ConcernedApe has just announced that Stardew Valleys Multiplayer Update is now available for beta testing. Players can download the update via steam. All instructions can be found below. The blog post on the official Stardew Valley website can be found here, it includes all instructions on how to beta test the long awaited Stardew Valley Multiplayer Update.
This news just comes days after Stardew Valleys publisher announced it’s partnership with Pixbil Games to publish the beautiful Eastward game. Get caught up here.
Yes, your old save files can be used in v1.3, and they can even be used to host multiplayer games! However, note that:
If you have a vanilla v1.2 save file that can’t be loaded in v1.3, it’s a bug! Report it to us, and we will fix the issue.
Each player needs to have their own home on the farm, so the first thing you’re going to have to do is build each of your friends a cabin to live in. Don’t worry, they’re cheap! You can have up to three on your farm.
When your cabins are built, save, return to the title screen and open the co-op menu. Your file should appear in the host tab.
Alternatively, if you are starting a new farm, you can start the game with cabins already built on your farm. From the title screen, open the co-op menu, select the ‘Host’ tab, and then ‘Host New Farm.’
The new options on the left allow you to pre-build up to three cabins on your farm.
In the settings menu are some new options you may want to play with:
‘Server Mode’ configures the visibility of your server:
‘Accept IP connections’ allows players on your LAN to join your game, whether any of you are signed in with Steam/GOG or not.
‘Enable new character creation’ allows players who connect to your server to create a new character on your farm. If you’ve got more cabins than players on your farm, and you don’t want anyone else to join for now, you can turn this off.
There are a few ways for people to come to your farm. You can use whatever is most convenient to you!
All of these methods require you to first load your farm through the host tab in the co-op menu.
If your server is running, your Steam/GOG friends will be able to see and join your farm through their co-op menu directly.
This is only possible if your server is set to ‘Friends-Only,’ and your Steam privacy settings permit friends to see your game library.
If your server is set to ‘Friends-Only’ and your Steam privacy settings permit friends to see your game library, they will be able to join your game through their friends list.
As the host, you can send invitations from the settings menu, using the ‘Invite Friend…’ button. When the recipient accepts your invitation it will automatically launch Stardew Valley on their end and connect to your game.
If the person you want to invite is not on your friends list, you can invite them using an invite code. These codes enable cross-play between Steam and GOG. Due to platform restrictions and technical limitations, we are not currently planning to roll this functionality out any wider than Steam and GOG.
To get your invite code, open the settings menu, scroll down to the multiplayer section and click ‘Show Invite Code.’ A 10-12 character string of letters and numbers will show on your screen for you to send to your friend. Your invite code will change each time you reload the game.
To use the code, your friend should launch the game, and then in the co-op menu choose ‘Enter Invite Code…’
You must both be signed in on the Steam client and/or GOG Galaxy client in order for this to work.
For the final method, you must both be on the same network, i.e. behind the same router.
Launch the game and host your farm through the co-op menu as usual. When the game is loaded, find out your computer’s IP address. Note that you should use your computer’s actual IP, not the Internet-visible IP that websites see. This means checking your computer’s settings. Googling ‘whats my ip’ won’t give you the right result.
Once you have your IP address, your friend should open the co-op menu, click the ‘Join LAN game’ button and type it there.
Neither of you need to be signed in with Steam/GOG in order to do this, however the ‘Accept IP connections’ setting does need to be on.
There are a few reasons the connection might fail:
Search the support forums for your bug. If there’s already a thread there’s no need to start a new one, but please post if you can provide new information about the problem!
When reporting bugs to us, following a few simple rules can help make bugs much easier to identify and fix:
Including a few bits of extra information in your report can help a lot. Try to include:
You can build up to three cabins for other players. With the host player included, that makes four players total.
Yep! You’ll need to find a wedding ring, and right click on them to propose!
In single-player, you can open the menu to pause the game, as you’re used to.
In multiplayer, the game no longer pauses when you have the menu open. If you need to pause the game for a break, the host can use the /pause command in the chat box. This pauses the game for all players.
