platforms to reach the heights. If you are impatient like me, this may ruin your ‘zen mood’, especially if you’re struggling. I don’t want to share too much more about the puzzles so as not to spoil the game. Nevertheless, I’m surprised that there were different ways to manipulate square boxes but I still found myself getting a little tired of the repetitiveness.

    Controls and Interactions

    One of my major complaints about the game would be the camera. There are some options to inverting the axis and sensitivity but for some reason I can’t place why it kept bothering me. The movements are a little jarring and you do need to constantly rotate your camera to see everything.

    Another complaint would be that some of the sentences in the questions didn’t make much sense and possibly got a little lost in translation. I mention this because the wording is very important in order for you to make the right decision for yourself and is the large focus of the game. I wish there were more than three options because sometimes I didn’t like any of the answers. Some questions should have even been more specific because the meaning could be interpreted in different ways. We even needed to restart some of these and some puzzles due to the game crashing a couple of times and there being very few autosave moments.

    More Information

    The game ends with you finally getting to physically connect with your partner. It’s almost as if you just went through those trials together and came out of it on the other side (get it?). Solo Islands of the Heart also gives you a little wrap-up of your answers and summarizes it in a nice way. If this sounds like the game for you, you can also check out the official website for Merge Games here.

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  • svgJul 25, 2019News

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    Temtem is about seeking adventure in the lovely Airborne Archipelago alongside your Temtem squad. Catch every Temtem and battle tamers around the world. This MMO is created by Crema and has just released its Alpha 0.2.5 with quite the large updates which you can read in more detail from Crema here. You can also check out all the other updates with us right here if you missed them last time. The game is estimated to release sometime in 2020 on PC (Steam), Nintendo Switch, Xbox One, and PS4. Below you can read the highlights on the newly added Breeding system and more!

    Breeding

    If two Temtem are compatible, putting them together in the Breeding Center will create a new Egg. Eggs will eventually hatch into a new Temtem and they will be able to inherit some characteristics from their parents. The two parents will need to be one female and one male and of the same type (i.e. Fire, Electric). If a Temtem has two types, it will be compatible with other species from any of those two types.

    Temtem Fertility

    Breeding Temtem in captivity will generate stress for the participants during the process. This stress is reflected in the fertility value of each Temtem. The fertility value is used to avoid over-exploitation of perfectly bred Temtem. Each captured Temtem will begin with a fertility value predetermined by how good they are (genetically speaking – each SV over 40 will reduce the fertility).

    Each time a Temtem is used to breed an egg, they will permanently lose a fertility point. Additionally, the produced egg will inherit the fertility value from their parents (the lower value between the father fertility and the mother fertility). This way, fertility degradation will be pyramidal.

    Getting and Hatching Eggs

    At the Breeding Center, a new egg will be generated in 40 (real-time) minutes after the couple is deposited. If both deposited Temtem are part of the same evolutionary line, the time will be reduced to 25 minutes. When the time is up, you will be able to get back the couple of Temtem and the generated egg. The egg will hold a level 1 Temtem and the species will be the first form of the mother’s evolutionary line.

    The time required to hatch an egg can range between 5 to 40 minutes, depending on the capture rate of that Temtem species. Time will only pass as long as the Temtem is equipped in your Squad but you don’t need to move around in order for the egg to hatch.

    To read more about the breeding process in Temtem and how to inherit traits, can do the Kickstarter update here.

    FreeTem! Initiative

    The FreeTem! Initiative is our first approach to having methods of earning infinite Pansuns and to keep all players entertained after the campaign is over. Take into consideration that this is just one of the methods that will be available in the final game.

    The idea is to promote that all Temtem should be free and sent back to the wild. Therefore, you will be rewarded for every Temtem released. Furthermore, each week there will be an additional special reward upon reaching a certain number of freed Temtem. The rewards will be different every week so players are encouraged to check them frequently to not miss anything.

    Emotes & Quest Tracker

    Temtem is filled with sidequests and sometimes even the main quest can be a bit daunting due to all the different areas of the Archipelago. This is why there’s now a Quest Tracker!

    It will show the most recent quests with instructions on how to proceed. In the future, the Quest Tracker will be expanded with a full quest log which will allow you to check every single quest. The last highlighted feature is the emotes! Emotes will allow players to express themselves much better! Currently there’s four emotes available with new ones to come in the future.

    Of course for more creature-collecting goodness you can check our articles here: Pokemon Rumble Rush Now More Accessible and Pokemon Masters: A Closer Look With The New Trailer.

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