You searched for rolling hills - Page 3 of 3 - myPotatoGames
Loading

Search results for "rolling hills"

  • svgMay 24, 2019News

    Post Image

    Rime has been out for some time now. It celebrated huge success on Nintendo Switch and other platforms, with reviews praising the beautiful look and engaging story and creative puzzles of the game. Nearly two years after its initial release, Rime is available for free on the Epic Games Store.

    Epic Games Store is on a quest to lure in new players in hopes to compete with Steam – the video games marketplace giant who was holding a monopoly for many years. Today Epic announced that the puzzle game Rime as well as action adventure game – City of Brass. You can claim the free games on the Epic Games Store through May 30th.

    Rime is an Open World Puzzle Adventure Game about a young boy shipwrecked on a mysterious island after a torrential storm. Players must use their powers to decipher the challenges and secrets of an expansive world strewn with rugged terrain, wild creatures and the crumbling ruins of a long-forgotten civilization. With subtle narrative, colorful artwork and a sweeping score, RiME offers players a meaningful journey filled with discovery.

    For more cute gaming news check out Rolling Hills an Animal Crossing inspired game where you make friends and run your own Sushi Restaurant.

    • svg
    • svg
    • svg
  • svgSep 4, 2019News

    Post Image

    PAX West 2019 is over but we’re still following up on all the news! Epic Games Store announced some pretty colorful and whimsical games coming to their store that we wanted to share with you. These games are the following: Ooblets, No Straight Roads, Manifold Garden, Superliminal, Wattam, The Alto Collection, Airborne Kingdom, and The Eternal Cylinder. Of course, if you’ve been following us you’re already aware of Ooblets, so read on below for the other 7 games and to watch the epic trailer!

    No Straight Roads

    Take back Vinyl City – with rock! Embark on a music-based action-adventure as indie rock band members Mayday & Zuke and lead a musical revolution against EDM empire No Straight Roads. After being unfairly rejected in their audition to join No Straight Roads, Mayday & Zuke uncover the evil intentions behind the NSR empire. It’s now down to them to save their city from corruption.

    Enjoy fast & frenetic combat with a musical twist as these two aspiring rock artists fight back with the power of music! This action game is developed by Metronomik and will be available on Epic here sometime in 2020, and the PS4.

    Manifold Garden

    Manifold Garden is a game that reimagines physics and space. Explore a world of beautiful Escher-esque architecture where the laws of physics are different. Geometry repeats infinitely in every direction and falling down leads you back to where you started. Manipulate gravity to change your perspective and see the world in new ways. Master the rules of the universe and restore a barren world with vegetation and life. In November 2012, William Chyr began working on Manifold Garden. Initially called Relativity, the game was inspired by the M.C. Escher print which depicts a world with multiple gravities.

    In early 2015, Manifold Garden was backed by Indie Fund. Over the course of its development, the game has been shown in over 20 game conventions and festivals, including E3, Tokyo Game Show, Gamercamp, and IndieCade East. This puzzle and exploration game is coming soon on Epic (exclusive for 12-months) and the PS Store.

    Superliminal

    A game inspired by forced perspective. In this mind-bending first-person puzzler, you explore a surreal dream world and solve impossible puzzles using the ambiguity of depth and perspective. Perception is reality. Superliminal is currently in development, by indie studio Pillow Castle, with a launch date to be announced soon. It debuted at Sense of Wonder Night at Tokyo Game Show in September, 2013.

    Some of the creators’ inspiration includes Paprika, Eternal Sunshine of the Spotless Mind, and Inception. The game was previously known as ‘Museum of Simulation Technology’. The game will be releasing on Epic in late 2019, with plans to release on Steam and consoles a year later.

    Wattam

    A combination of the Japanese word (wa) and the Tamil word (vattam) for circle. Mayor is alone in a dark world with no memories, too sad to realize his dear friends are still nearby. However, an unexpected reunion helps him remember the joy in simply grabbing a friend by the hand and running off to adventure together. Join Mayor as he reunites with new and old friends and discover the forgotten joy of their world. Take control of a cast of characters by yourself or with a friend, transform into fruits & poops, climb to new heights, laugh, cry, tumble, and soar beyond the differences of words and thoughts to bring everyone together. Learn to have fun again!

    Wattam is developed by Funomena, published by Annapurna Interactive, and created from the imagination of Keita Takahashi (creator of Katamari Damacy). Play solo or same-screen co-op to help Mayor rediscover the joys of friendship on December 2019 on Epic and PS4.

    The Alto Collection

    The magic of Alto’s Adventure and Alto’s Odyssey is now coming to PC with The Alto Collection! Snowboard across beautiful alpine hills, or soar above windswept dunes on your sandboard with fluid and exhilarating physics-based gameplay. The vivid minimalist environments, original music and handcrafted audio make for an ambient and immersive experience (headphones recommended!). The Alto games are easy to learn, difficult to master one-button trick system where you can chain together combos to maximize points and speed!

