Catch and Release Archives - myPotatoGames
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All posts tagged in Catch and Release

  • svgOct 21, 2019News

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    Rolling Hills is a friendly life sim about opening your own sushi restaurant in a cozy little village. The game is created by an indie developer called Catch & Release which also made Star Billions: A Sci-Fi Adventure for mobile and Cold Iron for Steam and PlayStation Store.

    Rolling Hills is still in very early development but is estimated for a release sometime in 2020 for as many platforms as possible, although they are a small team. I am really looking forward to this game coming out as it’s reminiscent of Animal Crossing but with sushi!

    Key Features

    • Start a new life with your own fully-customizable home and restaurant in Rolling Hills.
    • Make friends with a cast of more than 50 unique characters.
    • Craft your perfect sushi with classics like the California Roll and thousands of possible do-it-yourself rolls.
    • Catch rare bugs and reel in big fish while you make memories with your new friends in the countryside.
    • Get a little help from your animal friends, each with unique skills to help you run the best restaurant ever.

    For more updates on this game you can follow the developers on Twitter here and their Discord channel here.

    Gameplay and more details!

    For more details, some gameplay footage and more information on Rolling Hills, check out the latest updates on the sushi creation and a first look at the cozy little town!

    To get the latest and fullest scoop of Rolling Hills news check out our designated news area for this game right here!

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  • svgJul 3, 2019News

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    Rolling Hills is a simulation game about owning your very own sushi restaurant, created by indie developer Catch & Release. To get all of the updates on this game you can follow the developers on Twitter here and their Discord channel here. You can also see below on everything we know so far with tons of new screenshots!

    Here are some of the bigger changes coming to Rolling Hills this month:

    • Conveyor belt sushi! We’ve finally come up with a fun way to learn what each customer likes while still letting you flex your creativity as a sushi chef.
    • Procedurally generated customers, therefore a sci-fi convention might bring a dozen different robots to your restaurant instead of just the one.
    • Occasional special orders that you can fulfill for big bonuses.
    • Plates that need to be collected and washed for a more realistic restaurant sim vibe.
    • Super cute receipts at checkout and lots of ways to reward different play styles (rewards for quality, for variety, for speed, etc.)!

    Once all of these changes have been implemented, the developers plan on working on their long-term goals; the storyline, lots of recipes and ingredients to discover, and new people to meet! By people we mean adorably weird humans and talking animals.

    Feast Your Eyes on This!

    Below are a few animations from the prototype of the game to tie us over until we can get our hands on it for Steam and the PlayStation Store. As you can see, we have been shown three customers: a chicken wanting our recommendations, a caveman that’s free at last, and a wizard making ‘punny’ jokes. We also get to take a look at the overall aesthetics of the restaurant so far and what seems to be the way we can fill our displays with sushi. Moreover, that making sushi will require you use your skills at pressing buttons just at the right time.

    Want more games with sushi in them? Check out our most recent article on The Sushi Spinnery, and own another restaurant. Because sushi is yummy.

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