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All posts tagged in Mineko’s night market

  • svgDec 7, 2018Animal Crossing

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    Now you’ll have to excuse us for wishing the year away. But following on from the announcement of a certain much awaited Switch game, we decided it would be nice to compile a list of all the games of 2019 that we are very much looking forward to playing.

    Ikenfell

    Ikenfell is a JRPG game which utilizes turn-based and timing-based battle mechanics. The game’s publisher is Humble Bundle, and its platforms are PC, Mac and possibly Linux. Humble Bundle are helping to polish the game, market it, and will hopefully add it to Steam in 2019. It was hoped that the game would be released this year, but the developers recently announced the postponing of it until next year. This is because they want to deliver a top-quality, flawless game, and would rather development took a little longer to achieve this, as opposed to rushing the game and compromising its quality.

    Mineko’s Night Market

    Mineko’s Night Market is a cute cat-themed upcoming game for PC, Mac and Switch by Meowza games. You play as Mineko, a girl who has just moved to a superstitious island overrun with cats. The aim of the game is to find materials, craft items and sell them at the Night Market. You can befriend villagers, fish, undertake quests, play mini-games, plus more! Whilst it was initially hoped that the game would be released in late 2018, its release has now been pushed back until 2019.

    Kingdom Hearts III

    Kingdom Hearts III is an upcoming action RPG game that is being developed and published by Square Enix. The game will initially be released for PS4 and Xbox One. Kingdom Hearts III is set in an array of Disney and Pixar worlds. The game features Sora, a young boy and unknowing heir to a spectacular power. Sora is accompanied by popular Disney characters such as Donald Duck and Goofy who attempt to stop an evil force known as the Heartless from invading and taking over.

    New Super Mario Bros U Deluxe

    Super Mario Bros U was one of the top games released for the WiiU. Like Mario Kart 8, the game has got the Deluxe treatment and will soon be making its way to the popular Switch console. Choose to play as Mario, Luigi or Toad, or as Nabbit and Toadette, who also feature in the game. The ‘New Super Luigi U’ WiiU game expansion comes included in the Switch’s deluxe version.

    Animal Crossing Switch

    After the wait became almost unbearable, Nintendo nonchalantly confirmed Animal Crossing for Nintendo Switch during their recent Nintendo Direct. Whilst not much information about game content is known yet, the game is set to be released in 2019.

    Whilst we await more information about the game, here’s a meme to entertain you:

    Yoshi’s Crafted World

    Yoshi’s Crafted World (formerly known by it’s working title of ‘Yoshi’) is an upcoming side-scrolling platform game for Nintendo Switch. It was announced at E3 2017, and is set to be released in Spring 2019. Like prior Yoshi games, players can use Yoshi’s tongue to eat enemies or other objects, turn them into eggs, or throw them outwardly into the level. The game features 3D characters on a 2D plane and allows players to view the game from two opposing viewpoints.

    Ori and the Will of the Wisps

    Ori and the Will of the Wisps is an upcoming platform-adventure Metroidvania game. It is being developed by Moon Studios, published by Microsoft (for Windows and Xbox One), and will hopefully be released at some point in 2019. The game is a sequel to the critically acclaimed 2015 game Ori and the Blind Forest. The story is based on a new adventure where Ori seeks to discover the world beyond the forest of Nibel, uncover the truths of the lost ones, and unearth his true destiny.

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  • svgOct 28, 2018News

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    About Forager:

    [dropcap]F[/dropcap]orager is an upcoming indie game that is being developed by HopFrog and will be published by Humble Bundle, who will also publish Ikenfell and Mineko’s Night Market. Forager was initially released for free on itch.io, where it was well received. After a year of development, the game will soon be available to buy from Steam, the Humble Store and the Nintendo eShop. Whilst no set release date has been specified, the game is scheduled for release during fall 2018, meaning we should hopefully be able to play it very soon!

    Described as an “idle game that you want to actively keep playing”, Forager is a 2D open world game inspired by exploration, farming and crafting games such as Stardew Valley, Terraria and Zelda. The game contains a variety of lands and biomes to explore and players can craft, gather resources, uncover secrets and even build a base.

    Features:

    • Gather, collect and manage resources.
    • Craft useful items & structures.
    • Build and grow a base out of nothing. Buy land to expand and explore.
    • Level up and learn new skills, abilities, and blueprints.
    • Solve puzzles, find secrets and raid dungeons!
    • Achieve anything you want! The choice is yours, you set your own goals to work towards!

    New Features:

    • New lands and biomes (Deserts, Graveyards, Snowy Mountains, Volcanoes, and more!)
    • Combat mechanics have been added! (Dungeons, Bosses, Raids, Night time invasions, etc).
    • NPC interaction. Find quirky companions to trade or talk with.
    • Farming mechanics, including caring for animals and the harvesting of all sorts of crops and herbs.
    • Archaeology mechanics. Play as a professional secret-finder as you raid ruins, dig for artifacts and display your findings in your own museum!
    • Alchemy & Rune Inscription mechanics. Allowing you to go all in on the crazy wizard fantasy, destroying big masses of resources with a single bomb or creating trees out of nothing with a powerful spellbook.
    • 16+ new skills to learn and master, in a free-form upgrade system that allows you to customize your experience as you see fit. This brings the number of skills up to 64 total, each unlocking new items, structures or gameplay modifiers!
    • Random events have finally been added!
    • New resources, objects, structures, animals, puzzles, secrets and more! More EVERYTHING!
    • Steam only features!

