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  • svgApr 30, 2018News

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    ConcernedApe has just announced that Stardew Valleys Multiplayer Update is now available for beta testing. Players can download the update via steam. All instructions can be found below. The blog post on the official Stardew Valley website can be found here, it includes all instructions on how to beta test the long awaited Stardew Valley Multiplayer Update.

    This news just comes days after Stardew Valleys publisher announced it’s partnership with Pixbil Games to publish the beautiful Eastward game. Get caught up here.

    Can I use my existing save files?

    Yes, your old save files can be used in v1.3, and they can even be used to host multiplayer games! However, note that:

    • You should back save files up before installing the beta.
    • Files that you save in v1.3 can’t be loaded in v1.2 or earlier.
    • If your game was modded, it may or may not be recoverable in v1.3.

    If you have a vanilla v1.2 save file that can’t be loaded in v1.3, it’s a bug! Report it to us, and we will fix the issue.

    How do I host my farm?

    Each player needs to have their own home on the farm, so the first thing you’re going to have to do is build each of your friends a cabin to live in. Don’t worry, they’re cheap! You can have up to three on your farm.

    Stardew Valley Multiplayer

    When your cabins are built, save, return to the title screen and open the co-op menu. Your file should appear in the host tab.

    Alternatively, if you are starting a new farm, you can start the game with cabins already built on your farm. From the title screen, open the co-op menu, select the ‘Host’ tab, and then ‘Host New Farm.’

    Stardew Valley Multiplayer

    The new options on the left allow you to pre-build up to three cabins on your farm.

    In the settings menu are some new options you may want to play with:

    Stardew Valley Multiplayer

    ‘Server Mode’ configures the visibility of your server:

    • With ‘Friends-Only’, only people on your friends list in Steam (or GOG) can see your server and join it.
    • With ‘Invite-Only’, only people you send invitations (or invite codes) to will be able to join your server.
    • ‘Offline’ shuts the server down immediately. This will disconnect all players besides yourself.

    ‘Accept IP connections’ allows players on your LAN to join your game, whether any of you are signed in with Steam/GOG or not.

    ‘Enable new character creation’ allows players who connect to your server to create a new character on your farm. If you’ve got more cabins than players on your farm, and you don’t want anyone else to join for now, you can turn this off.

    How do I invite people to my farm?

    There are a few ways for people to come to your farm. You can use whatever is most convenient to you!

    All of these methods require you to first load your farm through the host tab in the co-op menu.

    1. The co-op menu

    If your server is running, your Steam/GOG friends will be able to see and join your farm through their co-op menu directly.

    This is only possible if your server is set to ‘Friends-Only,’ and your Steam privacy settings permit friends to see your game library.

    Stardew Valley Multiplayer

    2. Steam / GOG friends list

    If your server is set to ‘Friends-Only’ and your Steam privacy settings permit friends to see your game library, they will be able to join your game through their friends list.

    Stardew Valley Multiplayer

    3. Steam / GOG invitations

    As the host, you can send invitations from the settings menu, using the ‘Invite Friend…’ button. When the recipient accepts your invitation it will automatically launch Stardew Valley on their end and connect to your game.

    4. Invite codes

    If the person you want to invite is not on your friends list, you can invite them using an invite code. These codes enable cross-play between Steam and GOG. Due to platform restrictions and technical limitations, we are not currently planning to roll this functionality out any wider than Steam and GOG.

    To get your invite code, open the settings menu, scroll down to the multiplayer section and click ‘Show Invite Code.’ A 10-12 character string of letters and numbers will show on your screen for you to send to your friend. Your invite code will change each time you reload the game.

    To use the code, your friend should launch the game, and then in the co-op menu choose ‘Enter Invite Code…’

    You must both be signed in on the Steam client and/or GOG Galaxy client in order for this to work.

    5. LAN

    For the final method, you must both be on the same network, i.e. behind the same router.

    Launch the game and host your farm through the co-op menu as usual. When the game is loaded, find out your computer’s IP address. Note that you should use your computer’s actual IP, not the Internet-visible IP that websites see. This means checking your computer’s settings. Googling ‘whats my ip’ won’t give you the right result.

