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  • svgSep 19, 2020Indie Highlight

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    We recently posted an article about Hokko Life’s devlog 3 from July. In case you missed it, you can read all about it here. It seems the solo developer behind the adorable life simulation game is on the ball. This is due to despite being a solo game developer, he still frequently posts devlogs and actively answers questions on Discord.

    But even more impressive is the amount of new features and exciting updates he shares in each devlog, with the August one being no exception. With updates and features such as gardening and expressions in the 4th Steam Hokko Life devlog, we just had to share the devlog’s content. But before we dive into the game’s 4th devlog, here’s some background on the game and a synopsis of what we know so far!

    About Hokko Life

    Hokko Life is described as a ‘cosy, creativity filled community sim game’. The game is being developed by Robert Tatnell who runs his own indie game dev company, Wonderscope. Initially, Wonderscope intended to both develop and publish Hokko Life. However, this is an understandably big feat for one person.

    Therefore in April 2020, Wonderscope revealed that they would ‘team’ up (sorry not sorry) with Team 17, who will now publish Hokko Life. Team 17 are notorious for publishing highly regarded games such as My Time at Portia, Overcooked, and Yooka-Laylee. Initially, Hokko Life was expected to release on Steam later in 2020; The impact of COVID-19, however, could (like many games), delay this. The release date for the game on Steam is currently TBA. The price of the game is also not yet known.

    Hokko Life begins with your player stepping off of a train. Having taken over your very own (albeit a little dusty and old) workshop, you are free to craft and create to your heart’s content.

    The quiet village which you now call home needs your design expertise. Help create an endearing town for its inhabitants. Armed with paint and tools, you can design, build and decorate new homes for your new furry friends.

    Players can craft materials and combine them as they wish. Combining them creates amazing new furniture and items for the town. By collecting flowers and mixing paints, you can then design wallpapers, flooring and even clothing.

    With an abundance of choice, you can design items from fetching floral wallpaper to interesting urban-industrial furniture. Whatever your taste, with a workshop at hand, you have complete freedom whilst designing the town.

    Hokko Life Devlog 4 – What’s New?

    Expressions

    First on the list of developments in Hokko Life is the introduction of facial expressions. Robert updated the avatar’s head shader to make this happen. With this new Avatar head mesh the team behind Hokko Life set up the texturing in a way that meant details on the face would be handled with different textures. This means that Robert can swap out individual facial features, such as a nose or a mouth, and provide different expressions. Robert also spent this month editing the head shader especially for this as well as adding three new emotions to Hokko Life, which include happy, straining, and winking.

    Energy

    Robert had been contemplating for a while whether to add a stamina-like system to the game. He decided to trial a first implementation of one this month in order to see if a stamina system suited Hokko Life. He gave a player a finite amount of energy that depletes when doing tasks such as chopping down trees.

    When your energy is depleted, your player needs to rest to recharge. Taking a break only replenishes a small amount of energy, so you’ll need to eat food or take a longer rest if you want to do more work. However, your energy bar will never be completely empty and therefore won’t prevent you from working altogether. Robert wanted a nice balance: to reward players for preparing adequately before heading out to gather resources, but to not penalize them in the event that they do run out of energy.

    Bridges

    The next addition brought to Hokko Life by Robert is a bridge design blueprint. This gives players the ability to design their very own bridges and then place them out in the world.

    Farming

    Farming was one of the priorities for Robert this mont. He intended to expand a bit upon the simple pre-existing base.

    He also decided to add fertilizer to the game;. Players craft fertlizer using the various resources found in the world. If you put fertilizer on tilled soil, it improves the likelihood of growing high quality crops. High quality crops can be sold for money and may occasionally be requested by characters. The fertilizer will only work on a patch of soil for a certain period of time and anything planted there during that timeframe has a better chance of being high quality crops.

    Robert also added templates for two new characters. One of them is the farmer character who will induct you on farming and provide you with crafting recipes for your first pieces of equipment. When you’re more adept at farming, the farmer sells a variety of seeds, as well as some farming crafting recipes. The seconf character provides your player with farming challenges. The challenges are essentially requests but with deadlines.