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  • svgJun 2, 2018News

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    So we recently posted about the exciting revelation of Mineko’s Night Market coming to Nintendo Switch. (For those unfamiliar with the upcoming game, click here to be enlightened). We also posted about the possibility of merchandise for the game. This possibility has been confirmed!

    Although merchandise is not yet available on Etsy as we initially thought, there is still hope that homemade items could be available for purchase in the future. For now though, Meowza games have joined with The Yetee (who also sell Ooblets merch) to bring fans some cat-themed goodies.

    Items available to purchase include
    • Mineko and Abe pins ($10 each)

    • A Mineko and the cats t-shirt ($20)

    Mineko and the Cats

    • A Mineko’s Night Market poster ($25)

    The collection can be browsed here.

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  • svgApr 28, 2018News

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    Meowza games recently released a newsletter, updating fans on the game’s progress. In light of this, we have decided to post an update containing all the latest information we have about the game. For those who are unfamiliar, Mineko’s Night Market is an upcoming cat-themed PC game. For more information about it, click here.

    Merchandise

    Twitter user Kukubee has recently been teasing fans about Mineko’s Night Market merchandise.

    Talented Kukubee expressed hope that the cute pouches will soon be available to purchase on the game’s Etsy store. She also hinted that other items may be up for sale as she attempts to ‘build up some inventory’.

    Twitch Stream

    Meowza games have announced that a Whole demo of the game will be streamed on Twitch. The stream will take place on May 10th at 2:00 pm (PST) and again at 9:00 pm (PST) here. There will also be a small giveaway held during the demo.

    Game updates

    Meowza have been busy ensuring the game is completed to an exceptional standard. Game updates include:

    – A Quest system! The system is now in place and we are busy pumping out the remaining story content. Each quest is a handcrafted unique experience including: sneaking past guards to find missing artefacts, preparing a perfect meal for a special guest, and exploring a mysterious haunted lighthouse!

    – Beginning work on implementing the Journal. You can now keep track of your Quest progress and Relationships in your Journal. Soon to add: Food, Discoveries and Collectibles!

    – An overhaul of the Night Market/bartering system.

    – Having re-written Item and NPC interactions for optimization and future-proofing it for localization work.

    – Lots of bug fixes.

    Free wallpaper

    The newsletter also contained a free phone wallpaper, if you want to be part of those adorable giveaways make sure you sign up for the official newsletter here.

    For an exclusive interview with Brent the creator of Mineko’s Night Market head over here. You can now also wishlist the game on steam.

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  • svgMar 27, 2017Interviews

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    [dropcap]A[/dropcap]nimal Crossing fans have their eyes on Mineko’s Night Market for quite some time now. Only very little was known about the upcoming social simulation game – up until now! In a new interview with Brent, the creator behind the game, we were able to get some burning questions answered. Some may know him from his stunning work on Road Not Taken or the beloved MMO game called Glitch, that also had shared a lot of similarities with Animal Crossing. Now of to a new adventure, Brent was kind enough to spare some of his time to answer a few questions we had about Mineko’s Night Market.

    As we started our interview, we were especially intrigued to know more about the main activities in the game. As the first gameplay trailer (watch below) had hinted at farming and mining. When we asked Brent about this, he stated “We will have things like fishing, mining, and gardening, but those are almost secondary, or complementary, to the nature of exploring the world“.  

    Exploring and adventuring the world, is something that other similar games have been lacking in, only providing a rather small world with little to no exploration elements. Fans of the Animal Crossing series have long asked for a bigger village allowing for more exploration. We can’t wait to uncover all the hidden secrets in Mineko’s Night Market.

    Minekos Night Market Mining

    Mineko goes mining for some Sparkly!

    Furthermore we asked Brent what he thought about people comparing his work to Animal Crossing, his thoughts on this “It (Animal Crossing) was a huge inspiration for sure! I think we’d like to share that same general feeling of a happy world, community, and general pleasantness..“.

    On the question whether or not he wanted to release the game on other platforms than just PC and Mac, Brent explained he is open to bringing the games to consoles and even expressed his excitement about a possible Nintendo Switch Port,”We would LOVE to get on the Switch” he says.

    You can read the full interview with Brent on Mineko’s Night Market below.