    Once you have your IP address, your friend should open the co-op menu, click the ‘Join LAN game’ button and type it there.

    Neither of you need to be signed in with Steam/GOG in order to do this, however the ‘Accept IP connections’ setting does need to be on.

    Why can’t my friend join my farm?

    There are a few reasons the connection might fail:

    1. You are not signed in on Steam/GOG. Check ‘Server Mode’ in the settings. It should say ‘Friends Only’ or ‘Invite Only’. If it says ‘Online,’ it isn’t connected to Steam/GOG and it’s only serving LAN games.
    2. Your server is still connecting to Steam/GOG in the background. Click the ‘Show Invite Code’ button in the settings. If the invite code displays, you’re connected. Sometimes it can take a minute or two.
    3. Your friend is not signed in on Steam/GOG.
    4. Your privacy settings in Steam prevent your friend from seeing and joining your game.
    5. There isn’t a cabin available for your friend. Either the maximum number of players is already connected, or all the cabins have all been claimed by other people.
    6. You’re running different versions of the game (‘version mismatch’).
    7. You’re trying to connect by IP when you’re not on the same network. Use invitations instead, they’re a lot easier!
    8. There’s a problem with one of your Internet connections.
    How do I report a bug?

    Search the support forums for your bug. If there’s already a thread there’s no need to start a new one, but please post if you can provide new information about the problem!

    When reporting bugs to us, following a few simple rules can help make bugs much easier to identify and fix:

    • See if you can trigger the bug again by repeating what you did.
    • Give your thread a descriptive and specific title. “Crash” is not specific, whereas (for example) “Game crashes when the load game menu opens” is.
    • Include as much relevant information in the body of your post as you can.

    Including a few bits of extra information in your report can help a lot. Try to include:

    • What happened? Did the game crash, freeze / lock up, or just do something wrong (e.g. use the wrong character’s dialogue)? What did you expect to happen here?
    • What were you doing in the game at the time? (e.g. switching to full screen mode / talking to Linus on Spirit’s Eve)
    • Whether you were able to trigger the bug again by repeating what you did.
    • Your operating system name and version.
    • If the game crashed, attach (or link) your error logs. These can be found in
      • Mac / Linux: ~/.local/share/StardewValley/ErrorLogs
      • Windows: %APPDATA%\StardewValley\ErrorLogs
    • Your current version number. You can usually find this in the bottom left corner of the about menu. (Click the ? on the title screen.)
    • A screenshot can help. A video of the bug is even better if you can do that! ????
    How many players does it support?

    You can build up to three cabins for other players. With the host player included, that makes four players total.

    Can I marry another player?

    Yep! You’ll need to find a wedding ring, and right click on them to propose!

    Can the game be paused?

    In single-player, you can open the menu to pause the game, as you’re used to.

    In multiplayer, the game no longer pauses when you have the menu open. If you need to pause the game for a break, the host can use the /pause command in the chat box. This pauses the game for all players.

    How do we sleep? How do we start festivals?

    To sleep, all players must enter bed and answer yes to the dialog. The day won’t end until all players have done that.

    Starting a festival is similar. All players must enter the location of the festival before it will begin.

    What things are shared vs separate?
    Farm Shared
    Money Shared
    World updates (Community Center, etc.) Shared
    Inventory Separate*
    Skills Separate
    NPC relationships Separate

    *Although inventories are separate, offline players’ inventories can be accessed through the chest of drawers in their cabins.

    In deciding what to share vs keep separate, our main goal was to encourage cooperation and teamwork. Since the farm and your money pot are your main way of progressing through the game, they have to be shared in order to facilitate cooperation. Without this, there would be no need for players to even interact!

    Does this beta contain the new single-player content too?

    Yes. More details about it will be shared at a later date.

    How did you add multiplayer to Stardew Valley? :O

    After donating a bundle of ethernet cables to the junimo sprites, I recompiled the game with the “add multiplayer” checkbox on. I missed some of the forage items in the first year, so it took two years.

