Metroidvania Archives - myPotatoGames
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All posts tagged in Metroidvania

  • svgDec 15, 2018Reviews

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    About the game:

    Hunter’s Legacy: Purrfect Edition is yet another feline-themed Switch title. The game, which is described by its developer (Lienzo) as a Metroidvania adventure, is set in an exciting fantasy world filled with fierce foes. The game was released on the Switch eShop on 13th December for just $6.99.

    Play and control Ikki, a heroic huntress cat with twin swords (are claws not enough?!), a bow, and magical abilities, in an attempt to save the Kingdom of Iripur from the evil Morodir in this action-filled 2D Platformer. 

    The original Hunter’s Legacy game was released on xBox, PlayStation, and Steam, where it received mixed reviews. Common complaints with the original included:

    • A lack of ore (which is required for upgrades)
    • An uneven distribution of ore
    • The villain and Fang of Alliance aren’t explained
    • Ikki seems unfairly disadvantaged due to her inadequate weaponry, which kinda ruins the gameplay experence for some (or in the words of a reviewer on Steam) ‘I know kitties with bows and swords can be cute but this one needs a machine gun badly.’
    • Inconsistent difficulty spikes

    Hunter’s Legacy: Purrfect Edition is a definitive, improved version of the original game, exclusive to Nintndo Switch.

    Hunter’s Legacy: Purrfect Edition features:

    • New story sequences
    • Additional character dialogues
    • New animations
    • Updated level design
    • A brand new mini-map feature
    • Improved melee combat
    • A new game plus mode 

    Despite these added and improved features, the game levels still lack variety and there are still inconsistent difficulty spikes.

    My Purr-sonal Opinion

    Story:

    Ikki, who is also known as the Heroic Huntress of Un’Amak, embarks on a quest in aid of the Iripur, a race of anthropomorphised cat people who have had their Fang of Alliance stolen by the evil Morodir. In order to restore peace, Ikki must locate three sacred orbs to unlock Morodir’s barrier and then retrieve the Fang of Alliance.  As you encounter glowing rocks throughout the game, you will be given insight into the game’s backstory

    The introduction to the game is kept very brief, with just a few cutscenes (which are shown below) that don’t provide a lot of context. Additionally, I found the narrative to be quite cliche. 

    Gameplay:

    The controls of the game are pretty simple. The arrow keys on your right joy-con will trigger Ikki’s moves, which include bow and arrow, sword, dodge-roll, plus more as you progress through the game, which is approximately 5 hours in length. As moves are triggered by the press of a single button, and that most of those buttons were attack moves,  I appreciated that I didn’t have to fumble to fight foes. 

    The inventory in the game is great, as it’s de-cluttered and allows you to look at the entire world map. This map shows your current location, your destination, possible fast travel locations and where any chests in Ikki’s vicinity are located.

    There are some tricky boss fights and challenging situations to face, which is something that a few critics say can be a rage-quitting factor. However, I really enjoyed it and very much felt like it was the sort of game where you could come home at the end of the day and play a game that doesn’t require too much thought. Additionally, players get a sense of fulfilment from unlocking new abilities, surely making the frustration worth it. Ultimately, it’s important to remember that despite certain parts being difficult, the game is not impossible to complete, and that save points are pretty frequent.

    Graphics and Sound:

    I really enjoyed the cute Metroidvania art style used in the game. Although subtle, there are design changes such as new animations for some characters. Additionally the game’s levels have been designed to be more fluid. 

    Owing to my weird sense of humour, I also liked Ikki’s variety of facial expressions, of which I may have made memes out of (sorry not sorry)

    Ikki Memes:

    I found that the Switch version of the game ran very smoothly, and was a definite improvement to the PC version, which has been criticised for its framerate.

    Additionally, in my opinion, there were no obvious visual differences between playing in handheld mode and playing in console mode. 

    I found the game’s soundtrack rather soothing and well-matched to the game’s environment. Initially, I really enjoyed Ikki’s cat noises (during combat, when attacked etc). However, as painful as it is for me say due to being a cat lover, these noises become darn annoying after a while. This is a sentiment shared by many who have played the original game.

    Confession: I do still find the hissing amusing though.

    To conclude, Hunter’s Legacy: Purrfect Edition is an affordable cat-themed Metroidvania game will alluring graphics and music. I’d definitely reccommend it to feline fans and those who like platformer games.  However, whilst I do feel that the game is pretty and worth its retail price, it is let down by its limited context and narrative, and can be unfairly difficult at times. I feel inclined to agree with reviewers who have said that it doesn’t really offer anything new to the already quite saturated adventure-platformer gaming industry. However, it’s a pretty aesthetic game, and how can you not like a game with cats?

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  • svgOct 23, 2018News

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    [dropcap]I[/dropcap]t’s no secret that pixel-art-stylized games are popular right now (we even recently wrote an article about our favourites). Pixel-art-stylized video game fans will be pleased to hear that there is another game in development. Developer’s Aloft Studios are currently working on a Zelda-inspired game entitled Hazelnut Bastille, which they hope will bring some retro vibes and SNES magic to the Nintendo Switch console.

    Hazelnut Bastille is an upcoming Zelda-esque 16-bit JRPG Metroidvania game that has been confirmed for PC, Mac, Linux, and more recently, Nintendo Switch. The game has been compared to Chrono Trigger and Golden Sun. It currently has a tentative mid to late 2020 release window.

    Aloft Studios is a small indie game studio who have emphasised that quality is of utmost importance to them.

    Additionally, composer Horoki Kikuta (who is known for his work on Secret of Mana) has joined the Hazelnut Bastille team as a celebrity guest composer.

    Aloft Studios have given the following information about the game in a previous interview with Nintendo Life:

    “The timescale for this release will either be simultaneous with our PC / Mac / Linux release, or following some months after, as funding and development time ultimately allows, but we would very much like to see a release across all four of our starter platforms if it proves possible!”

    “Hazelnut Bastille, for PC, Mac, and Linux, and now Nintendo Switch, is a lush, topdown Metroidvania in a 16bit JRPG style, which seeks to continue the great lineage of superior design from the mid 90’s- the moment in time when mainstream 2D titles reached arguably their greatest level of refinement, in titles such as Super Metroid and Link to the Past. We seek to emulate this period in most ways, from graphic presentation to audio production, to general level design philosophy. Hazelnut Bastille tells the story of a young woman who travels to a foreign shore on the outskirts of her world, in order to seek out the promised gifts of mythological ancients, in hopes of retrieving something which was lost to her. On the way, her story becomes irrevocably intertwined with the lives of those living in this far off land.”

    Kickstarter for the game launches today (23/10/18).

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