    Mineko’s Night Market

    myPotatoGames: In the first trailer we could see some mining, fishing and what seems to be farming. What main activities can players look forward to in the Game?
    Brent: I can’t really say there are dominant activities that would occupy a player’s time more than others. We will have things like fishing, mining, and gardening, but those are almost secondary, or complementary, to the nature of exploring the world, forming relationships with townsfolk, and learning about the mysteries of the town. There will, however, be a unique event for every market of the year (16 in total) featuring activities like cat racing, sumo suit wrestling, and the karaoke contest, replayable on an annual cycle. I am hoping those would be the activities players look most forward to 🙂

    myPotatoGames: We also couldn’t oversee what appears to be a crafting bench in the first trailer – will there be a crafting system?
    Brent: Yes, there will be a crafting system. The crafting shown in the trailer is a rudimentary version of what it will ultimately be like. We are not looking to focus a ton of the players’ time on grinding on the resource > craft > sell loop, so I think we have some leeway into making the experience less gruelling than the term “crafting” seems to infer nowadays. What we are aiming for would be more akin to “Wario Ware meets Cooking Mama” where the player faces a gauntlet of microgames in order to create items. We are not quite there yet, but getting there!

    Minekos Night Market Crafting

    myPotatoGames: Players will be able to run a shop in the game. What can players sell? Can crafted items be sold? Will players be able to set prices? Change the look of the store?
    Brent: Yes! Mineko will be able to sell crafted goods at her night market booth. A big part of selling your own goods is bartering with customers. So you won’t be directly setting prices on items, but rather tailoring your sales approach on a per-customer basis. Getting to know the townsfolk, learning what they like to talk about and what they’re interested in and negotiating deals based on gathered knowledge will be a big part of the merchant simulation portion.

    Minekos Night Market Shop

    myPotatoGames: Is Mineko homeless or does she have a home? If so can a player customize it?
    Brent: Mineko lives with her father in town. We likely won’t focus a lot of development on home customization, although special rewards/trinkets/collectibles will have a space for displaying. Most custom arrangement in the home, if any, will be for functional purposes. Showing/hiding particular tool benches/storage containers, setting up items your pets may be able to use, etc.

    Minekos Night Market Home

    myPotatoGames: It seems the town has a cat problem. Do the kittens serve a purpose besides being super adorable?
    Brent: Cats in town are not considered a problem, in fact, they’re worshipped. They also provide a valuable resource for crafting– hairballs!

    myPotatoGames: Many people compare the game to Animal Crossing, do you feel that Minekos Night Market has a lot of similarities to AC?
    Brent: It was a huge inspiration for sure! I think we’d like to share that same general feeling of a happy world, community, and general pleasantness, but at the same time introduce more exploration and narrative to it.




    myPotatoGames: Speaking about Animal Crossing, players love decorating, especially for seasons like Christmas. Will Mineko’s Night Market feature anything similar to that? i.e decorating the town, or a home ( if applicable ).
    Brent: We likely won’t have a ton of decorative options in the home, as mentioned earlier, but decorating your market stall is something we’d still like to explore in depth. Thinking of various ways players could upgrade or deck out their stall for various holidays at a cost with the benefit of attracting more prospective customers is interesting. As long as there is functionality or practicality to it, we’ll be open to exploring customization features.

    myPotatoGames: How big is the world in the Game? Is there room for exploration?
    Brent: We haven’t sorted out exactly how big the world will be yet, but it will be quite large due to the number of different areas we will have, multiplied by the fact each area will have multiple scenes. The world will consist of multiple smaller towns, a more modern downtown area, countryside, a region with shrines/temples, beach/ocean, the multi-levelled Mt. Fugu, just to name a few. So yeah, the world is going to be a pretty decent size.

    Minekos Night Market Exploring

    myPotatoGames: What would you say is the ultimate achievement in the game? Running a successful shop? Having a town full of cats?
    Brent: As tacky as it sounds, the ultimate goal for the player is what they make of it. There will, of course, be a few longer term meta goals for the player such as restoring the Night Market back to it’s glory days and discover the mystery behind Abe the Sun Cat, but the path you choose in achieving those goals are up to the player.

    myPotatoGames: Do you consider integrating any sort of Multiplayer to Mineko’s Night Market? Perhaps a 2 player co-op?
    Brent: There are no plans for multiplayer. It may be too cumbersome to retroactively fit multiplayer into this game as-is, but would love to do a standalone multiplayer title using some of the same themes.

    myPotatoGames: The Game is visually stunning. Did you develop the art style ? And what are your responsibilities on the project?
    Brent: Thank you! We are a two-person team. I (Brent) do the art, programming, and silly dialog, while Brandi handles bigger picture story writing, producing, and lead QA, and both of us share design discussions equally. Almost every part of the game’s design has both of our hands on it.

    Minekos Night Market Winter Cats

    myPotatoGames: What Platforms do you plan to release the game on? The Nintendo Switch seems to be a good fit!
    Brent: As of now, just PC and Mac. We are definitely looking into a couple consoles in particular, but no confirmation yet! We would LOVE to get on the Switch. So if anyone from Nintendo is reading this, GET IN TOUCH.

    myPotatoGames: Do you have an anticipated release window?
    Brent: We’re shooting for late 2018.

    Big thanks go to Brent for providing all the information on Mineko’s Night Market. We will continue to deliver news about the upcoming game – so be sure to check back for more on Mineko’s Night Market!

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