To sleep, all players must enter bed and answer yes to the dialog. The day won’t end until all players have done that.
Starting a festival is similar. All players must enter the location of the festival before it will begin.
Farm | Shared |
Money | Shared |
World updates (Community Center, etc.) | Shared |
Inventory | Separate* |
Skills | Separate |
NPC relationships | Separate |
*Although inventories are separate, offline players’ inventories can be accessed through the chest of drawers in their cabins.
In deciding what to share vs keep separate, our main goal was to encourage cooperation and teamwork. Since the farm and your money pot are your main way of progressing through the game, they have to be shared in order to facilitate cooperation. Without this, there would be no need for players to even interact!
Yes. More details about it will be shared at a later date.
After donating a bundle of ethernet cables to the junimo sprites, I recompiled the game with the “add multiplayer” checkbox on. I missed some of the forage items in the first year, so it took two years.
ConcernedApe also known as Eric, has announced some interesting and exciting update on the upcoming Stardew Valley Multiplayer Mode. According to his most recent tweet he stated that he is ” still making good progress on fixing bugs, if all goes well it should be ready in about a month. ” Fans of the game should be excited to see the Multiplayer Co-Op mode release date coming closer and closer, and is now expected in the next month or so.
He also recently announced some other major updates like horses. In case you missed that, get caught up here.
Update on Stardew Valley multiplayer: still making good progress on fixing bugs, if all goes well it should be ready in about a month
— ConcernedApe (@ConcernedApe) April 10, 2018
Just a couple weeks ago ConcernedApe gave a progress update on the Stardew Valley Multiplayer Update. Today Eric has teased the upcoming co-op mode even more. According to his latest tweet, the multiplayer update is now in QA and bugs are being fixed at a fast pace he said. He also teased the new horse customizations, check out the adorable picture below.
The upcoming Stardew Valley Multiplayer mod will come to Nintendo Switch, PC and Playstation 4 and Xbox One. It will allow players to share a farm, fish together and even the seasonal events will be available in the multiplayer. It is expected that it will enter a public beta testing this spring with a full release after. For other recent Stardew Valley Multiplayer details head over here.
For more Stardew Valley like farming games, check out Fantasy Farming Orange Season. Animal Crossing Pocket Camp first fishing tournament will also kick off this week, check out the latest on the underwater campsite here.
One of my favorite things in the new update… hats on your horses. They look very good on the horse. Looks pretty natural, actually pic.twitter.com/K3DtR1pb8e
— ConcernedApe (@ConcernedApe) March 13, 2018
Stardew Valley multiplayer is in QA and bugs are being fixed at a very good pace!
— ConcernedApe (@ConcernedApe) March 13, 2018
Stardew Valley has officially reached it’s second Birthday. ConcernedApe posted on Twitter earlier today that he was grateful for the love and support received since Stardew Valley was first released. Eric ( ConcernedApe ) also teased that there will be a lot to look forward to. The Stardew Valley Multiplayer is getting close to be released soon. If you haven’t caught up with the latest on the multiplayer mode, check out the latest news on it here. If you can’t wait for the multiplayer mode you can check out Farm Together, a farming game that lets you farm, farm and do more farming with friends.
Furthermore Eric has also taken the opportunity to tease fans. According to his tweet he is still working on a new upcoming project that will remain a secret for now. We know that Chucklefish, Stardew Valley’s publisher is working on a magic school RPG that feels a lot like a Stradew Valley game, just with more – well magic. Check out Spellbound ( working title ) right here.
Today is the 2 year anniversary of Stardew Valley. I've got that strange sensation of both the shortest and longest 2 years of my life. Thanks for joining me on this journey everyone. With MP close, my next (secret) game in the works, and more… there's lots to look forward to
— ConcernedApe (@ConcernedApe) February 26, 2018
Erik also known as ConcernedApe has just released a status update on the upcoming Stardew Valley Multiplayer Update. According to Eriks latest blog post the Multiplayer update is coming along well. He received some help from Tom Coxon (of Chucklefish) to make sure the Stardew Valley Multiplayer Update will live up to the fans expectations. Check out the full update below.