    Sprinklers

    And talking about making your farming life easier brings us onto the next update. Sprinklers. Robert added two types of sprinklers to Hokko Life. The first sprinkler waters in a ring, whilst the second waters in a line. You can own both of the sprinklers by purchasing the sprinkler crafting recipe from the farmer. The sprinklers can then can crafted with just a handful of resources and will hands down make your farming life a whole lot easier.

    Gardening

    Intended to tie in with farming, Robert recently added gardening to the game. With this new feature, players can grow plants and flowers in the world from seeds. Whilst plants and flowers did exist previously, they would sprout in random locations. Additionally, players couldn’t really move them. As a result of the recent gardening update, players can now dig holes and plant trees and flowers as seeds. They are more low maintenance than crops too. Seeds don’t need water and grow nicely on their own. Additionally, plants and trees are movable. (even whilst still growing). The only exception is big trees, which need to be chopped down if you want rid of them.

    As well as allowing players to be more creative and have more control over their town, flowers serve another purpose besides looking pretty: They can also be used in some crafting recipes.

    UI Stuff

    Largely because of the new farmer character providing players with an abundance of seeds and other goods, Robert decided to make a system in the UI where players can see detailed information about items. This new feature is more helpful than you might think. One example is that players need to know how long a seed takes to grow. A second example is that players need to know the required resources to craft a recipe.

    Piece Packs

    And the final new addition to Hokko Life is Piece Packs.

    Once you are further into the game you will unlock more pieces. Pieces are used to design items with. In August, Robert implemented the necessary things to make this work. This brings us on to his introduction of “Piece Packs”. Piece packs are essentially collections of pieces to use when designing. Piece Packs are unlocked as a bundle for a set price.

    As Piece Packs are purchased items, Robert updated the Design Tool so the packs show as groups. He also added filter buttons. which allow the player to show or hide different packs based on the materials needed.

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  • svgSep 18, 2020Indie Highlight

    Post Image

    Hokko Life is described as a ‘cosy, creativity filled community sim game’. The game is being developed by Robert Tatnell who runs his own indie game dev company, Wonderscope. Initially, Wonderscope intended to both develop and publish Hokko Life. However, this is an understandably big feat for one person. Therefore in April 2020, Wonderscope revealed that they would ‘team’ up (sorry not sorry) with Team 17, who will now publish Hokko Life. Team 17 are notorious for publishing highly regarded games such as My Time at Portia, Overcooked, and Yooka-Laylee. Initially, Hokko Life was expected to release on Steam later in 2020; The impact of COVID-19, however, could (like many games), delay this. The release date for the game on Steam is currently TBA. The price of the game is also not yet known.

    Hokko Life begins with you stepping off of a train. Now the proud owner of a kinda dusty old workshop, you are free to craft and create to your heart’s content. The quiet village you’ve moved to, needs your help to create an endearing town for its residents. Armed with plenty of paint and tools, design, build and decorate new homes for your neighbours.

    Players can craft materials and combine them as they wish. Combining them creates amazing new furniture and items for the town. By collecting flowers and mixing paints, you can then design wallpapers, flooring and even clothing. With an abundance of choice, you can design items from fetching floral wallpaper to interesting urban-industrial furniture. Whatever your taste, with a workshop at hand, you have complete freedom whilst designing the town.

    July Hokko Life Update – Gone Fishin’ 🐠

    The first game element to be discussed in the July Hokko Life update is fishing. It’s already been announced that fishing will be a feature for players to look forward to. For example, the game’s Steam page informs us that the fish have unique habits. The advice therefore given is to switch up your approach, and to anticipate each catch presenting unique challenges when reeled in.

    The game’s fishing feature, however, has since been switched up. And we’re ‘searious’ when we say it’s possibly one of the best updates yet. We’re not even ‘squidding’!

    It’s ‘Ofishal’, In Hokko Life You Get An ‘Oppor-tuna-ty’ To Fish. But There’s A Catch: Actually Catching Fish… 🐟🎮

    The majority of Wonderscope’s work this month has been dedicated to working on and improving the fishing gameplay. Robert from Wonderscope has kindly decided to walk people through how fishing works in Hokko Life to show how far the game has come!

    After re-starting the inventory, Robert was able to add bait to the game! Players can attach the bait to an equipped fishing rod. Having bait on your fishing rod will alter your chances of reeling in certain fish. Players can craft bait using different resources found in the game: but only once you’ve unlocked the crafting recipes.