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  • svgApr 10, 2018News

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    ConcernedApe also known as Eric, has announced some interesting and exciting update on the upcoming Stardew Valley Multiplayer Mode. According to his most recent tweet he stated that he is ” still making good progress on fixing bugs, if all goes well it should be ready in about a month. ” Fans of the game should be excited to see the Multiplayer Co-Op mode release date coming closer and closer, and is now expected in the next month or so.

    He also recently announced some other major updates like horses. In case you missed that, get caught up here.

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  • svgMar 13, 2018News

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    Just a couple weeks ago ConcernedApe gave a progress update on the Stardew Valley Multiplayer Update. Today Eric has teased the upcoming co-op mode even more. According to his latest tweet, the multiplayer update is now in QA and bugs are being fixed at a fast pace he said. He also teased the new horse customizations, check out the adorable picture below.

    The upcoming Stardew Valley Multiplayer mod will come to Nintendo Switch, PC and Playstation 4 and Xbox One. It will allow players to share a farm, fish together and even the seasonal events will be available in the multiplayer. It is expected that it will enter a public beta testing this spring with a full release after. For other recent Stardew Valley Multiplayer details head over here.

    For more Stardew Valley like farming games, check out Fantasy Farming Orange Season. Animal Crossing Pocket Camp first fishing tournament will also kick off this week, check out the latest on the underwater campsite here.

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  • svgFeb 26, 2018News

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    Stardew Valley has officially reached it’s second Birthday. ConcernedApe posted on Twitter earlier today that he was grateful for the love and support received since Stardew Valley was first released. Eric ( ConcernedApe ) also teased that there will be a lot to look forward to. The Stardew Valley Multiplayer is getting close to be released soon. If you haven’t caught up with the latest on the multiplayer mode, check out the latest news on it here. If you can’t wait for the multiplayer mode you can check out Farm Together, a farming game that lets you farm, farm and do more farming with friends.

    Furthermore Eric has also taken the opportunity to tease fans. According to his tweet he is still working on a new upcoming project that will remain a secret for now. We know that Chucklefish, Stardew Valley’s publisher is working on a magic school RPG that feels a lot like a Stradew Valley game, just with more – well magic. Check out Spellbound ( working title ) right here.

     

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  • svgFeb 14, 2018News

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    Erik also known as ConcernedApe has just released a status update on the upcoming Stardew Valley Multiplayer Update. According to Eriks latest blog post the Multiplayer update is coming along well. He received some help from Tom Coxon (of Chucklefish) to make sure the Stardew Valley Multiplayer Update will live up to the fans expectations. Check out the full update below.

    If you love farming games, check out the latest on Story of Seasons for Switch. Or the little known, but amazing Lullaby Gardens.

    Hi everyone,
    Just want to give you a quick fill-in on the status of the new update.

    As you may know, I’ve always worked solo on Stardew Valley. However,  for this multiplayer update I’ve had the help of Tom Coxon (of Chucklefish). He’s done all the network coding to turn Stardew Valley into a multiplayer game… truly an impressive feat, and one that would not be possible without his talent. He deserves a lot of credit for this — Thank you Tom!

    Now, here’s where we’re at:

    Work on the new features is done, and we’ve sent all the new text off to be translated into the different languages. Meanwhile, we are working on bug fixes. Once we’ve received the translated text and integrated it back into the game, we’ll begin a serious QA phase involving thorough testing of all new features in both multiplayer and single player contexts. When that is finished, the update should be ready for a public beta.  I am still shooting for a spring release for the beta.

    When the beta gets closer to launch, I’ll fill you guys in on more specifics as to how multiplayer will work, as well as a more complete list of the new features in the update.

    I’ll also be sure to let you guys know as soon as we’ve determined a more concrete timetable for release.

    For now, here’s a screenshot of the new signs in action:

    Stardew Valley Multiplayer Update

    Thanks so much everyone for your patience while we get this update ready. It’s really going to be a “game changer” for Stardew Valley!