    Both of these stand-alone action games, developed by Noodlecake Studios, released last year on mobiles devices. You can check out Alto’s Odyssey on Google Play here and App Store here, and Alto’s Adventure on Google Play here and App Store here.

    Airborne Kingdom

    Build your unique sky city, and fly it around a diverse landscape! Airborne Kingdom uniquely blends city management and exploration. Build housing, satisfy needs, and grow your clan. Maintain lift, explore for resources, and discover lost technologies. With a variety of peoples to interact with and a sprawling world to explore, every playthrough changes, along with your city and its values. Will you create a balloon flotilla based on faith, or a winged metropolis focused on entertainment, or will steam-powered fans fly your kingdom as you search for answers in the stars? The city, your journey, their lives — all of it is up to you to decide.

    This strategy city-builder, developed by The Wandering Band, is one where you can change your play-style every game, with a sprawling, randomly-generated map to explore. Although, it is still in development and will be releasing on the Epic Games Store sometime in 2020.

    The Eternal Cylinder

    In The Eternal Cylinder, players control a herd of adorable creatures called Trebhums and must explore a strange alien world filled with exotic lifeforms, surreal environments, and the constant threat of the Cylinder, a gargantuan rolling structure of ancient origin which crushes everything in its path. This unique ecosystem is a massive, procedurally generated land with unique animal AI, real-time world destruction, and organic exploration and puzzle design to create emergent gameplay that ensures no two playthroughs are ever the same.

    This adorable survival game, developed by ACE Team and published by Good Shepherd Entertainment, will be releasing on the Epic Games Store and consoles sometime in 2020.

    Note that most of these games are also coming to consoles, however there will be a period of PC exclusivity on the Epic Games Store before or if they ever release on Steam. Let us know which one of these games you are most excited to play!

    • svg
    • svg
    • svg
  • svgApr 2, 2019Reviews

    Post Image

    Yoshi’s Crafted World is a side-scrolling platform game developed by Good-Feel and published by Nintendo for the Nintendo Switch. The theme of the game is that everything looks like cardboard. It looks like a child made an arts and crafts project and it’s visually stunning. This is like how the previous title, Yoshi’s Woolly World, was made to look like a world of wool. The adorable Yoshis are now back with their “ho-hum” and oh-so-cute licking sound effects and all.

    The Story

    The last game I can remember that had Yoshi as the main playable character was Yoshi’s Story for the Nintendo 64 back in 1998. Many enemies from then make a comeback, such as Ravens and Burt. That was a nice dose of nostalgia for me. Yoshi’s Story was an excellent game that also let you choose between different colors of Yoshi. It also had a very similar plot to what we see in Yoshi’s Crafted World. Those Yoshis had a Super Happy Tree, a fruit-bearing tree that gives joy. This made Baby Bowser jealous, so he steals their tree and transforms their island to a storybook.

    Burt – a boss fight.

    Yoshi’s Crafted World is about a Sundream Stone that can make anyone’s dream come true. Kamek and Baby Bowser see that this stone is in the possession of the Yoshis and begin to fight them for it. This causes all five of the Dream Gems inside to scatter across several different islands. Yoshi games have never had elaborate stories so this is fine as the gameplay is where the focus of the game lies.

    Kamek and Baby Bowser taking the Sundream Stone.

    You travel across 45 levels collecting 254 total Smiley Flowers in order to advance. However, not all of those Flowers are needed to access all the islands. You can do all the levels over again on the Flip Side – more on that later – in 40 Poochy Pups Courses (minus the bosses) to get 160 Smiley Flowers total (4 in each level). You can pick two Yoshis to go with you, if one of them will be your Player Two in a local cooperative mode.

    Gameplay

    Most levels are exactly what you’d expect when you compare this game to others from the series. There’s a lot of jumping around from platform to platform and avoiding falling to your death. You can stomp on the heads of most enemies, eat them to make eggs, hit them with those eggs, or ignore them all together. Eggs are very much needed in this game to not only kill certain enemies, but to also grab certain items.

    Making an egg out of an enemy information.

    You can walk toward the background in specific areas but not everything you see is reachable with your character. You’ll have to keep an eye out in the distance and aim your eggs at fishy cardboard objects for extra coins. This may also yield important red coins or Smiley Flowers. It feels almost like a shooter with how important this element is in the game. You can get more eggs from certain blocks but you still need to use those eggs sparingly.

    Hitting things with eggs in the background.

    The Goals

    Before you enter a level, you’ll be able to see just how many Smiley Flowers there are to collect which will increase in number as the game becomes more difficult. Three other Smiley Flowers will be awarded at the end of the level if you managed to get 100 or more coins, full 20/20 health (hearts) and all 20 red coins. Having these goals to accomplish in every level makes it a lot more fun and engaging. Everything is hidden so you have to fully explore every nook and cranny before exiting the level. Sometimes there will even be little puzzles to solve and other missing items to gather to assemble larger objects.