If you love farming games, check out the latest on Story of Seasons for Switch. Or the little known, but amazing Lullaby Gardens.
Hi everyone,
Just want to give you a quick fill-in on the status of the new update.As you may know, I’ve always worked solo on Stardew Valley. However, for this multiplayer update I’ve had the help of Tom Coxon (of Chucklefish). He’s done all the network coding to turn Stardew Valley into a multiplayer game… truly an impressive feat, and one that would not be possible without his talent. He deserves a lot of credit for this — Thank you Tom!
Now, here’s where we’re at:
Work on the new features is done, and we’ve sent all the new text off to be translated into the different languages. Meanwhile, we are working on bug fixes. Once we’ve received the translated text and integrated it back into the game, we’ll begin a serious QA phase involving thorough testing of all new features in both multiplayer and single player contexts. When that is finished, the update should be ready for a public beta. I am still shooting for a spring release for the beta.
When the beta gets closer to launch, I’ll fill you guys in on more specifics as to how multiplayer will work, as well as a more complete list of the new features in the update.
I’ll also be sure to let you guys know as soon as we’ve determined a more concrete timetable for release.
For now, here’s a screenshot of the new signs in action:
Thanks so much everyone for your patience while we get this update ready. It’s really going to be a “game changer” for Stardew Valley!
-Ape
Erik also known as ConcernedApe is the sole creator behind Stardew Valley. He recently announced that the next big content update is well underway. Now the teased the fans even more with additional details on what the update will bring. According to his latest tweet, a new winter town event will be added. Furthermore there will be more outdoor decoration, more NPC events and even a way to ” re-spec ” a profession. The update is currently slated for a release in early 2018. It will also add the long awaited Multiplayer update.
some things I've added for the new content update:
*new "town event" in winter
*new type of collection that you can start in your first winter
*Signs (can display any item on them)
*More outdoor decorations (some change w/ season)
*More NPC "events"
*A way to re-spec professions— ConcernedApe (@ConcernedApe) December 20, 2017
Chucklefish provided the latest information about the Stardew Valley content update and multiplayer. The publisher talked about the upcoming Multiplayer patch as well as the promised content update in the latest blog update. The Stardew Valley Multiplayer patch will allow players to get married to another real player. Unfortunately the multiplayer beta has been pushed back to the beginning of 2018. It was initially planned to be released by the end of this year. Check out the full update below.
So, multiplayer is coming along nicely! Tom is working on implementing marriage between players, and recently finished up working on festivals. Now you’ll have someone to dance with at the Flower Dance, even if you’ve yet to win over any of the residents of Pelican Town.
We had been planning to launch a multiplayer beta before the end of this year, but we’re pushing that beta back to Q1 2018 in order to make room for polish and QA.
ConcernedApe is working on a new content to be released along with the multiplayer update! We can’t say much about it yet, so I’ll just leave this screenshot here.
A number of people have been curious about the PS Vita port we mentioned way back in January, and I’m happy to announce that a PS Vita port is actually happening! It’ll be available next year, and it’ll have cross-buy too, so if you’ve got Stardew Valley on Playstation 4 you won’t need to buy it again to play it on your PS Vita! However, it’s worth noting that we can’t port the multiplayer update to PS Vita.
ALSO! Stardew Valley is getting more language support! Support for French, Italian, Korean and Turkish will be added in 2018.
Phew, I think that’s just about everything we can talk about for now. ?
Thanks for all the support this year! I hope everyone has a wonderful holiday break and a happy start to 2018.
P.S – Oh hey, new site design! It was long overdue for some sprucing up. Let us know what you think!
Very few indie games get as much praise and love as Stardew Valley. The farming simulation game has been released on Nintendo Switch a few months ago. Unfortunately the port brought some new bugs with it as well. The publisher has now released an update to address many of those issues.
Chucklefish has promised to reduce the saving / load times in Stardew Valley Switch. With the latest patch the save times have been reduced up to 32%. However the big new feature of this patch undoubtedly is the ability to record a video. This is a feature Nintendo has implemented in a recent firmware update for the hybrid console. Check out the full patch notes below.