    -Ape

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  • svgDec 21, 2017News

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    Erik also known as ConcernedApe is the sole creator behind Stardew Valley. He recently announced that the next big content update is well underway. Now the teased the fans even more with additional details on what the update will bring. According to his latest tweet, a new winter town event will be added. Furthermore there will be more outdoor decoration, more NPC events and even a way to ” re-spec ” a profession. The update is currently slated for a release in early 2018. It will also add the long awaited Multiplayer update.

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  • svgDec 8, 2017News

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    Chucklefish provided the latest information about the Stardew Valley content update and multiplayer. The publisher talked about the upcoming Multiplayer patch as well as the promised content update in the latest blog update. The Stardew Valley Multiplayer patch will allow players to get married to another real player. Unfortunately the multiplayer beta has been pushed back to the beginning of 2018. It was initially planned to be released by the end of this year. Check out the full update below.

    So, multiplayer is coming along nicely! Tom is working on implementing marriage between players, and recently finished up working on festivals. Now you’ll have someone to dance with at the Flower Dance, even if you’ve yet to win over any of the residents of Pelican Town.

    We had been planning to launch a multiplayer beta before the end of this year, but we’re pushing that beta back to Q1 2018 in order to make room for polish and QA.

    ConcernedApe is working on a new content to be released along with the multiplayer update! We can’t say much about it yet, so I’ll just leave this screenshot here.

    A number of people have been curious about the PS Vita port we mentioned way back in January, and I’m happy to announce that a PS Vita port is actually happening! It’ll be available next year, and it’ll have cross-buy too, so if you’ve got Stardew Valley on Playstation 4 you won’t need to buy it again to play it on your PS Vita! However, it’s worth noting that we can’t port the multiplayer update to PS Vita.

    ALSO! Stardew Valley is getting more language support! Support for French, Italian, Korean and Turkish will be added in 2018.

    Phew, I think that’s just about everything we can talk about for now. ?
    Thanks for all the support this year! I hope everyone has a wonderful holiday break and a happy start to 2018.

    P.S – Oh hey, new site design! It was long overdue for some sprucing up. Let us know what you think!

     

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  • svgNov 29, 2017News

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    Very few indie games get as much praise and love as Stardew Valley. The farming simulation game has been released on Nintendo Switch a few months ago. Unfortunately the port brought some new bugs with it as well. The publisher has now released an update to address many of those issues.

    Chucklefish has promised to reduce the saving / load times in Stardew Valley Switch. With the latest patch the save times have been reduced up to 32%. However the big new feature of this patch undoubtedly is the ability to record a video. This is a feature Nintendo has implemented in a recent firmware update for the hybrid console. Check out the full patch notes below.

    • Players should see a significant improvement on save times! Also, the saving screen is now animated.
    • The new video recording feature is now supported!
    • When a controller connects or disconnects, the Controller Support Applet now appears to ask which controller you want to use to play the game, instead of silently switching to the new controller.
    • The game now detects Simplified / Traditional Chinese environments on first start up and defaults to the Simplified Chinese localisation instead of English.
    • Fixed issue that created the unintended ability to skip saving at night with a well-timed button press.
    • Fixed an issue causing the player character (and sometimes important NPCs) to appear off-screen during certain cutscenes.
    • Fixed a temporary soft lock that occurred when the player pressed A and B together while eating or drinking an item.
    • Fixed a way for players to temporarily lose access to essential tools via the chest interface’s organize button.
    • Fixed the Wizard’s slay monster quest sometimes asking you to kill 0 monsters.
    • Fixed a crash that sometimes occurred while sleeping (before saving) if any essential tools were not in your inventory at the time.
    • Fixed the wrong tooltips sometimes appearing on the bundle interface in the Community Center area.
    • Fixed the inability of players to drop items without deleting them when using the cursor mode that snaps to UI elements.
    • Morning music is no longer looped endlessly, and now fades out during the day as it should.
    • Fixed a crash that occurred when opening the journal with no quests.
    • Fixed occasional inability to select certain items in the crafting menu.
    • Fixed a crash that occurred when pressing the ‘-‘ button when playing a minigame at the Saloon.
    • Fixed button controls for the Prairie King minigame shooting in the wrong direction.
    • Fixed occasional left channel audio crackling
    • Fixed lack of vibration in handheld mode
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