    Mini-Games and Other Fun

    Unfortunately, a lot of levels felt repetitive with just new scenery (i.e. forest, beach, sweets) even when they tried to break things up by adding different mini-games. I will say that there was one level in particular that threw me for a loop and frankly did not belong in a Yoshi game. That was the level where the information block gave you this message: “If he sees you, run away…” Then you promptly get bombarded with creepy axe-murdering clowns that chase you around.

    Look at that terrified Yoshi face.

    Poochy and Vehicle Rides

    Some levels have Poochy who you could ride on to traverse lava or rivers, or just to bulldoze enemies and reach higher platforms. Then there were levels that let you ride vehicles. You could ride planes and trains and shoot fast-moving targets from them. There was even a level where you had to race to the finish line and one where you could ride a pirate ship and shoot cannonballs. There were interesting levels that let you use extra objects like the Go-Go Yoshi; a giant Yoshi machine that let each player control a boxing-type arm to punch obstacles out of the way. Also, a level where you used a skeletal dinosaur head to break boulders.

    There were levels that were once unique but in the end I found repetitive. Those where the ones where you are being chased by something (i.e. skeletal dinosaur, lava monster). It just felt like a recycled idea when the developers could have thought of something else to do in the level.

    Running away from the skeletal dinosaur.

    The Flip Side and Side-Quests

    Instead of just adding more levels or content, they also created the Flip Side to every single level. These levels were the exact same but everything was backward. You were seeing everything from behind with the duct tape on cardboard to keep it together. It was cute at first until you realized you were just doing the same thing over again but with less beautiful things to look at. They did add three Poochy Pups to find in these levels however with a time limit if you wanted to attempt that challenge for an extra Smiley Flower.

    Poochy Pups Courses – finding three Pups.

    You could repeat every level because a character in the hub world wants you to find a hidden cardboard item and hit it with an egg (i.e. 5 cardboard seagulls). That would have been a lot more fun if I could do it the first time around but the game waits until you finished each level before you can do this.

    Finding more items as per request.

    Adorable Costumes

    A feature in the game that I quite enjoyed was the fact that there were costumes that you could collect. You had to purchase them with coins from a vintage gumball vending machine except there were Yoshi eggs in them. Inside each egg was a randomized selection of the costumes. Costumes not only looked incredibly adorable and hilarious but also gave you added protection against enemies.

    The vintage gumball vending machine.

    Green eggs are Normal costumes with three health bars, red eggs were Rare costumes with four health bars, and golden eggs were Super Rare with five health bars. Once you depleted all of the health bars by taking damage, you would lose the costume only for the rest of that level. This gave you a great reason to collect coins in every level beyond the 100 that give you a Smiley Flower.

    Wearing different costumes.

    Playing Two-Player

    Normally, I absolutely love playing local co-op but there was one element in this game that soured my experience; the ability to jump on your partner’s back to then be carried around until you jump off. The reason for my hatred of this is because it happened by accident all of the time which can ruin the current move you or your partner where performing. When you are on each other backs, only the person on top can shoot eggs and the person on the bottom can lick or jump.

    Jumping on your partner’s back.

    Aside from performing a stronger ground-pound, there wasn’t much benefit to this action. All the developers had to do was make this a button choice rather then something that could just happen by jumping. I also hated the fact that you can accidentally swallow your partner, when your intention was to swallow the enemy. This not only interrupts them but causes them to lose all of their eggs. My partner and I spent so much time yelling at each other out of pure frustration that we made sure that our Yoshis were separated as far as the screen would allow.

    Partner getting in the way of a shot.

    Mellow Mode Vs. Classic Mode

    The game offers two modes; Mellow and Classic. Mellow gives you the addition of wings on your Yoshi which makes the game very easy – maybe a little too easy. With the wings, you can jump and then stay hovering in the air or continue to float up even higher until you reach the top of the screen. It can give you a huge advantage to overcoming certain difficult bosses but if you use it the whole time during levels, you miss all of the puzzles that were designed to make you figure out how to get to new heights.

    Flying away from the creepy axe-murdering clowns in Mellow Mode.

    It honestly felt like cheating the game although this may be more fun for children. You also get more health, enemies hit less hard, and enemies give you two eggs instead of one. Something that’s very handy is an alert for when Smiley Flowers are nearby and the fact that the amount you have to find is visible. It shows you which Flower you collected in which order.

    Extra levels at the end of the main game for an added challenge.

    Other than the few issues I personally had with the game, the overall experience was a good one. Next time however I hope we get something a little more creative or innovative with the Yoshi series. Like what Nintendo did for the Legend of Zelda: Breath of the Wild or Mario Odyssey. The graphics, music, and costumes were all part of what made this game great as well as certain levels that stood out from the rest.

    Unique Ninja level – playing with silhouettes.

    For more reviews on cooperative games go here for Chocobo’s Mysetry Dungeon Every Buddy and here for Unravel Two. To purchase Yoshi’s Crafted World, go here.

    • svg
    • svg
    • svg
svg