    If you right click on a certain type of bait in your backpack, you will then be prompted by a message. The message will give you the option of attaching the bait to your fishing rod:

    Cast your line so that your bait and hook are in the water. It’s then just a matter of waiting for a fish to spot them. Resist the urge to try to reel in the fish as soon as it nibbles. The fish could take quite a few nibbles at the bait before being hooked, so patience is key. You’ll know when the fish has taken the last bite as the action UI will pop up. When this occurs, you have a short amount of time to press ‘Interact’ to hook the fish before it gets away.

    Come On Guys You’re Just ‘Krilling’ It Now! 💀💫

    But because nothing in life is easy right? Wanting to make Hokko Life that bit more challenging, Wonderscope have added another step which players must complete before that fishy is theirs. That next step, or challenge is the fishing mini game. The aim of the game is to keep the fish in the ring until it reaches the goal line. Naturally, the fish have minds of their own and the pests will try and swim away. This means you’ll need to position your rod left and right, and press ‘interact’ to reel a fish back into the ring.

    If the fiendish fish remains outside of the ring for too long, it’ll get away and you’ll fail the mini game… 😒

    On the other hand, there’s a chance that a chest could emerge in the mini game. If you manage to guide the frustrating fishy through this chest, it’ll pop open! And voila! You’ll get your fish and a random reward!

    Robert said that he recently tried out a “diorama” look for the fishing mini game. He decided upon building a little scene to make the mini game look more appealing and generally aesthetic. The dev confessed to the mini game originally resembling a boring rectangle and likes the cuter direction he has taken with the fishing aspect. Robert also excitedly added that depending on the location you fish in, the diorama will change in accordance with it!

    Oh For Cod’s Hake! I’m Not Shore I Wanna Buy The Game Now! I’m Gonna Have To Mullet Over! 😂🎣

    Fishing challenges were also added to the game more recently. These challenges will unlock for players after they’ve been fishing for a while. Furthermore, Hokko Life will offer a weekly challenge where players can get bonus rewards.

    These challenges are generated once an (in-game) week and necessitate players to catch a specified amount of fish within a certain time. These can either be specific fish, or any type of fish. The time limit varies and is based on the rarity of the fish, as well as if there are any nearby. But don’t worry, if you fail you can always go back and retry! Also, things can occur behind the scenes too, making sure that you have a chance of winning the challenge. I smell something fishy there. 🤔

    Robert wanted more variation in the challenges, but explained that setting them up and getting them to work took considerably longer than expected, so he decided to settle with just one type for now. On the plus side, he excitingly added that the system is now there for challenge types to be added in the future.

    Whilst the fishing update was the most prominent part of July’s Hokko Life devlog, other updates were also covered. These include:

    Brief Updates On Avatars (Because Apparently They Looked Ugly). RUDE. ☹️😂

    • Spending more time working on the animation system
    • Improving how equipping and un-equipping tools works behind the scenes, among other things.
    • Attempting to make changes so that the system is less buggy
    • Simultaneously aiming to improve the game’s overall appearance whilst de-bugging
    • Changing simple things like adding an acceleration to the player to make the transition from standing to running look nicer.
    • Adding equip animation variations to fit the different ways the player can hold an item.
    • Working on some of the avatars animations. Mostly focusing on improving their weighting and timing.
    This character thinks that the deletion of avatars is quite rude!

    Finally, Hokko Life Devlog #3 contained some brief updates on improvements to other avatar assets and features. These include face and head shapes, tweaks to hair styles, and deleting ‘ugly’ old clothing items and old avatar assets. Robert said deleting the old ugly stuff felt good, so we’ll take his word for it. But seriously though, please give the basic avatar assets some clothes and features before showing them to us. Especially when they seem to be crazily wielding weapons of some kind… #NightmareFuel 😱😂

    This character definitely thinks that the deletion of avatars is quite rude!

    Make sure to stay tuned for our coverage of Hokko Life Devlog #4! The game is really shaping up, with some new features and updates you won’t want to miss! 😊

    Click here to check out an exclusive interview with the game’s solo developer.

    For more info on the game be sure to take a peek at this article

    You can also visit the game’s website here.

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